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- /*************************************************************************/
- /* sprite.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "sprite.h"
- #include "core/core_string_names.h"
- #include "os/os.h"
- #include "scene/main/viewport.h"
- #include "scene/scene_string_names.h"
- void Sprite::edit_set_pivot(const Point2 &p_pivot) {
- set_offset(p_pivot);
- }
- Point2 Sprite::edit_get_pivot() const {
- return get_offset();
- }
- bool Sprite::edit_has_pivot() const {
- return true;
- }
- void Sprite::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_DRAW: {
- if (texture.is_null())
- return;
- RID ci = get_canvas_item();
- /*
- texture->draw(ci,Point2());
- break;
- */
- Size2 s;
- Rect2 src_rect;
- bool filter_clip = false;
- if (region) {
- s = region_rect.size;
- src_rect = region_rect;
- filter_clip = region_filter_clip;
- } else {
- s = Size2(texture->get_size());
- s = s / Size2(hframes, vframes);
- src_rect.size = s;
- src_rect.position.x += float(frame % hframes) * s.x;
- src_rect.position.y += float(frame / hframes) * s.y;
- }
- Point2 ofs = offset;
- if (centered)
- ofs -= s / 2;
- if (Engine::get_singleton()->get_use_pixel_snap()) {
- ofs = ofs.floor();
- }
- Rect2 dst_rect(ofs, s);
- if (hflip)
- dst_rect.size.x = -dst_rect.size.x;
- if (vflip)
- dst_rect.size.y = -dst_rect.size.y;
- texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, normal_map, filter_clip);
- } break;
- }
- }
- void Sprite::set_texture(const Ref<Texture> &p_texture) {
- if (p_texture == texture)
- return;
- texture = p_texture;
- update();
- emit_signal("texture_changed");
- item_rect_changed();
- _change_notify("texture");
- }
- void Sprite::set_normal_map(const Ref<Texture> &p_texture) {
- normal_map = p_texture;
- update();
- }
- Ref<Texture> Sprite::get_normal_map() const {
- return normal_map;
- }
- Ref<Texture> Sprite::get_texture() const {
- return texture;
- }
- void Sprite::set_centered(bool p_center) {
- centered = p_center;
- update();
- item_rect_changed();
- }
- bool Sprite::is_centered() const {
- return centered;
- }
- void Sprite::set_offset(const Point2 &p_offset) {
- offset = p_offset;
- update();
- item_rect_changed();
- _change_notify("offset");
- }
- Point2 Sprite::get_offset() const {
- return offset;
- }
- void Sprite::set_flip_h(bool p_flip) {
- hflip = p_flip;
- update();
- }
- bool Sprite::is_flipped_h() const {
- return hflip;
- }
- void Sprite::set_flip_v(bool p_flip) {
- vflip = p_flip;
- update();
- }
- bool Sprite::is_flipped_v() const {
- return vflip;
- }
- void Sprite::set_region(bool p_region) {
- if (p_region == region)
- return;
- region = p_region;
- update();
- }
- bool Sprite::is_region() const {
- return region;
- }
- void Sprite::set_region_rect(const Rect2 &p_region_rect) {
- if (region_rect == p_region_rect)
- return;
- region_rect = p_region_rect;
- if (region)
- item_rect_changed();
- _change_notify("region_rect");
- }
- Rect2 Sprite::get_region_rect() const {
- return region_rect;
- }
- void Sprite::set_region_filter_clip(bool p_enable) {
- region_filter_clip = p_enable;
- update();
- }
- bool Sprite::is_region_filter_clip_enabled() const {
- return region_filter_clip;
- }
- void Sprite::set_frame(int p_frame) {
- ERR_FAIL_INDEX(p_frame, vframes * hframes);
- if (frame != p_frame)
- item_rect_changed();
- frame = p_frame;
- _change_notify("frame");
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
- }
- int Sprite::get_frame() const {
- return frame;
- }
- void Sprite::set_vframes(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
- vframes = p_amount;
- update();
- item_rect_changed();
- _change_notify();
- }
- int Sprite::get_vframes() const {
- return vframes;
- }
- void Sprite::set_hframes(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
- hframes = p_amount;
- update();
- item_rect_changed();
