button.h 3.1 KB

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  1. /*************************************************************************/
  2. /* button.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef BUTTON_H
  31. #define BUTTON_H
  32. #include "scene/gui/base_button.h"
  33. /**
  34. @author Juan Linietsky <reduzio@gmail.com>
  35. */
  36. class Button : public BaseButton {
  37. GDCLASS(Button, BaseButton);
  38. public:
  39. enum TextAlign {
  40. ALIGN_LEFT,
  41. ALIGN_CENTER,
  42. ALIGN_RIGHT
  43. };
  44. private:
  45. bool flat;
  46. String text;
  47. String xl_text;
  48. Ref<Texture> icon;
  49. bool clip_text;
  50. TextAlign align;
  51. protected:
  52. virtual Size2 get_minimum_size() const;
  53. void _notification(int p_what);
  54. static void _bind_methods();
  55. public:
  56. //
  57. void set_text(const String &p_text);
  58. String get_text() const;
  59. void set_icon(const Ref<Texture> &p_icon);
  60. Ref<Texture> get_icon() const;
  61. void set_flat(bool p_flat);
  62. bool is_flat() const;
  63. void set_clip_text(bool p_clip_text);
  64. bool get_clip_text() const;
  65. void set_text_align(TextAlign p_align);
  66. TextAlign get_text_align() const;
  67. Button(const String &p_text = String());
  68. ~Button();
  69. };
  70. VARIANT_ENUM_CAST(Button::TextAlign);
  71. #endif