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- /*************************************************************************/
- /* collision_polygon.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef COLLISION_POLYGON_H
- #define COLLISION_POLYGON_H
- #include "scene/3d/spatial.h"
- #include "scene/resources/shape.h"
- class CollisionObject;
- class CollisionPolygon : public Spatial {
- GDCLASS(CollisionPolygon, Spatial);
- protected:
- float depth;
- Rect3 aabb;
- Vector<Point2> polygon;
- uint32_t owner_id;
- CollisionObject *parent;
- bool disabled;
- void _build_polygon();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_depth(float p_depth);
- float get_depth() const;
- void set_polygon(const Vector<Point2> &p_polygon);
- Vector<Point2> get_polygon() const;
- void set_disabled(bool p_disabled);
- bool is_disabled() const;
- virtual Rect3 get_item_rect() const;
- String get_configuration_warning() const;
- CollisionPolygon();
- };
- #endif // COLLISION_POLYGON_H
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