visibility_notifier.h 3.5 KB

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  1. /*************************************************************************/
  2. /* visibility_notifier.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef VISIBILITY_NOTIFIER_H
  31. #define VISIBILITY_NOTIFIER_H
  32. #include "scene/3d/spatial.h"
  33. class Camera;
  34. class VisibilityNotifier : public Spatial {
  35. GDCLASS(VisibilityNotifier, Spatial);
  36. Set<Camera *> cameras;
  37. Rect3 aabb;
  38. protected:
  39. virtual void _screen_enter() {}
  40. virtual void _screen_exit() {}
  41. void _notification(int p_what);
  42. static void _bind_methods();
  43. friend class SpatialIndexer;
  44. void _enter_camera(Camera *p_camera);
  45. void _exit_camera(Camera *p_camera);
  46. public:
  47. void set_aabb(const Rect3 &p_aabb);
  48. Rect3 get_aabb() const;
  49. bool is_on_screen() const;
  50. VisibilityNotifier();
  51. };
  52. class VisibilityEnabler : public VisibilityNotifier {
  53. GDCLASS(VisibilityEnabler, VisibilityNotifier);
  54. public:
  55. enum Enabler {
  56. ENABLER_PAUSE_ANIMATIONS,
  57. ENABLER_FREEZE_BODIES,
  58. ENABLER_MAX
  59. };
  60. protected:
  61. virtual void _screen_enter();
  62. virtual void _screen_exit();
  63. bool visible;
  64. void _find_nodes(Node *p_node);
  65. Map<Node *, Variant> nodes;
  66. void _node_removed(Node *p_node);
  67. bool enabler[ENABLER_MAX];
  68. void _change_node_state(Node *p_node, bool p_enabled);
  69. void _notification(int p_what);
  70. static void _bind_methods();
  71. public:
  72. void set_enabler(Enabler p_enabler, bool p_enable);
  73. bool is_enabler_enabled(Enabler p_enabler) const;
  74. VisibilityEnabler();
  75. };
  76. VARIANT_ENUM_CAST(VisibilityEnabler::Enabler);
  77. #endif // VISIBILITY_NOTIFIER_H