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- /*************************************************************************/
- /* tile_map.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "tile_map.h"
- #include "io/marshalls.h"
- #include "method_bind_ext.gen.inc"
- #include "os/os.h"
- #include "servers/physics_2d_server.h"
- int TileMap::_get_quadrant_size() const {
- if (y_sort_mode)
- return 1;
- else
- return quadrant_size;
- }
- void TileMap::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- Node2D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation2D>(c);
- if (navigation) {
- break;
- }
- c = Object::cast_to<Node2D>(c->get_parent());
- }
- pending_update = true;
- _update_dirty_quadrants();
- RID space = get_world_2d()->get_space();
- _update_quadrant_transform();
- _update_quadrant_space(space);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- _update_quadrant_space(RID());
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- navigation->navpoly_remove(E->get().id);
- }
- q.navpoly_ids.clear();
- }
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->free(E->get().id);
- }
- q.occluder_instances.clear();
- }
- navigation = NULL;
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- //move stuff
- _update_quadrant_transform();
- } break;
- }
- }
- void TileMap::_update_quadrant_space(const RID &p_space) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_space(q.body, p_space);
- }
- }
- void TileMap::_update_quadrant_transform() {
- if (!is_inside_tree())
- return;
- Transform2D global_transform = get_global_transform();
- Transform2D nav_rel;
- if (navigation)
- nav_rel = get_relative_transform_to_parent(navigation);
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Transform2D xform;
- xform.set_origin(q.pos);
- xform = global_transform * xform;
- Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- navigation->navpoly_set_transform(E->get().id, nav_rel * E->get().xform);
- }
- }
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id, global_transform * E->get().xform);
- }
- }
- }
- void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
- if (tile_set.is_valid())
- tile_set->disconnect("changed", this, "_recreate_quadrants");
- _clear_quadrants();
- tile_set = p_tileset;
- if (tile_set.is_valid())
- tile_set->connect("changed", this, "_recreate_quadrants");
- else
- clear();
- _recreate_quadrants();
- emit_signal("settings_changed");
- }
- Ref<TileSet> TileMap::get_tileset() const {
- return tile_set;
- }
- void TileMap::set_cell_size(Size2 p_size) {
- ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1);
- _clear_quadrants();
- cell_size = p_size;
- _recreate_quadrants();
- emit_signal("settings_changed");
- }
- Size2 TileMap::get_cell_size() const {
- return cell_size;
- }
- void TileMap::set_quadrant_size(int p_size) {
- ERR_FAIL_COND(p_size < 1);
- _clear_quadrants();
- quadrant_size = p_size;
- _recreate_quadrants();
- emit_signal("settings_changed");
- }
- int TileMap::get_quadrant_size() const {
- return quadrant_size;
- }
- void TileMap::set_center_x(bool p_enable) {
- center_x = p_enable;
- _recreate_quadrants();
- emit_signal("settings_changed");
- }
- bool TileMap::get_center_x() const {
- return center_x;
- }
- void TileMap::set_center_y(bool p_enable) {
- center_y = p_enable;
- _recreate_quadrants();
- emit_signal("settings_changed");
- }
- bool TileMap::get_center_y() const {
- return center_y;
- }
- void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc) {
- Size2 s = p_sc;
- Vector2 offset = p_offset;
- if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
- offset.y += cell_size.y;
- if (s.y > s.x) {
- if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose))
- offset.y += s.y - s.x;
- } else if (s.y < s.x) {
- if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose))
- offset.x += s.x - s.y;
- }
- if (p_cell.transpose) {
- SWAP(xform.elements[0].x, xform.elements[0].y);
- SWAP(xform.elements[1].x, xform.elements[1].y);
