camera.cpp 20 KB

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  1. /*************************************************************************/
  2. /* camera.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "camera.h"
  31. #include "camera_matrix.h"
  32. #include "scene/resources/material.h"
  33. #include "scene/resources/surface_tool.h"
  34. void Camera::_update_audio_listener_state() {
  35. }
  36. void Camera::_request_camera_update() {
  37. _update_camera();
  38. }
  39. void Camera::_update_camera_mode() {
  40. force_change = true;
  41. switch (mode) {
  42. case PROJECTION_PERSPECTIVE: {
  43. set_perspective(fov, near, far);
  44. } break;
  45. case PROJECTION_ORTHOGONAL: {
  46. set_orthogonal(size, near, far);
  47. } break;
  48. }
  49. }
  50. bool Camera::_set(const StringName &p_name, const Variant &p_value) {
  51. bool changed_all = false;
  52. if (p_name == "projection") {
  53. int proj = p_value;
  54. if (proj == PROJECTION_PERSPECTIVE)
  55. mode = PROJECTION_PERSPECTIVE;
  56. if (proj == PROJECTION_ORTHOGONAL)
  57. mode = PROJECTION_ORTHOGONAL;
  58. changed_all = true;
  59. } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx")
  60. fov = p_value;
  61. else if (p_name == "size" || p_name == "sizex" || p_name == "sizey")
  62. size = p_value;
  63. else if (p_name == "near")
  64. near = p_value;
  65. else if (p_name == "far")
  66. far = p_value;
  67. else if (p_name == "keep_aspect")
  68. set_keep_aspect_mode(KeepAspect(int(p_value)));
  69. else if (p_name == "vaspect")
  70. set_keep_aspect_mode(p_value ? KEEP_WIDTH : KEEP_HEIGHT);
  71. else if (p_name == "h_offset")
  72. h_offset = p_value;
  73. else if (p_name == "v_offset")
  74. v_offset = p_value;
  75. else if (p_name == "current") {
  76. if (p_value.operator bool()) {
  77. make_current();
  78. } else {
  79. clear_current();
  80. }
  81. } else if (p_name == "cull_mask") {
  82. set_cull_mask(p_value);
  83. } else if (p_name == "environment") {
  84. set_environment(p_value);
  85. } else if (p_name == "doppler/tracking") {
  86. set_doppler_tracking(DopplerTracking(int(p_value)));
  87. } else
  88. return false;
  89. _update_camera_mode();
  90. if (changed_all)
  91. _change_notify();
  92. return true;
  93. }
  94. bool Camera::_get(const StringName &p_name, Variant &r_ret) const {
  95. if (p_name == "projection") {
  96. r_ret = mode;
  97. } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx")
  98. r_ret = fov;
  99. else if (p_name == "size" || p_name == "sizex" || p_name == "sizey")
  100. r_ret = size;
  101. else if (p_name == "near")
  102. r_ret = near;
  103. else if (p_name == "far")
  104. r_ret = far;
  105. else if (p_name == "keep_aspect")
  106. r_ret = int(keep_aspect);
  107. else if (p_name == "current") {
  108. if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
  109. r_ret = current;
  110. } else {
  111. r_ret = is_current();
  112. }
  113. } else if (p_name == "cull_mask") {
  114. r_ret = get_cull_mask();
  115. } else if (p_name == "h_offset") {
  116. r_ret = get_h_offset();
  117. } else if (p_name == "v_offset") {
  118. r_ret = get_v_offset();
  119. } else if (p_name == "environment") {
  120. r_ret = get_environment();
  121. } else if (p_name == "doppler/tracking") {
  122. r_ret = get_doppler_tracking();
  123. } else
  124. return false;
  125. return true;
  126. }
  127. void Camera::_get_property_list(List<PropertyInfo> *p_list) const {
  128. p_list->push_back(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal"));
  129. switch (mode) {
  130. case PROJECTION_PERSPECTIVE: {
  131. p_list->push_back(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_NOEDITOR));
  132. if (keep_aspect == KEEP_WIDTH)
  133. p_list->push_back(PropertyInfo(Variant::REAL, "fovx", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR));
  134. else
  135. p_list->push_back(PropertyInfo(Variant::REAL, "fovy", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR));
  136. } break;
  137. case PROJECTION_ORTHOGONAL: {
  138. p_list->push_back(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "1,16384,0.01", PROPERTY_USAGE_NOEDITOR));
  139. if (keep_aspect == KEEP_WIDTH)
  140. p_list->push_back(PropertyInfo(Variant::REAL, "sizex", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR));
  141. else
  142. p_list->push_back(PropertyInfo(Variant::REAL, "sizey", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR));
  143. } break;
  144. }
  145. p_list->push_back(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01"));
  146. p_list->push_back(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01"));
  147. p_list->push_back(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"));
  148. p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
  149. p_list->push_back(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER));
