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- /*************************************************************************/
- /* sprite_3d.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SPRITE_3D_H
- #define SPRITE_3D_H
- #include "scene/2d/animated_sprite.h"
- #include "scene/3d/visual_instance.h"
- class SpriteBase3D : public GeometryInstance {
- GDCLASS(SpriteBase3D, GeometryInstance);
- public:
- enum DrawFlags {
- FLAG_TRANSPARENT,
- FLAG_SHADED,
- FLAG_DOUBLE_SIDED,
- FLAG_MAX
- };
- enum AlphaCutMode {
- ALPHA_CUT_DISABLED,
- ALPHA_CUT_DISCARD,
- ALPHA_CUT_OPAQUE_PREPASS
- };
- private:
- bool color_dirty;
- Color color_accum;
- SpriteBase3D *parent_sprite;
- List<SpriteBase3D *> children;
- List<SpriteBase3D *>::Element *pI;
- bool centered;
- Point2 offset;
- bool hflip;
- bool vflip;
- Color modulate;
- float opacity;
- Vector3::Axis axis;
- float pixel_size;
- Rect3 aabb;
- RID immediate;
- bool flags[FLAG_MAX];
- AlphaCutMode alpha_cut;
- bool pending_update;
- void _im_update();
- void _propagate_color_changed();
- protected:
- Color _get_color_accum();
- void _notification(int p_what);
- static void _bind_methods();
- virtual void _draw() = 0;
- _FORCE_INLINE_ void set_aabb(const Rect3 &p_aabb) { aabb = p_aabb; }
- _FORCE_INLINE_ RID &get_immediate() { return immediate; }
- void _queue_update();
- public:
- void set_centered(bool p_center);
- bool is_centered() const;
- void set_offset(const Point2 &p_offset);
- Point2 get_offset() const;
- void set_flip_h(bool p_flip);
- bool is_flipped_h() const;
- void set_flip_v(bool p_flip);
- bool is_flipped_v() const;
- void set_region(bool p_region);
- bool is_region() const;
- void set_region_rect(const Rect2 &p_region_rect);
- Rect2 get_region_rect() const;
- void set_modulate(const Color &p_color);
- Color get_modulate() const;
- void set_opacity(float p_amount);
- float get_opacity() const;
- void set_pixel_size(float p_amount);
- float get_pixel_size() const;
- void set_axis(Vector3::Axis p_axis);
- Vector3::Axis get_axis() const;
- void set_draw_flag(DrawFlags p_flag, bool p_enable);
- bool get_draw_flag(DrawFlags p_flag) const;
- void set_alpha_cut_mode(AlphaCutMode p_mode);
- AlphaCutMode get_alpha_cut_mode() const;
- virtual Rect2 get_item_rect() const = 0;
- virtual Rect3 get_aabb() const;
- virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
- SpriteBase3D();
- ~SpriteBase3D();
- };
- class Sprite3D : public SpriteBase3D {
- GDCLASS(Sprite3D, SpriteBase3D);
- Ref<Texture> texture;
- bool region;
- Rect2 region_rect;
- int frame;
- int vframes;
- int hframes;
- protected:
- virtual void _draw();
- static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
- public:
- void set_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_texture() const;
- void set_region(bool p_region);
- bool is_region() const;
- void set_region_rect(const Rect2 &p_region_rect);
- Rect2 get_region_rect() const;
- void set_frame(int p_frame);
- int get_frame() const;
- void set_vframes(int p_amount);
- int get_vframes() const;
- void set_hframes(int p_amount);
- int get_hframes() const;
- virtual Rect2 get_item_rect() const;
- Sprite3D();
- //~Sprite3D();
- };
- class AnimatedSprite3D : public SpriteBase3D {
- GDCLASS(AnimatedSprite3D, SpriteBase3D);
- Ref<SpriteFrames> frames;
- bool playing;
- StringName animation;
- int frame;
- bool centered;
- Point2 offset;
- float timeout;
- bool hflip;
- bool vflip;
- Color modulate;
- void _res_changed();
- void _reset_timeout();
- void _set_playing(bool p_playing);
- bool _is_playing() const;
- protected:
- virtual void _draw();
- static void _bind_methods();
- void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const;
- public:
- void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
- Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName &p_animation = StringName());
- void stop();
- bool is_playing() const;
- void set_animation(const StringName &p_animation);
- StringName get_animation() const;
- void set_frame(int p_frame);
- int get_frame() const;
- virtual Rect2 get_item_rect() const;
- virtual String get_configuration_warning() const;
- AnimatedSprite3D();
- };
- VARIANT_ENUM_CAST(SpriteBase3D::DrawFlags);
- VARIANT_ENUM_CAST(SpriteBase3D::AlphaCutMode);
- #endif // SPRITE_3D_H
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