- SWAP(offset.x, offset.y);
- SWAP(s.x, s.y);
- }
- if (p_cell.flip_h) {
- xform.elements[0].x = -xform.elements[0].x;
- xform.elements[1].x = -xform.elements[1].x;
- if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
- offset.x = s.x - offset.x;
- }
- if (p_cell.flip_v) {
- xform.elements[0].y = -xform.elements[0].y;
- xform.elements[1].y = -xform.elements[1].y;
- if (tile_origin == TILE_ORIGIN_TOP_LEFT)
- offset.y = s.y - offset.y;
- else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- if (p_cell.transpose)
- offset.y += s.y;
- else
- offset.y -= s.y;
- }
- }
- xform.elements[2].x += offset.x;
- xform.elements[2].y += offset.y;
- }
- void TileMap::_update_dirty_quadrants() {
- if (!pending_update)
- return;
- if (!is_inside_tree() || !tile_set.is_valid()) {
- pending_update = false;
- return;
- }
- VisualServer *vs = VisualServer::get_singleton();
- Physics2DServer *ps = Physics2DServer::get_singleton();
- Vector2 tofs = get_cell_draw_offset();
- Vector2 tcenter = cell_size / 2;
- Transform2D nav_rel;
- if (navigation)
- nav_rel = get_relative_transform_to_parent(navigation);
- Vector2 qofs;
- SceneTree *st = SceneTree::get_singleton();
- Color debug_collision_color;
- bool debug_shapes = st && st->is_debugging_collisions_hint();
- if (debug_shapes) {
- debug_collision_color = st->get_debug_collisions_color();
- }
- while (dirty_quadrant_list.first()) {
- Quadrant &q = *dirty_quadrant_list.first()->self();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- vs->free(E->get());
- }
- q.canvas_items.clear();
- ps->body_clear_shapes(q.body);
- int shape_idx = 0;
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- navigation->navpoly_remove(E->get().id);
- }
- q.navpoly_ids.clear();
- }
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->free(E->get().id);
- }
- q.occluder_instances.clear();
- Ref<ShaderMaterial> prev_material;
- RID prev_canvas_item;
- RID prev_debug_canvas_item;
- for (int i = 0; i < q.cells.size(); i++) {
- Map<PosKey, Cell>::Element *E = tile_map.find(q.cells[i]);
- Cell &c = E->get();
- //moment of truth
- if (!tile_set->has_tile(c.id))
- continue;
- Ref<Texture> tex = tile_set->tile_get_texture(c.id);
- Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id);
- Vector2 wofs = _map_to_world(E->key().x, E->key().y);
- Vector2 offset = wofs - q.pos + tofs;
- if (!tex.is_valid())
- continue;
- Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id);
- RID canvas_item;
- RID debug_canvas_item;
- if (prev_canvas_item == RID() || prev_material != mat) {
- canvas_item = vs->canvas_item_create();
- if (mat.is_valid())
- vs->canvas_item_set_material(canvas_item, mat->get_rid());
- vs->canvas_item_set_parent(canvas_item, get_canvas_item());
- _update_item_material_state(canvas_item);
- Transform2D xform;
- xform.set_origin(q.pos);
- vs->canvas_item_set_transform(canvas_item, xform);
- vs->canvas_item_set_light_mask(canvas_item, get_light_mask());
- q.canvas_items.push_back(canvas_item);
- if (debug_shapes) {
- debug_canvas_item = vs->canvas_item_create();
- vs->canvas_item_set_parent(debug_canvas_item, canvas_item);
- vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item, false);
- vs->canvas_item_set_z(debug_canvas_item, VS::CANVAS_ITEM_Z_MAX - 1);
- q.canvas_items.push_back(debug_canvas_item);
- prev_debug_canvas_item = debug_canvas_item;
- }
- prev_canvas_item = canvas_item;
- prev_material = mat;
- } else {
- canvas_item = prev_canvas_item;
- if (debug_shapes) {
- debug_canvas_item = prev_debug_canvas_item;
- }
- }
- Rect2 r = tile_set->tile_get_region(c.id);
- Size2 s = tex->get_size();
- if (r == Rect2())
- s = tex->get_size();
- else {
- s = r.size;
- }
- Rect2 rect;
- rect.position = offset.floor();
- rect.size = s;
- rect.size.x += fp_adjust;
- rect.size.y += fp_adjust;
- if (rect.size.y > rect.size.x) {
- if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose))
- tile_ofs.y += rect.size.y - rect.size.x;