  150. p_list->push_back(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"));
  151. p_list->push_back(PropertyInfo(Variant::REAL, "h_offset"));
  152. p_list->push_back(PropertyInfo(Variant::REAL, "v_offset"));
  153. p_list->push_back(PropertyInfo(Variant::INT, "doppler/tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"));
  154. }
  155. void Camera::_update_camera() {
  156. Transform tr = get_camera_transform();
  157. tr.origin += tr.basis.get_axis(1) * v_offset;
  158. tr.origin += tr.basis.get_axis(0) * h_offset;
  159. VisualServer::get_singleton()->camera_set_transform(camera, tr);
  160. // here goes listener stuff
  161. /*
  162. if (viewport_ptr && is_inside_scene() && is_current())
  163. get_viewport()->_camera_transform_changed_notify();
  164. */
  165. if (is_inside_tree() && is_current()) {
  166. get_viewport()->_camera_transform_changed_notify();
  167. }
  168. if (is_current() && get_world().is_valid()) {
  169. get_world()->_update_camera(this);
  170. }
  171. }
  172. void Camera::_notification(int p_what) {
  173. switch (p_what) {
  174. case NOTIFICATION_ENTER_WORLD: {
  175. bool first_camera = get_viewport()->_camera_add(this);
  176. if (!get_tree()->is_node_being_edited(this) && (current || first_camera))
  177. make_current();
  178. } break;
  179. case NOTIFICATION_TRANSFORM_CHANGED: {
  180. _request_camera_update();
  181. if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
  182. velocity_tracker->update_position(get_global_transform().origin);
  183. }
  184. } break;
  185. case NOTIFICATION_EXIT_WORLD: {
  186. if (!get_tree()->is_node_being_edited(this)) {
  187. if (is_current()) {
  188. clear_current();
  189. current = true; //keep it true
  190. } else {
  191. current = false;
  192. }
  193. }
  194. get_viewport()->_camera_remove(this);
  195. } break;
  196. case NOTIFICATION_BECAME_CURRENT: {
  197. if (get_world().is_valid()) {
  198. get_world()->_register_camera(this);
  199. }
  200. } break;
  201. case NOTIFICATION_LOST_CURRENT: {
  202. if (get_world().is_valid()) {
  203. get_world()->_remove_camera(this);
  204. }
  205. } break;
  206. }
  207. }
  208. Transform Camera::get_camera_transform() const {
  209. return get_global_transform().orthonormalized();
  210. }
  211. void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
  212. if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE)
  213. return;
  214. fov = p_fovy_degrees;
  215. near = p_z_near;
  216. far = p_z_far;
  217. mode = PROJECTION_PERSPECTIVE;
  218. VisualServer::get_singleton()->camera_set_perspective(camera, fov, near, far);
  219. update_gizmo();
  220. force_change = false;
  221. }
  222. void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
  223. if (!force_change && size == p_size && p_z_near == near && p_z_far == far && mode == PROJECTION_ORTHOGONAL)
  224. return;
  225. size = p_size;
  226. near = p_z_near;
  227. far = p_z_far;
  228. mode = PROJECTION_ORTHOGONAL;
  229. force_change = false;
  230. VisualServer::get_singleton()->camera_set_orthogonal(camera, size, near, far);
  231. update_gizmo();
  232. }
  233. RID Camera::get_camera() const {
  234. return camera;
  235. };
  236. void Camera::make_current() {
  237. current = true;
  238. if (!is_inside_tree())
  239. return;
  240. get_viewport()->_camera_set(this);
  241. //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
  242. }
  243. void Camera::clear_current() {
  244. current = false;
  245. if (!is_inside_tree())
  246. return;
  247. if (get_viewport()->get_camera() == this) {
  248. get_viewport()->_camera_set(NULL);
  249. get_viewport()->_camera_make_next_current(this);
  250. }
  251. }
  252. bool Camera::is_current() const {
  253. if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
  254. return get_viewport()->get_camera() == this;
  255. } else
  256. return current;
  257. return false;
  258. }
  259. bool Camera::_can_gizmo_scale() const {
  260. return false;
  261. }
  262. Vector3 Camera::project_ray_normal(const Point2 &p_pos) const {
  263. Vector3 ray = project_local_ray_normal(p_pos);
  264. return get_camera_transform().basis.xform(ray).normalized();
  265. };
  266. Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const {
  267. if (!is_inside_tree()) {
  268. ERR_EXPLAIN("Camera is not inside scene.");
  269. ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
  270. }
  271. Size2 viewport_size = get_viewport()->get_camera_rect_size();
  272. Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
  273. Vector3 ray;
  274. if (mode == PROJECTION_ORTHOGONAL) {
  275. ray = Vector3(0, 0, -1);
  276. } else {
  277. CameraMatrix cm;
  278. cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
  279. float screen_w, screen_h;
  280. cm.get_viewport_size(screen_w, screen_h);
  281. ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_w, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_h, -near).normalized();