- _change_notify();
- }
- int Sprite::get_hframes() const {
- return hframes;
- }
- Rect2 Sprite::get_item_rect() const {
- if (texture.is_null())
- return Rect2(0, 0, 1, 1);
- /*
- if (texture.is_null())
- return CanvasItem::get_item_rect();
- */
- Size2i s;
- if (region) {
- s = region_rect.size;
- } else {
- s = texture->get_size();
- s = s / Point2(hframes, vframes);
- }
- Point2 ofs = offset;
- if (centered)
- ofs -= s / 2;
- if (s == Size2(0, 0))
- s = Size2(1, 1);
- return Rect2(ofs, s);
- }
- void Sprite::_validate_property(PropertyInfo &property) const {
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_SPRITE_FRAME;
- property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
- }
- }
- void Sprite::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &Sprite::get_texture);
- ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Sprite::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &Sprite::get_normal_map);
- ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite::set_centered);
- ClassDB::bind_method(D_METHOD("is_centered"), &Sprite::is_centered);
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Sprite::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &Sprite::get_offset);
- ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &Sprite::set_flip_h);
- ClassDB::bind_method(D_METHOD("is_flipped_h"), &Sprite::is_flipped_h);
- ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite::set_flip_v);
- ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite::is_flipped_v);
- ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite::set_region);
- ClassDB::bind_method(D_METHOD("is_region"), &Sprite::is_region);
- ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite::set_region_rect);
- ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite::get_region_rect);
- ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite::set_region_filter_clip);
- ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite::is_region_filter_clip_enabled);
- ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite::set_frame);
- ClassDB::bind_method(D_METHOD("get_frame"), &Sprite::get_frame);
- ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite::set_vframes);
- ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite::get_vframes);
- ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite::set_hframes);
- ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite::get_hframes);
- ADD_SIGNAL(MethodInfo("frame_changed"));
- ADD_SIGNAL(MethodInfo("texture_changed"));
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
- ADD_GROUP("Offset", "");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
- ADD_GROUP("Animation", "");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
- ADD_GROUP("Region", "region_");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
- ADD_PROPERTYNZ(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
- }
- Sprite::Sprite() {
- centered = true;
- hflip = false;
- vflip = false;
- region = false;
- region_filter_clip = false;
- frame = 0;
- vframes = 1;
- hframes = 1;
- }
- //////////////////////////// VPSPRITE
- ///
- ///
- ///
- #if 0
- void ViewportSprite::edit_set_pivot(const Point2& p_pivot) {
- set_offset(p_pivot);
- }
- Point2 ViewportSprite::edit_get_pivot() const {
- return get_offset();
- }
- bool ViewportSprite::edit_has_pivot() const {
- return true;
- }
- void ViewportSprite::_notification(int p_what) {
- switch(p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (!viewport_path.is_empty()) {
- Node *n = get_node(viewport_path);
- ERR_FAIL_COND(!n);
- Viewport *vp=Object::cast_to<Viewport>(n);
- ERR_FAIL_COND(!vp);
- Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
- texture=rtt;
- texture->connect("changed",this,"update");
- item_rect_changed();
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- if (texture.is_valid()) {