- } else if (rect.size.y < rect.size.x) {
- if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose))
- tile_ofs.x += rect.size.x - rect.size.y;
- }
- /* rect.size.x+=fp_adjust;
- rect.size.y+=fp_adjust;*/
- if (c.transpose)
- SWAP(tile_ofs.x, tile_ofs.y);
- if (c.flip_h) {
- rect.size.x = -rect.size.x;
- tile_ofs.x = -tile_ofs.x;
- }
- if (c.flip_v) {
- rect.size.y = -rect.size.y;
- tile_ofs.y = -tile_ofs.y;
- }
- Vector2 center_ofs;
- if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
- rect.position += tile_ofs;
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- rect.position += tile_ofs;
- if (c.transpose) {
- if (c.flip_h)
- rect.position.x -= cell_size.x;
- else
- rect.position.x += cell_size.x;
- } else {
- if (c.flip_v)
- rect.position.y -= cell_size.y;
- else
- rect.position.y += cell_size.y;
- }
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- rect.position += tcenter;
- Vector2 center = (s / 2) - tile_ofs;
- center_ofs = tcenter - (s / 2);
- if (c.flip_h)
- rect.position.x -= s.x - center.x;
- else
- rect.position.x -= center.x;
- if (c.flip_v)
- rect.position.y -= s.y - center.y;
- else
- rect.position.y -= center.y;
- }
- Ref<Texture> normal_map = tile_set->tile_get_normal_map(c.id);
- Color modulate = tile_set->tile_get_modulate(c.id);
- Color self_modulate = get_self_modulate();
- modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g,
- modulate.b * self_modulate.b, modulate.a * self_modulate.a);
- if (r == Rect2()) {
- tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map);
- } else {
- tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map);
- }
- Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
- for (int i = 0; i < shapes.size(); i++) {
- Ref<Shape2D> shape = shapes[i].shape;
- if (shape.is_valid()) {
- Transform2D xform;
- xform.set_origin(offset.floor());
- _fix_cell_transform(xform, c, center_ofs, s);
- xform *= shapes[i].shape_transform;
- if (debug_canvas_item.is_valid()) {
- vs->canvas_item_add_set_transform(debug_canvas_item, xform);
- shape->draw(debug_canvas_item, debug_collision_color);
- }
- ps->body_add_shape(q.body, shape->get_rid(), xform);
- ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
- ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision);
- shape_idx++;
- }
- }
- if (debug_canvas_item.is_valid()) {
- vs->canvas_item_add_set_transform(debug_canvas_item, Transform2D());
- }
- if (navigation) {
- Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id);
- if (navpoly.is_valid()) {
- Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
- Transform2D xform;
- xform.set_origin(offset.floor() + q.pos);
- _fix_cell_transform(xform, c, npoly_ofs + center_ofs, s);
- int pid = navigation->navpoly_create(navpoly, nav_rel * xform);
- Quadrant::NavPoly np;
- np.id = pid;
- np.xform = xform;
- q.navpoly_ids[E->key()] = np;
- }
- }
- Ref<OccluderPolygon2D> occluder = tile_set->tile_get_light_occluder(c.id);
- if (occluder.is_valid()) {
- Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
- Transform2D xform;
- xform.set_origin(offset.floor() + q.pos);
- _fix_cell_transform(xform, c, occluder_ofs + center_ofs, s);
- RID orid = VS::get_singleton()->canvas_light_occluder_create();
- VS::get_singleton()->canvas_light_occluder_set_transform(orid, get_global_transform() * xform);
- VS::get_singleton()->canvas_light_occluder_set_polygon(orid, occluder->get_rid());
- VS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid, get_canvas());
- VS::get_singleton()->canvas_light_occluder_set_light_mask(orid, occluder_light_mask);
- Quadrant::Occluder oc;
- oc.xform = xform;
- oc.id = orid;
- q.occluder_instances[E->key()] = oc;
- }
- }
- dirty_quadrant_list.remove(dirty_quadrant_list.first());
- quadrant_order_dirty = true;
- }
- pending_update = false;
- if (quadrant_order_dirty) {
- int index = -0x80000000; //always must be drawn below children
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- VS::get_singleton()->canvas_item_set_draw_index(E->get(), index++);