  282. }
  283. return ray;
  284. };
  285. Vector3 Camera::project_ray_origin(const Point2 &p_pos) const {
  286. if (!is_inside_tree()) {
  287. ERR_EXPLAIN("Camera is not inside scene.");
  288. ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
  289. }
  290. Size2 viewport_size = get_viewport()->get_camera_rect_size();
  291. Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
  292. ERR_FAIL_COND_V(viewport_size.y == 0, Vector3());
  293. if (mode == PROJECTION_PERSPECTIVE) {
  294. return get_camera_transform().origin;
  295. } else {
  296. Vector2 pos = cpos / viewport_size;
  297. float vsize, hsize;
  298. if (keep_aspect == KEEP_WIDTH) {
  299. vsize = size / viewport_size.aspect();
  300. hsize = size;
  301. } else {
  302. hsize = size * viewport_size.aspect();
  303. vsize = size;
  304. }
  305. Vector3 ray;
  306. ray.x = pos.x * (hsize)-hsize / 2;
  307. ray.y = (1.0 - pos.y) * (vsize)-vsize / 2;
  308. ray.z = -near;
  309. ray = get_camera_transform().xform(ray);
  310. return ray;
  311. };
  312. };
  313. bool Camera::is_position_behind(const Vector3 &p_pos) const {
  314. Transform t = get_global_transform();
  315. Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized();
  316. return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near);
  317. }
  318. Point2 Camera::unproject_position(const Vector3 &p_pos) const {
  319. if (!is_inside_tree()) {
  320. ERR_EXPLAIN("Camera is not inside scene.");
  321. ERR_FAIL_COND_V(!is_inside_tree(), Vector2());
  322. }
  323. Size2 viewport_size = get_viewport()->get_visible_rect().size;
  324. CameraMatrix cm;
  325. if (mode == PROJECTION_ORTHOGONAL)
  326. cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
  327. else
  328. cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
  329. Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
  330. p = cm.xform4(p);
  331. p.normal /= p.d;
  332. Point2 res;
  333. res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x;
  334. res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
  335. return res;
  336. }
  337. Vector3 Camera::project_position(const Point2 &p_point) const {
  338. if (!is_inside_tree()) {
  339. ERR_EXPLAIN("Camera is not inside scene.");
  340. ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
  341. }
  342. Size2 viewport_size = get_viewport()->get_visible_rect().size;
  343. CameraMatrix cm;
  344. if (mode == PROJECTION_ORTHOGONAL)
  345. cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
  346. else
  347. cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
  348. Size2 vp_size;
  349. cm.get_viewport_size(vp_size.x, vp_size.y);
  350. Vector2 point;
  351. point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0;
  352. point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
  353. point *= vp_size;
  354. Vector3 p(point.x, point.y, -near);
  355. return get_camera_transform().xform(p);
  356. }
  357. /*
  358. void Camera::_camera_make_current(Node *p_camera) {
  359. if (p_camera==this) {
  360. VisualServer::get_singleton()->viewport_attach_camera(viewport_id,camera);
  361. active=true;
  362. } else {
  363. if (active && p_camera==NULL) {
  364. //detech camera because no one else will claim it
  365. VisualServer::get_singleton()->viewport_attach_camera(viewport_id,RID());
  366. }
  367. active=false;
  368. }
  369. }
  370. */
  371. void Camera::set_environment(const Ref<Environment> &p_environment) {
  372. environment = p_environment;
  373. if (environment.is_valid())
  374. VS::get_singleton()->camera_set_environment(camera, environment->get_rid());
  375. else
  376. VS::get_singleton()->camera_set_environment(camera, RID());
  377. }
  378. Ref<Environment> Camera::get_environment() const {
  379. return environment;
  380. }
  381. void Camera::set_keep_aspect_mode(KeepAspect p_aspect) {
  382. keep_aspect = p_aspect;
  383. VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH);
  384. _change_notify();
  385. }
  386. Camera::KeepAspect Camera::get_keep_aspect_mode() const {
  387. return keep_aspect;
  388. }
  389. void Camera::set_doppler_tracking(DopplerTracking p_tracking) {
  390. if (doppler_tracking == p_tracking)
  391. return;
  392. doppler_tracking = p_tracking;
  393. if (p_tracking != DOPPLER_TRACKING_DISABLED) {
  394. velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
  395. velocity_tracker->reset(get_global_transform().origin);
  396. }
  397. }
  398. Camera::DopplerTracking Camera::get_doppler_tracking() const {
  399. return doppler_tracking;
  400. }
  401. void Camera::_bind_methods() {
  402. ClassDB::bind_method(D_METHOD("project_ray_normal", "screen_point"), &Camera::project_ray_normal);
  403. ClassDB::bind_method(D_METHOD("project_local_ray_normal", "screen_point"), &Camera::project_local_ray_normal);
