listener.h 3.1 KB

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  1. /*************************************************************************/
  2. /* listener.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef LISTENER_H
  31. #define LISTENER_H
  32. #include "scene/3d/spatial.h"
  33. #include "scene/main/viewport.h"
  34. class Listener : public Spatial {
  35. GDCLASS(Listener, Spatial);
  36. private:
  37. bool force_change;
  38. bool current;
  39. RID scenario_id;
  40. virtual bool _can_gizmo_scale() const;
  41. virtual RES _get_gizmo_geometry() const;
  42. friend class Viewport;
  43. void _update_audio_listener_state();
  44. protected:
  45. void _update_listener();
  46. virtual void _request_listener_update();
  47. bool _set(const StringName &p_name, const Variant &p_value);
  48. bool _get(const StringName &p_name, Variant &r_ret) const;
  49. void _get_property_list(List<PropertyInfo> *p_list) const;
  50. void _notification(int p_what);
  51. static void _bind_methods();
  52. public:
  53. void make_current();
  54. void clear_current();
  55. bool is_current() const;
  56. virtual Transform get_listener_transform() const;
  57. void set_visible_layers(uint32_t p_layers);
  58. uint32_t get_visible_layers() const;
  59. Vector<Plane> get_frustum() const;
  60. Listener();
  61. ~Listener();
  62. };
  63. #endif