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- /*************************************************************************/
- /* mesh_instance.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef MESH_INSTANCE_H
- #define MESH_INSTANCE_H
- #include "scene/3d/visual_instance.h"
- #include "scene/resources/mesh.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class MeshInstance : public GeometryInstance {
- GDCLASS(MeshInstance, GeometryInstance);
- Ref<Mesh> mesh;
- NodePath skeleton_path;
- struct BlendShapeTrack {
- int idx;
- float value;
- BlendShapeTrack() {
- idx = 0;
- value = 0;
- }
- };
- Map<StringName, BlendShapeTrack> blend_shape_tracks;
- Vector<Ref<Material> > materials;
- void _mesh_changed();
- void _resolve_skeleton_path();
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_mesh(const Ref<Mesh> &p_mesh);
- Ref<Mesh> get_mesh() const;
- void set_skeleton_path(const NodePath &p_skeleton);
- NodePath get_skeleton_path();
- void set_surface_material(int p_surface, const Ref<Material> &p_material);
- Ref<Material> get_surface_material(int p_surface) const;
- Node *create_trimesh_collision_node();
- void create_trimesh_collision();
- Node *create_convex_collision_node();
- void create_convex_collision();
- void create_debug_tangents();
- virtual Rect3 get_aabb() const;
- virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
- MeshInstance();
- ~MeshInstance();
- };
- #endif
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