  404. ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera::project_ray_origin);
  405. ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position);
  406. ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera::is_position_behind);
  407. ClassDB::bind_method(D_METHOD("project_position", "screen_point"), &Camera::project_position);
  408. ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
  409. ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
  410. ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current);
  411. ClassDB::bind_method(D_METHOD("clear_current"), &Camera::clear_current);
  412. ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current);
  413. ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform);
  414. ClassDB::bind_method(D_METHOD("get_fov"), &Camera::get_fov);
  415. ClassDB::bind_method(D_METHOD("get_size"), &Camera::get_size);
  416. ClassDB::bind_method(D_METHOD("get_zfar"), &Camera::get_zfar);
  417. ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear);
  418. ClassDB::bind_method(D_METHOD("get_projection"), &Camera::get_projection);
  419. ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera::set_h_offset);
  420. ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera::get_h_offset);
  421. ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera::set_v_offset);
  422. ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera::get_v_offset);
  423. ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Camera::set_cull_mask);
  424. ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera::get_cull_mask);
  425. ClassDB::bind_method(D_METHOD("set_environment", "env"), &Camera::set_environment);
  426. ClassDB::bind_method(D_METHOD("get_environment"), &Camera::get_environment);
  427. ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera::set_keep_aspect_mode);
  428. ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
  429. ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking);
  430. ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
  431. //ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current );
  432. BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
  433. BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
  434. BIND_ENUM_CONSTANT(KEEP_WIDTH);
  435. BIND_ENUM_CONSTANT(KEEP_HEIGHT);
  436. BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED)
  437. BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP)
  438. BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP)
  439. }
  440. float Camera::get_fov() const {
  441. return fov;
  442. }
  443. float Camera::get_size() const {
  444. return size;
  445. }
  446. float Camera::get_znear() const {
  447. return near;
  448. }
  449. float Camera::get_zfar() const {
  450. return far;
  451. }
  452. Camera::Projection Camera::get_projection() const {
  453. return mode;
  454. }
  455. void Camera::set_cull_mask(uint32_t p_layers) {
  456. layers = p_layers;
  457. VisualServer::get_singleton()->camera_set_cull_mask(camera, layers);
  458. }
  459. uint32_t Camera::get_cull_mask() const {
  460. return layers;
  461. }
  462. Vector<Plane> Camera::get_frustum() const {
  463. ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
  464. Size2 viewport_size = get_viewport()->get_visible_rect().size;
  465. CameraMatrix cm;
  466. if (mode == PROJECTION_PERSPECTIVE)
  467. cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
  468. else
  469. cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
  470. return cm.get_projection_planes(get_camera_transform());
  471. }
  472. void Camera::set_v_offset(float p_offset) {
  473. v_offset = p_offset;
  474. _update_camera();
  475. }
  476. float Camera::get_v_offset() const {
  477. return v_offset;
  478. }
  479. void Camera::set_h_offset(float p_offset) {
  480. h_offset = p_offset;
  481. _update_camera();
  482. }
  483. float Camera::get_h_offset() const {
  484. return h_offset;
  485. }
  486. Vector3 Camera::get_doppler_tracked_velocity() const {
  487. if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
  488. return velocity_tracker->get_tracked_linear_velocity();
  489. } else {
  490. return Vector3();
  491. }
  492. }
  493. Camera::Camera() {
  494. camera = VisualServer::get_singleton()->camera_create();
  495. size = 1;
  496. fov = 0;
  497. near = 0;
  498. far = 0;
  499. current = false;
  500. force_change = false;
  501. mode = PROJECTION_PERSPECTIVE;
  502. set_perspective(65.0, 0.1, 100.0);
  503. keep_aspect = KEEP_HEIGHT;
  504. layers = 0xfffff;
  505. v_offset = 0;
  506. h_offset = 0;
  507. VisualServer::get_singleton()->camera_set_cull_mask(camera, layers);
  508. //active=false;
  509. velocity_tracker.instance();
  510. doppler_tracking = DOPPLER_TRACKING_DISABLED;
  511. set_notify_transform(true);
  512. }
  513. Camera::~Camera() {
  514. VisualServer::get_singleton()->free(camera);
  515. }