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- /*************************************************************************/
- /* container.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "container.h"
- #include "message_queue.h"
- #include "scene/scene_string_names.h"
- void Container::_child_minsize_changed() {
- Size2 ms = get_combined_minimum_size();
- if (ms.width > get_size().width || ms.height > get_size().height)
- minimum_size_changed();
- queue_sort();
- }
- void Container::add_child_notify(Node *p_child) {
- Control::add_child_notify(p_child);
- Control *control = Object::cast_to<Control>(p_child);
- if (!control)
- return;
- control->connect("size_flags_changed", this, "queue_sort");
- control->connect("minimum_size_changed", this, "_child_minsize_changed");
- control->connect("visibility_changed", this, "_child_minsize_changed");
- queue_sort();
- }
- void Container::move_child_notify(Node *p_child) {
- Control::move_child_notify(p_child);
- if (!Object::cast_to<Control>(p_child))
- return;
- queue_sort();
- }
- void Container::remove_child_notify(Node *p_child) {
- Control::remove_child_notify(p_child);
- Control *control = Object::cast_to<Control>(p_child);
- if (!control)
- return;
- control->disconnect("size_flags_changed", this, "queue_sort");
- control->disconnect("minimum_size_changed", this, "_child_minsize_changed");
- control->disconnect("visibility_changed", this, "_child_minsize_changed");
- queue_sort();
- }
- void Container::_sort_children() {
- if (!is_inside_tree())
- return;
- notification(NOTIFICATION_SORT_CHILDREN);
- emit_signal(SceneStringNames::get_singleton()->sort_children);
- pending_sort = false;
- }
- void Container::fit_child_in_rect(Control *p_child, const Rect2 &p_rect) {
- ERR_FAIL_COND(p_child->get_parent() != this);
- Size2 minsize = p_child->get_combined_minimum_size();
- Rect2 r = p_rect;
- if (!(p_child->get_h_size_flags() & SIZE_FILL)) {
- r.size.x = minsize.width;
- if (p_child->get_h_size_flags() & SIZE_SHRINK_END) {
- r.position.x += p_rect.size.width - minsize.width;
- } else if (p_child->get_h_size_flags() & SIZE_SHRINK_CENTER) {
- r.position.x += Math::floor((p_rect.size.x - minsize.width) / 2);
- } else {
- r.position.x += 0;
- }
- }
- if (!(p_child->get_v_size_flags() & SIZE_FILL)) {
- r.size.y = minsize.y;
- if (p_child->get_v_size_flags() & SIZE_SHRINK_END) {
- r.position.y += p_rect.size.height - minsize.height;
- } else if (p_child->get_v_size_flags() & SIZE_SHRINK_CENTER) {
- r.position.y += Math::floor((p_rect.size.y - minsize.height) / 2);
- } else {
- r.position.y += 0;
- }
- }
- for (int i = 0; i < 4; i++)
- p_child->set_anchor(Margin(i), ANCHOR_BEGIN);
- p_child->set_position(r.position);
- p_child->set_size(r.size);
- p_child->set_rotation(0);
- p_child->set_scale(Vector2(1, 1));
- }
- void Container::queue_sort() {
- if (!is_inside_tree())
- return;
- if (pending_sort)
- return;
- MessageQueue::get_singleton()->push_call(this, "_sort_children");
- pending_sort = true;
- }
- void Container::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- pending_sort = false;
- queue_sort();
- } break;
- case NOTIFICATION_RESIZED: {
- queue_sort();
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- queue_sort();
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (is_visible_in_tree()) {
- queue_sort();
- }
- } break;
- }
- }
- void Container::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_sort_children"), &Container::_sort_children);
- ClassDB::bind_method(D_METHOD("_child_minsize_changed"), &Container::_child_minsize_changed);
- ClassDB::bind_method(D_METHOD("queue_sort"), &Container::queue_sort);
- ClassDB::bind_method(D_METHOD("fit_child_in_rect", "child", "rect"), &Container::fit_child_in_rect);
- BIND_CONSTANT(NOTIFICATION_SORT_CHILDREN);
- ADD_SIGNAL(MethodInfo("sort_children"));
- }
- Container::Container() {
- pending_sort = false;
- }
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