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- /*************************************************************************/
- /* sprite.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SPRITE_H
- #define SPRITE_H
- #include "scene/2d/node_2d.h"
- #include "scene/resources/texture.h"
- class Sprite : public Node2D {
- GDCLASS(Sprite, Node2D);
- Ref<Texture> texture;
- Ref<Texture> normal_map;
- bool centered;
- Point2 offset;
- bool hflip;
- bool vflip;
- bool region;
- Rect2 region_rect;
- bool region_filter_clip;
- int frame;
- int vframes;
- int hframes;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
- public:
- virtual void edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
- void set_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_texture() const;
- void set_normal_map(const Ref<Texture> &p_texture);
- Ref<Texture> get_normal_map() const;
- void set_centered(bool p_center);
- bool is_centered() const;
- void set_offset(const Point2 &p_offset);
- Point2 get_offset() const;
- void set_flip_h(bool p_flip);
- bool is_flipped_h() const;
- void set_flip_v(bool p_flip);
- bool is_flipped_v() const;
- void set_region(bool p_region);
- bool is_region() const;
- void set_region_filter_clip(bool p_enable);
- bool is_region_filter_clip_enabled() const;
- void set_region_rect(const Rect2 &p_region_rect);
- Rect2 get_region_rect() const;
- void set_frame(int p_frame);
- int get_frame() const;
- void set_vframes(int p_amount);
- int get_vframes() const;
- void set_hframes(int p_amount);
- int get_hframes() const;
- virtual Rect2 get_item_rect() const;
- Sprite();
- };
- #if 0
- class ViewportSprite : public Node2D {
- GDCLASS( ViewportSprite, Node2D );
- Ref<Texture> texture;
- NodePath viewport_path;
- bool centered;
- Point2 offset;
- Color modulate;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- virtual void edit_set_pivot(const Point2& p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
- void set_viewport_path(const NodePath& p_viewport);
- NodePath get_viewport_path() const;
- void set_centered(bool p_center);
- bool is_centered() const;
- void set_offset(const Point2& p_offset);
- Point2 get_offset() const;
- void set_modulate(const Color& p_color);
- Color get_modulate() const;
- virtual Rect2 get_item_rect() const;
- virtual String get_configuration_warning() const;
- ViewportSprite();
- };
- #endif
- #endif // SPRITE_H
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