- }
- }
- quadrant_order_dirty = false;
- }
- _recompute_rect_cache();
- }
- void TileMap::_recompute_rect_cache() {
- #ifdef DEBUG_ENABLED
- if (!rect_cache_dirty)
- return;
- Rect2 r_total;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Rect2 r;
- r.position = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size());
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size()));
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
- if (E == quadrant_map.front())
- r_total = r;
- else
- r_total = r_total.merge(r);
- }
- if (r_total == Rect2()) {
- rect_cache = Rect2(-10, -10, 20, 20);
- } else {
- rect_cache = r_total.grow(MAX(cell_size.x, cell_size.y) * _get_quadrant_size());
- }
- item_rect_changed();
- rect_cache_dirty = false;
- #endif
- }
- Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey &p_qk) {
- Transform2D xform;
- //xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size);
- Quadrant q;
- q.pos = _map_to_world(p_qk.x * _get_quadrant_size(), p_qk.y * _get_quadrant_size());
- q.pos += get_cell_draw_offset();
- if (tile_origin == TILE_ORIGIN_CENTER)
- q.pos += cell_size / 2;
- else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
- q.pos.y += cell_size.y;
- xform.set_origin(q.pos);
- //q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
- q.body = Physics2DServer::get_singleton()->body_create(use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
- Physics2DServer::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
- Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
- Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
- Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, friction);
- Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, bounce);
- if (is_inside_tree()) {
- xform = get_global_transform() * xform;
- RID space = get_world_2d()->get_space();
- Physics2DServer::get_singleton()->body_set_space(q.body, space);
- }
- Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
- rect_cache_dirty = true;
- quadrant_order_dirty = true;
- return quadrant_map.insert(p_qk, q);
- }
- void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
- Quadrant &q = Q->get();
- Physics2DServer::get_singleton()->free(q.body);
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- VisualServer::get_singleton()->free(E->get());
- }
- q.canvas_items.clear();
- if (q.dirty_list.in_list())
- dirty_quadrant_list.remove(&q.dirty_list);
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- navigation->navpoly_remove(E->get().id);
- }
- q.navpoly_ids.clear();
- }
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->free(E->get().id);
- }
- q.occluder_instances.clear();
- quadrant_map.erase(Q);
- rect_cache_dirty = true;
- }
- void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q) {
- Quadrant &q = Q->get();
- if (!q.dirty_list.in_list())
- dirty_quadrant_list.add(&q.dirty_list);
- if (pending_update)
- return;
- pending_update = true;
- if (!is_inside_tree())
- return;
- call_deferred("_update_dirty_quadrants");
- }
- void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
- set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose);
- }
- void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
- PosKey pk(p_x, p_y);
- Map<PosKey, Cell>::Element *E = tile_map.find(pk);
- if (!E && p_tile == INVALID_CELL)
- return; //nothing to do
- PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
- if (p_tile == INVALID_CELL) {
- //erase existing
- tile_map.erase(pk);
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
- ERR_FAIL_COND(!Q);
- Quadrant &q = Q->get();
- q.cells.erase(pk);
- if (q.cells.size() == 0)
- _erase_quadrant(Q);
- else
- _make_quadrant_dirty(Q);
- return;
- }
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
- if (!E) {
- E = tile_map.insert(pk, Cell());
- if (!Q) {
- Q = _create_quadrant(qk);
- }
- Quadrant &q = Q->get();
- q.cells.insert(pk);
- } else {
- ERR_FAIL_COND(!Q); // quadrant should exist...
