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- /*************************************************************************/
- /* proximity_group.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "proximity_group.h"
- #include "math_funcs.h"
- void ProximityGroup::clear_groups() {
- Map<StringName, uint32_t>::Element *E;
- {
- const int size = 16;
- StringName remove_list[size];
- E = groups.front();
- int num = 0;
- while (E && num < size) {
- if (E->get() != group_version) {
- remove_list[num++] = E->key();
- };
- E = E->next();
- };
- for (int i = 0; i < num; i++) {
- groups.erase(remove_list[i]);
- };
- };
- if (E) {
- clear_groups(); // call until we go through the whole list
- };
- };
- void ProximityGroup::update_groups() {
- if (grid_radius == Vector3(0, 0, 0))
- return;
- ++group_version;
- Vector3 pos = get_global_transform().get_origin();
- Vector3 vcell = pos / cell_size;
- int cell[3] = { Math::fast_ftoi(vcell.x), Math::fast_ftoi(vcell.y), Math::fast_ftoi(vcell.z) };
- add_groups(cell, group_name, 0);
- clear_groups();
- };
- void ProximityGroup::add_groups(int *p_cell, String p_base, int p_depth) {
- p_base = p_base + "|";
- if (grid_radius[p_depth] == 0) {
- if (p_depth == 2) {
- _new_group(p_base);
- } else {
- add_groups(p_cell, p_base, p_depth + 1);
- };
- };
- int start = p_cell[p_depth] - grid_radius[p_depth];
- int end = p_cell[p_depth] + grid_radius[p_depth];
- for (int i = start; i <= end; i++) {
- String gname = p_base + itos(i);
- if (p_depth == 2) {
- _new_group(gname);
- } else {
- add_groups(p_cell, gname, p_depth + 1);
- };
- };
- };
- void ProximityGroup::_new_group(StringName p_name) {
- const Map<StringName, uint32_t>::Element *E = groups.find(p_name);
- if (!E) {
- add_to_group(p_name);
- };
- groups[p_name] = group_version;
- };
- void ProximityGroup::set_group_name(String p_group_name) {
- group_name = p_group_name;
- };
- void ProximityGroup::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_EXIT_TREE:
- ++group_version;
- clear_groups();
- break;
- case NOTIFICATION_TRANSFORM_CHANGED:
- update_groups();
- break;
- };
- };
- void ProximityGroup::broadcast(String p_name, Variant p_params) {
- Map<StringName, uint32_t>::Element *E;
- E = groups.front();
- while (E) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_name, p_params);
- E = E->next();
- };
- };
- void ProximityGroup::_proximity_group_broadcast(String p_name, Variant p_params) {
- if (dispatch_mode == MODE_PROXY) {
- get_parent()->call(p_name, p_params);
- } else {
- emit_signal("broadcast", p_name, p_params);
- };
- };
- void ProximityGroup::set_dispatch_mode(int p_mode) {
- dispatch_mode = (DispatchMode)p_mode;
- };
- void ProximityGroup::set_grid_radius(const Vector3 &p_radius) {
- grid_radius = p_radius;
- };
- Vector3 ProximityGroup::get_grid_radius() const {
- return grid_radius;
- };
- void ProximityGroup::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_group_name", "name"), &ProximityGroup::set_group_name);
- ClassDB::bind_method(D_METHOD("broadcast", "name", "parameters"), &ProximityGroup::broadcast);
- ClassDB::bind_method(D_METHOD("set_dispatch_mode", "mode"), &ProximityGroup::set_dispatch_mode);
- ClassDB::bind_method(D_METHOD("_proximity_group_broadcast", "name", "params"), &ProximityGroup::_proximity_group_broadcast);
- ClassDB::bind_method(D_METHOD("set_grid_radius", "radius"), &ProximityGroup::set_grid_radius);
- ClassDB::bind_method(D_METHOD("get_grid_radius"), &ProximityGroup::get_grid_radius);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "grid_radius"), "set_grid_radius", "get_grid_radius");
- ADD_SIGNAL(MethodInfo("broadcast", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::ARRAY, "parameters")));
- };
- ProximityGroup::ProximityGroup() {
- group_version = 0;
- dispatch_mode = MODE_PROXY;
- grid_radius = Vector3(1, 1, 1);
- set_notify_transform(true);
- };
- ProximityGroup::~ProximityGroup(){
- };
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