- texture->disconnect("changed",this,"update");
- texture=Ref<Texture>();
- }
- } break;
- case NOTIFICATION_DRAW: {
- if (texture.is_null())
- return;
- RID ci = get_canvas_item();
- /*
- texture->draw(ci,Point2());
- break;
- */
- Size2i s;
- Rect2i src_rect;
- s = texture->get_size();
- src_rect.size=s;
- Point2 ofs=offset;
- if (centered)
- ofs-=s/2;
- if (OS::get_singleton()->get_use_pixel_snap()) {
- ofs=ofs.floor();
- }
- Rect2 dst_rect(ofs,s);
- texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
- } break;
- }
- }
- void ViewportSprite::set_viewport_path(const NodePath& p_viewport) {
- viewport_path=p_viewport;
- update();
- if (!is_inside_tree())
- return;
- if (texture.is_valid()) {
- texture->disconnect("changed",this,"update");
- texture=Ref<Texture>();
- }
- if (viewport_path.is_empty())
- return;
- Node *n = get_node(viewport_path);
- ERR_FAIL_COND(!n);
- Viewport *vp=Object::cast_to<Viewport>(n);
- ERR_FAIL_COND(!vp);
- Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
- texture=rtt;
- if (texture.is_valid()) {
- texture->connect("changed",this,"update");
- }
- item_rect_changed();
- }
- NodePath ViewportSprite::get_viewport_path() const {
- return viewport_path;
- }
- void ViewportSprite::set_centered(bool p_center) {
- centered=p_center;
- update();
- item_rect_changed();
- }
- bool ViewportSprite::is_centered() const {
- return centered;
- }
- void ViewportSprite::set_offset(const Point2& p_offset) {
- offset=p_offset;
- update();
- item_rect_changed();
- }
- Point2 ViewportSprite::get_offset() const {
- return offset;
- }
- void ViewportSprite::set_modulate(const Color& p_color) {
- modulate=p_color;
- update();
- }
- Color ViewportSprite::get_modulate() const{
- return modulate;
- }
- Rect2 ViewportSprite::get_item_rect() const {
- if (texture.is_null())
- return Rect2(0,0,1,1);
- /*
- if (texture.is_null())
- return CanvasItem::get_item_rect();
- */
- Size2i s;
- s = texture->get_size();
- Point2 ofs=offset;
- if (centered)
- ofs-=s/2;
- if (s==Size2(0,0))
- s=Size2(1,1);
- return Rect2(ofs,s);
- }
- String ViewportSprite::get_configuration_warning() const {
- if (!has_node(viewport_path) || !Object::cast_to<Viewport>(get_node(viewport_path))) {
- return TTR("Path property must point to a valid Viewport node to work. Such Viewport must be set to 'render target' mode.");
- } else {
- Node *n = get_node(viewport_path);
- if (n) {
- Viewport *vp = Object::cast_to<Viewport>(n);
- if (!vp->is_set_as_render_target()) {
- return TTR("The Viewport set in the path property must be set as 'render target' in order for this sprite to work.");
- }
- }
- }
- return String();
- }
- void ViewportSprite::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_viewport_path","path"),&ViewportSprite::set_viewport_path);
- ClassDB::bind_method(D_METHOD("get_viewport_path"),&ViewportSprite::get_viewport_path);
- ClassDB::bind_method(D_METHOD("set_centered","centered"),&ViewportSprite::set_centered);
- ClassDB::bind_method(D_METHOD("is_centered"),&ViewportSprite::is_centered);
- ClassDB::bind_method(D_METHOD("set_offset","offset"),&ViewportSprite::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"),&ViewportSprite::get_offset);
- ClassDB::bind_method(D_METHOD("set_modulate","modulate"),&ViewportSprite::set_modulate);
- ClassDB::bind_method(D_METHOD("get_modulate"),&ViewportSprite::get_modulate);
- ADD_PROPERTYNZ( PropertyInfo( Variant::NODE_PATH, "viewport"), "set_viewport_path","get_viewport_path");
- ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "centered"), "set_centered","is_centered");
- ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), "set_offset","get_offset");
- ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), "set_modulate","get_modulate");
- }
- ViewportSprite::ViewportSprite() {
- centered=true;
- modulate=Color(1,1,1,1);
- }
- #endif
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