check_box.cpp 2.9 KB

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  1. /*************************************************************************/
  2. /* check_button.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "check_box.h"
  31. #include "servers/visual_server.h"
  32. void CheckBox::_notification(int p_what) {
  33. if (p_what == NOTIFICATION_DRAW) {
  34. RID ci = get_canvas_item();
  35. Ref<Texture> on = Control::get_icon(is_radio() ? "radio_checked" : "checked");
  36. Ref<Texture> off = Control::get_icon(is_radio() ? "radio_unchecked" : "unchecked");
  37. Vector2 ofs;
  38. ofs.x = 0;
  39. ofs.y = int((get_size().height - on->get_height()) / 2);
  40. if (is_pressed())
  41. on->draw(ci, ofs);
  42. else
  43. off->draw(ci, ofs);
  44. }
  45. }
  46. bool CheckBox::is_radio() {
  47. return get_button_group().is_valid();
  48. }
  49. CheckBox::CheckBox(const String &p_text)
  50. : Button(p_text) {
  51. set_toggle_mode(true);
  52. set_text_align(ALIGN_LEFT);
  53. }
  54. CheckBox::~CheckBox() {
  55. }