- if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose)
- return; //nothing changed
- }
- Cell &c = E->get();
- c.id = p_tile;
- c.flip_h = p_flip_x;
- c.flip_v = p_flip_y;
- c.transpose = p_transpose;
- _make_quadrant_dirty(Q);
- used_size_cache_dirty = true;
- }
- int TileMap::get_cellv(const Vector2 &p_pos) const {
- return get_cell(p_pos.x, p_pos.y);
- }
- int TileMap::get_cell(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
- if (!E)
- return INVALID_CELL;
- return E->get().id;
- }
- bool TileMap::is_cell_x_flipped(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
- if (!E)
- return false;
- return E->get().flip_h;
- }
- bool TileMap::is_cell_y_flipped(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
- if (!E)
- return false;
- return E->get().flip_v;
- }
- bool TileMap::is_cell_transposed(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
- if (!E)
- return false;
- return E->get().transpose;
- }
- void TileMap::_recreate_quadrants() {
- _clear_quadrants();
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- PosKey qk(E->key().x / _get_quadrant_size(), E->key().y / _get_quadrant_size());
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
- if (!Q) {
- Q = _create_quadrant(qk);
- dirty_quadrant_list.add(&Q->get().dirty_list);
- }
- Q->get().cells.insert(E->key());
- _make_quadrant_dirty(Q);
- }
- }
- void TileMap::_clear_quadrants() {
- while (quadrant_map.size()) {
- _erase_quadrant(quadrant_map.front());
- }
- }
- void TileMap::set_material(const Ref<Material> &p_material) {
- CanvasItem::set_material(p_material);
- _update_all_items_material_state();
- }
- void TileMap::set_use_parent_material(bool p_use_parent_material) {
- CanvasItem::set_use_parent_material(p_use_parent_material);
- _update_all_items_material_state();
- }
- void TileMap::_update_all_items_material_state() {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- _update_item_material_state(E->get());
- }
- }
- }
- void TileMap::_update_item_material_state(const RID &p_canvas_item) {
- VS::get_singleton()->canvas_item_set_use_parent_material(p_canvas_item, get_use_parent_material() || get_material().is_valid());
- }
- void TileMap::clear() {
- _clear_quadrants();
- tile_map.clear();
- used_size_cache_dirty = true;
- }
- void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
- int c = p_data.size();
- PoolVector<int>::Read r = p_data.read();
- for (int i = 0; i < c; i += 2) {
- const uint8_t *ptr = (const uint8_t *)&r[i];
- uint8_t local[8];
- for (int j = 0; j < 8; j++)
- local[j] = ptr[j];
- #ifdef BIG_ENDIAN_ENABLED
- SWAP(local[0], local[3]);
- SWAP(local[1], local[2]);
- SWAP(local[4], local[7]);
- SWAP(local[5], local[6]);
- #endif
- int16_t x = decode_uint16(&local[0]);
- int16_t y = decode_uint16(&local[2]);
- uint32_t v = decode_uint32(&local[4]);
- bool flip_h = v & (1 << 29);
- bool flip_v = v & (1 << 30);
- bool transpose = v & (1 << 31);
- v &= (1 << 29) - 1;
- /*
- if (x<-20 || y <-20 || x>4000 || y>4000)
- continue;
- */
- set_cell(x, y, v, flip_h, flip_v, transpose);
- }
- }
- PoolVector<int> TileMap::_get_tile_data() const {
- PoolVector<int> data;
- data.resize(tile_map.size() * 2);
- PoolVector<int>::Write w = data.write();
- int idx = 0;
- for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- uint8_t *ptr = (uint8_t *)&w[idx];
- encode_uint16(E->key().x, &ptr[0]);
- encode_uint16(E->key().y, &ptr[2]);
- uint32_t val = E->get().id;
- if (E->get().flip_h)
- val |= (1 << 29);
- if (E->get().flip_v)
- val |= (1 << 30);
- if (E->get().transpose)
- val |= (1 << 31);
- encode_uint32(val, &ptr[4]);
- idx += 2;
- }
- w = PoolVector<int>::Write();
- return data;
- }
- Rect2 TileMap::get_item_rect() const {
- const_cast<TileMap *>(this)->_update_dirty_quadrants();
- return rect_cache;
- }
- void TileMap::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
- }
- }
- void TileMap::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
- }
- }
