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- /*************************************************************************/
- /* collision_shape.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "collision_shape.h"
- #include "scene/resources/box_shape.h"
- #include "scene/resources/capsule_shape.h"
- #include "scene/resources/concave_polygon_shape.h"
- #include "scene/resources/convex_polygon_shape.h"
- #include "scene/resources/plane_shape.h"
- #include "scene/resources/ray_shape.h"
- #include "scene/resources/sphere_shape.h"
- #include "servers/visual_server.h"
- //TODO: Implement CylinderShape and HeightMapShape?
- #include "mesh_instance.h"
- #include "physics_body.h"
- #include "quick_hull.h"
- void CollisionShape::make_convex_from_brothers() {
- Node *p = get_parent();
- if (!p)
- return;
- for (int i = 0; i < p->get_child_count(); i++) {
- Node *n = p->get_child(i);
- MeshInstance *mi = Object::cast_to<MeshInstance>(n);
- if (mi) {
- Ref<Mesh> m = mi->get_mesh();
- if (m.is_valid()) {
- Ref<Shape> s = m->create_convex_shape();
- set_shape(s);
- }
- }
- }
- }
- void CollisionShape::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_PARENTED: {
- parent = Object::cast_to<CollisionObject>(get_parent());
- if (parent) {
- owner_id = parent->create_shape_owner(this);
- if (shape.is_valid()) {
- parent->shape_owner_add_shape(owner_id, shape);
- }
- parent->shape_owner_set_transform(owner_id, get_transform());
- parent->shape_owner_set_disabled(owner_id, disabled);
- }
- } break;
- case NOTIFICATION_ENTER_TREE: {
- if (get_tree()->is_debugging_collisions_hint()) {
- _create_debug_shape();
- }
- } break;
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- if (parent) {
- parent->shape_owner_set_transform(owner_id, get_transform());
- }
- } break;
- case NOTIFICATION_UNPARENTED: {
- if (parent) {
- parent->remove_shape_owner(owner_id);
- }
- owner_id = 0;
- parent = NULL;
- } break;
- }
- }
- void CollisionShape::resource_changed(RES res) {
- update_gizmo();
- }
- String CollisionShape::get_configuration_warning() const {
- if (!Object::cast_to<CollisionObject>(get_parent())) {
- return TTR("CollisionShape only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape.");
- }
- if (!shape.is_valid()) {
- return TTR("A shape must be provided for CollisionShape to function. Please create a shape resource for it!");
- }
- return String();
- }
- void CollisionShape::_bind_methods() {
- //not sure if this should do anything
- ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &CollisionShape::resource_changed);
- ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape::set_shape);
- ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape::get_shape);
- ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape::set_disabled);
- ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape::is_disabled);
- ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape::make_convex_from_brothers);
- ClassDB::set_method_flags("CollisionShape", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
- }
- void CollisionShape::set_shape(const Ref<Shape> &p_shape) {
- if (!shape.is_null())
- shape->unregister_owner(this);
- shape = p_shape;
- if (!shape.is_null())
- shape->register_owner(this);
- update_gizmo();
- if (parent) {
- parent->shape_owner_clear_shapes(owner_id);
- if (shape.is_valid()) {
- parent->shape_owner_add_shape(owner_id, shape);
- }
- }
- update_configuration_warning();
- }
- Ref<Shape> CollisionShape::get_shape() const {
- return shape;
- }
- void CollisionShape::set_disabled(bool p_disabled) {
- disabled = p_disabled;
- update_gizmo();
- if (parent) {
- parent->shape_owner_set_disabled(owner_id, p_disabled);
- }
- }
- bool CollisionShape::is_disabled() const {
- return disabled;
- }
- CollisionShape::CollisionShape() {
- //indicator = VisualServer::get_singleton()->mesh_create();
- disabled = false;
- debug_shape = NULL;
- parent = NULL;
- owner_id = 0;
- set_notify_local_transform(true);
- }
- CollisionShape::~CollisionShape() {
- if (!shape.is_null())
- shape->unregister_owner(this);
- //VisualServer::get_singleton()->free(indicator);
- }
- void CollisionShape::_create_debug_shape() {
- if (debug_shape) {
- debug_shape->queue_delete();
- debug_shape = NULL;
- }
- Ref<Shape> s = get_shape();
- if (s.is_null())
- return;
- Ref<Mesh> mesh = s->get_debug_mesh();
- MeshInstance *mi = memnew(MeshInstance);
- mi->set_mesh(mesh);
- add_child(mi);
- debug_shape = mi;
- }
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