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- /*************************************************************************/
- /* graph_edit.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GRAPH_EDIT_H
- #define GRAPH_EDIT_H
- #include "scene/gui/graph_node.h"
- #include "scene/gui/scroll_bar.h"
- #include "scene/gui/slider.h"
- #include "scene/gui/spin_box.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/gui/tool_button.h"
- class GraphEdit;
- class GraphEditFilter : public Control {
- GDCLASS(GraphEditFilter, Control);
- friend class GraphEdit;
- GraphEdit *ge;
- virtual bool has_point(const Point2 &p_point) const;
- public:
- GraphEditFilter(GraphEdit *p_edit);
- };
- class GraphEdit : public Control {
- GDCLASS(GraphEdit, Control);
- public:
- struct Connection {
- StringName from;
- StringName to;
- int from_port;
- int to_port;
- };
- private:
- ToolButton *zoom_minus;
- ToolButton *zoom_reset;
- ToolButton *zoom_plus;
- ToolButton *snap_button;
- SpinBox *snap_amount;
- void _zoom_minus();
- void _zoom_reset();
- void _zoom_plus();
- HScrollBar *h_scroll;
- VScrollBar *v_scroll;
- bool connecting;
- String connecting_from;
- bool connecting_out;
- int connecting_index;
- int connecting_type;
- Color connecting_color;
- bool connecting_target;
- Vector2 connecting_to;
- String connecting_target_to;
- int connecting_target_index;
- bool just_disconected;
- bool dragging;
- bool just_selected;
- Vector2 drag_accum;
- Point2 drag_origin; // Workaround for GH-5907
- float zoom;
- bool box_selecting;
- bool box_selection_mode_aditive;
- Point2 box_selecting_from;
- Point2 box_selecting_to;
- Rect2 box_selecting_rect;
- List<GraphNode *> previus_selected;
- bool setting_scroll_ofs;
- bool right_disconnects;
- bool updating;
- bool awaiting_scroll_offset_update;
- List<Connection> connections;
- void _bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const;
- void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color);
- void _graph_node_raised(Node *p_gn);
- void _graph_node_moved(Node *p_gn);
- void _update_scroll();
- void _scroll_moved(double);
- void _gui_input(const Ref<InputEvent> &p_ev);
- Control *connections_layer;
- GraphEditFilter *top_layer;
- void _top_layer_input(const Ref<InputEvent> &p_ev);
- void _top_layer_draw();
- void _connections_layer_draw();
- void _update_scroll_offset();
- Array _get_connection_list() const;
- bool lines_on_bg;
- struct ConnType {
- union {
- struct {
- uint32_t type_a;
- uint32_t type_b;
- };
- uint64_t key;
- };
- bool operator<(const ConnType &p_type) const {
- return key < p_type.key;
- }
- ConnType(uint32_t a = 0, uint32_t b = 0) {
- type_a = a;
- type_b = b;
- }
- };
- Set<ConnType> valid_connection_types;
- Set<int> valid_left_disconnect_types;
- Set<int> valid_right_disconnect_types;
- friend class GraphEditFilter;
- bool _filter_input(const Point2 &p_point);
- void _snap_toggled();
- void _snap_value_changed(double);
- protected:
- static void _bind_methods();
- virtual void add_child_notify(Node *p_child);
- virtual void remove_child_notify(Node *p_child);
- void _notification(int p_what);
- virtual bool clips_input() const;
- public:
- Error connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
- bool is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
- void disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
- void clear_connections();
- void add_valid_connection_type(int p_type, int p_with_type);
- void remove_valid_connection_type(int p_type, int p_with_type);
- bool is_valid_connection_type(int p_type, int p_with_type) const;
- void set_zoom(float p_zoom);
- float get_zoom() const;
- GraphEditFilter *get_top_layer() const { return top_layer; }
- void get_connection_list(List<Connection> *r_connections) const;
- void set_right_disconnects(bool p_enable);
- bool is_right_disconnects_enabled() const;
- void add_valid_right_disconnect_type(int p_type);
- void remove_valid_right_disconnect_type(int p_type);
- void add_valid_left_disconnect_type(int p_type);
- void remove_valid_left_disconnect_type(int p_type);
- void set_scroll_ofs(const Vector2 &p_ofs);
- Vector2 get_scroll_ofs() const;
- void set_selected(Node *p_child);
- void set_use_snap(bool p_enable);
- bool is_using_snap() const;
- int get_snap() const;
- void set_snap(int p_snap);
- GraphEdit();
- };
- #endif // GRAPHEdit_H
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