- void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t layer = get_collision_layer();
- if (p_value)
- layer |= 1 << p_bit;
- else
- layer &= ~(1 << p_bit);
- set_collision_layer(layer);
- }
- void TileMap::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value)
- mask |= 1 << p_bit;
- else
- mask &= ~(1 << p_bit);
- set_collision_mask(mask);
- }
- bool TileMap::get_collision_use_kinematic() const {
- return use_kinematic;
- }
- void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
- _clear_quadrants();
- use_kinematic = p_use_kinematic;
- _recreate_quadrants();
- }
- void TileMap::set_collision_friction(float p_friction) {
- friction = p_friction;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, p_friction);
- }
- }
- float TileMap::get_collision_friction() const {
- return friction;
- }
- void TileMap::set_collision_bounce(float p_bounce) {
- bounce = p_bounce;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, p_bounce);
- }
- }
- float TileMap::get_collision_bounce() const {
- return bounce;
- }
- uint32_t TileMap::get_collision_layer() const {
- return collision_layer;
- }
- uint32_t TileMap::get_collision_mask() const {
- return collision_mask;
- }
- bool TileMap::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
- }
- bool TileMap::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
- }
- void TileMap::set_mode(Mode p_mode) {
- _clear_quadrants();
- mode = p_mode;
- _recreate_quadrants();
- emit_signal("settings_changed");
- }
- TileMap::Mode TileMap::get_mode() const {
- return mode;
- }
- void TileMap::set_half_offset(HalfOffset p_half_offset) {
- _clear_quadrants();
- half_offset = p_half_offset;
- _recreate_quadrants();
- emit_signal("settings_changed");
- }
- void TileMap::set_tile_origin(TileOrigin p_tile_origin) {
- _clear_quadrants();
- tile_origin = p_tile_origin;
- _recreate_quadrants();
- emit_signal("settings_changed");
- }
- TileMap::TileOrigin TileMap::get_tile_origin() const {
- return tile_origin;
- }
- Vector2 TileMap::get_cell_draw_offset() const {
- switch (mode) {
- case MODE_SQUARE: {
- return Vector2();
- } break;
- case MODE_ISOMETRIC: {
- return Vector2(-cell_size.x * 0.5, 0);
- } break;
- case MODE_CUSTOM: {
- Vector2 min;
- min.x = MIN(custom_transform[0].x, min.x);
- min.y = MIN(custom_transform[0].y, min.y);
- min.x = MIN(custom_transform[1].x, min.x);
- min.y = MIN(custom_transform[1].y, min.y);
- return min;
- } break;
- }
- return Vector2();
- }
- TileMap::HalfOffset TileMap::get_half_offset() const {
- return half_offset;
- }
- Transform2D TileMap::get_cell_transform() const {
- switch (mode) {
- case MODE_SQUARE: {
- Transform2D m;
- m[0] *= cell_size.x;
- m[1] *= cell_size.y;
- return m;
- } break;
- case MODE_ISOMETRIC: {
- //isometric only makes sense when y is positive in both x and y vectors, otherwise
- //the drawing of tiles will overlap
- Transform2D m;
- m[0] = Vector2(cell_size.x * 0.5, cell_size.y * 0.5);
- m[1] = Vector2(-cell_size.x * 0.5, cell_size.y * 0.5);
- return m;
- } break;
- case MODE_CUSTOM: {
- return custom_transform;
- } break;
- }
- return Transform2D();
- }
- void TileMap::set_custom_transform(const Transform2D &p_xform) {
- _clear_quadrants();
- custom_transform = p_xform;
- _recreate_quadrants();
- emit_signal("settings_changed");
- }
- Transform2D TileMap::get_custom_transform() const {
- return custom_transform;
- }
- Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
- Vector2 ret = get_cell_transform().xform(Vector2(p_x, p_y));
- if (!p_ignore_ofs) {
- switch (half_offset) {
- case HALF_OFFSET_X: {
- if (ABS(p_y) & 1) {
- ret += get_cell_transform()[0] * 0.5;
- }
- } break;
- case HALF_OFFSET_Y: {
- if (ABS(p_x) & 1) {
- ret += get_cell_transform()[1] * 0.5;
- }
- } break;
- default: {}
- }
- }
- return ret;
- }
- Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const {
- return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs);
- }
- Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
- Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos);
- switch (half_offset) {
- case HALF_OFFSET_X: {
- if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) {
- ret.x -= 0.5;
- }
- } break;
- case HALF_OFFSET_Y: {
- if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
- ret.y -= 0.5;
- }
- } break;
- default: {}
- }
- return ret.floor();
- }
- void TileMap::set_y_sort_mode(bool p_enable) {
- _clear_quadrants();
- y_sort_mode = p_enable;
- VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_mode);
- _recreate_quadrants();
- emit_signal("settings_changed");
- }
- bool TileMap::is_y_sort_mode_enabled() const {
- return y_sort_mode;
- }
- Array TileMap::get_used_cells() const {
- Array a;
- a.resize(tile_map.size());
- int i = 0;
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- Vector2 p(E->key().x, E->key().y);
- a[i++] = p;
- }
- return a;
- }
- Array TileMap::get_used_cells_by_id(int p_id) const {
- Array a;
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- if (E->value().id == p_id) {
- Vector2 p(E->key().x, E->key().y);
- a.push_back(p);
- }
- }
- return a;
- }
- Rect2 TileMap::get_used_rect() { // Not const because of cache
- if (used_size_cache_dirty) {
- if (tile_map.size() > 0) {
- used_size_cache = Rect2(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- used_size_cache.expand_to(Vector2(E->key().x, E->key().y));
- }
- used_size_cache.size += Vector2(1, 1);
- } else {
- used_size_cache = Rect2();
- }
- used_size_cache_dirty = false;
- }
- return used_size_cache;
- }
- void TileMap::set_occluder_light_mask(int p_mask) {
- occluder_light_mask = p_mask;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- for (Map<PosKey, Quadrant::Occluder>::Element *F = E->get().occluder_instances.front(); F; F = F->next()) {
- VisualServer::get_singleton()->canvas_light_occluder_set_light_mask(F->get().id, occluder_light_mask);
- }
- }
- }
- int TileMap::get_occluder_light_mask() const {
- return occluder_light_mask;
- }
- void TileMap::set_light_mask(int p_light_mask) {
- CanvasItem::set_light_mask(p_light_mask);
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- for (List<RID>::Element *F = E->get().canvas_items.front(); F; F = F->next()) {
- VisualServer::get_singleton()->canvas_item_set_light_mask(F->get(), get_light_mask());
- }
- }
- }
- void TileMap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
- ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &TileMap::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &TileMap::get_mode);
- ClassDB::bind_method(D_METHOD("set_half_offset", "half_offset"), &TileMap::set_half_offset);
- ClassDB::bind_method(D_METHOD("get_half_offset"), &TileMap::get_half_offset);
- ClassDB::bind_method(D_METHOD("set_custom_transform", "custom_transform"), &TileMap::set_custom_transform);
- ClassDB::bind_method(D_METHOD("get_custom_transform"), &TileMap::get_custom_transform);
- ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &TileMap::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &TileMap::get_cell_size);
- ClassDB::bind_method(D_METHOD("_set_old_cell_size", "size"), &TileMap::_set_old_cell_size);
- ClassDB::bind_method(D_METHOD("_get_old_cell_size"), &TileMap::_get_old_cell_size);
- ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
- ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
- ClassDB::bind_method(D_METHOD("set_tile_origin", "origin"), &TileMap::set_tile_origin);
- ClassDB::bind_method(D_METHOD("get_tile_origin"), &TileMap::get_tile_origin);
- ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &TileMap::set_center_x);
- ClassDB::bind_method(D_METHOD("get_center_x"), &TileMap::get_center_x);
- ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &TileMap::set_center_y);
- ClassDB::bind_method(D_METHOD("get_center_y"), &TileMap::get_center_y);
- ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode);
- ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled);
- ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
- ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &TileMap::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &TileMap::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &TileMap::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &TileMap::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &TileMap::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &TileMap::get_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &TileMap::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &TileMap::get_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("set_collision_friction", "value"), &TileMap::set_collision_friction);
- ClassDB::bind_method(D_METHOD("get_collision_friction"), &TileMap::get_collision_friction);
- ClassDB::bind_method(D_METHOD("set_collision_bounce", "value"), &TileMap::set_collision_bounce);
- ClassDB::bind_method(D_METHOD("get_collision_bounce"), &TileMap::get_collision_bounce);
- ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask);
- ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask);
- ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell);
- ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv);
- ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped);
- ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped);
- ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed);
- ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
- ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells);
- ClassDB::bind_method(D_METHOD("get_used_cells_by_id", "id"), &TileMap::get_used_cells_by_id);
- ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
- ClassDB::bind_method(D_METHOD("map_to_world", "map_position", "ignore_half_ofs"), &TileMap::map_to_world, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map);
- ClassDB::bind_method(D_METHOD("_clear_quadrants"), &TileMap::_clear_quadrants);
- ClassDB::bind_method(D_METHOD("_recreate_quadrants"), &TileMap::_recreate_quadrants);
- ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
- ClassDB::bind_method(D_METHOD("_set_tile_data"), &TileMap::_set_tile_data);
- ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMap::_get_tile_data);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Square,Isometric,Custom"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
- ADD_GROUP("Cell", "cell_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), "set_half_offset", "get_half_offset");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled");
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_GROUP("Occluder", "occluder_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
- ADD_GROUP("", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_tile_data", "_get_tile_data");
- ADD_SIGNAL(MethodInfo("settings_changed"));
- BIND_CONSTANT(INVALID_CELL);
- BIND_ENUM_CONSTANT(MODE_SQUARE);
- BIND_ENUM_CONSTANT(MODE_ISOMETRIC);
- BIND_ENUM_CONSTANT(MODE_CUSTOM);
- BIND_ENUM_CONSTANT(HALF_OFFSET_X);
- BIND_ENUM_CONSTANT(HALF_OFFSET_Y);
- BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED);
- BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT);
- BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER);
- BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
- }
- TileMap::TileMap() {
- rect_cache_dirty = true;
- used_size_cache_dirty = true;
- pending_update = false;
- quadrant_order_dirty = false;
- quadrant_size = 16;
- cell_size = Size2(64, 64);
- center_x = false;
- center_y = false;
- collision_layer = 1;
- collision_mask = 1;
- friction = 1;
- bounce = 0;
- mode = MODE_SQUARE;
- half_offset = HALF_OFFSET_DISABLED;
- use_kinematic = false;
- navigation = NULL;
- y_sort_mode = false;
- occluder_light_mask = 1;
- fp_adjust = 0.00001;
- tile_origin = TILE_ORIGIN_TOP_LEFT;
- set_notify_transform(true);
- }
- TileMap::~TileMap() {
- clear();
- }
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