navigation2d.cpp 19 KB

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  1. /*************************************************************************/
  2. /* navigation2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "navigation2d.h"
  31. #define USE_ENTRY_POINT
  32. void Navigation2D::_navpoly_link(int p_id) {
  33. ERR_FAIL_COND(!navpoly_map.has(p_id));
  34. NavMesh &nm = navpoly_map[p_id];
  35. ERR_FAIL_COND(nm.linked);
  36. PoolVector<Vector2> vertices = nm.navpoly->get_vertices();
  37. int len = vertices.size();
  38. if (len == 0)
  39. return;
  40. PoolVector<Vector2>::Read r = vertices.read();
  41. for (int i = 0; i < nm.navpoly->get_polygon_count(); i++) {
  42. //build
  43. List<Polygon>::Element *P = nm.polygons.push_back(Polygon());
  44. Polygon &p = P->get();
  45. p.owner = &nm;
  46. Vector<int> poly = nm.navpoly->get_polygon(i);
  47. int plen = poly.size();
  48. const int *indices = poly.ptr();
  49. bool valid = true;
  50. p.edges.resize(plen);
  51. Vector2 center;
  52. float sum = 0;
  53. for (int j = 0; j < plen; j++) {
  54. int idx = indices[j];
  55. if (idx < 0 || idx >= len) {
  56. valid = false;
  57. break;
  58. }
  59. Polygon::Edge e;
  60. Vector2 ep = nm.xform.xform(r[idx]);
  61. center += ep;
  62. e.point = _get_point(ep);
  63. p.edges[j] = e;
  64. int idxn = indices[(j + 1) % plen];
  65. if (idxn < 0 || idxn >= len) {
  66. valid = false;
  67. break;
  68. }
  69. Vector2 epn = nm.xform.xform(r[idxn]);
  70. sum += (epn.x - ep.x) * (epn.y + ep.y);
  71. }
  72. p.clockwise = sum > 0;
  73. if (!valid) {
  74. nm.polygons.pop_back();
  75. ERR_CONTINUE(!valid);
  76. continue;
  77. }
  78. p.center = center / plen;
  79. //connect
  80. for (int j = 0; j < plen; j++) {
  81. int next = (j + 1) % plen;
  82. EdgeKey ek(p.edges[j].point, p.edges[next].point);
  83. Map<EdgeKey, Connection>::Element *C = connections.find(ek);
  84. if (!C) {
  85. Connection c;
  86. c.A = &p;
  87. c.A_edge = j;
  88. c.B = NULL;
  89. c.B_edge = -1;
  90. connections[ek] = c;
  91. } else {
  92. if (C->get().B != NULL) {
  93. ConnectionPending pending;
  94. pending.polygon = &p;
  95. pending.edge = j;
  96. p.edges[j].P = C->get().pending.push_back(pending);
  97. continue;
  98. //print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b));
  99. }
  100. C->get().B = &p;
  101. C->get().B_edge = j;
  102. C->get().A->edges[C->get().A_edge].C = &p;
  103. C->get().A->edges[C->get().A_edge].C_edge = j;
  104. p.edges[j].C = C->get().A;
  105. p.edges[j].C_edge = C->get().A_edge;
  106. //connection successful.
  107. }
  108. }
  109. }
  110. nm.linked = true;
  111. }
  112. void Navigation2D::_navpoly_unlink(int p_id) {
  113. ERR_FAIL_COND(!navpoly_map.has(p_id));
  114. NavMesh &nm = navpoly_map[p_id];
  115. ERR_FAIL_COND(!nm.linked);
  116. //print_line("UNLINK");
  117. for (List<Polygon>::Element *E = nm.polygons.front(); E; E = E->next()) {
  118. Polygon &p = E->get();
  119. int ec = p.edges.size();
  120. Polygon::Edge *edges = p.edges.ptr();
  121. for (int i = 0; i < ec; i++) {
  122. int next = (i + 1) % ec;
  123. EdgeKey ek(edges[i].point, edges[next].point);
  124. Map<EdgeKey, Connection>::Element *C = connections.find(ek);
  125. ERR_CONTINUE(!C);
  126. if (edges[i].P) {
  127. C->get().pending.erase(edges[i].P);
  128. edges[i].P = NULL;
  129. } else if (C->get().B) {
  130. //disconnect
  131. C->get().B->edges[C->get().B_edge].C = NULL;
  132. C->get().B->edges[C->get().B_edge].C_edge = -1;
  133. C->get().A->edges[C->get().A_edge].C = NULL;
  134. C->get().A->edges[C->get().A_edge].C_edge = -1;
  135. if (C->get().A == &E->get()) {
  136. C->get().A = C->get().B;
  137. C->get().A_edge = C->get().B_edge;
  138. }
  139. C->get().B = NULL;
  140. C->get().B_edge = -1;
  141. if (C->get().pending.size()) {
  142. //reconnect if something is pending
  143. ConnectionPending cp = C->get().pending.front()->get();
  144. C->get().pending.pop_front();
  145. C->get().B = cp.polygon;
  146. C->get().B_edge = cp.edge;
  147. C->get().A->edges[C->get().A_edge].C = cp.polygon;
  148. C->get().A->edges[C->get().A_edge].C_edge = cp.edge;
  149. cp.polygon->edges[cp.edge].C = C->get().A;
  150. cp.polygon->edges[cp.edge].C_edge = C->get().A_edge;
  151. cp.polygon->edges[cp.edge].P = NULL;
  152. }
  153. } else {
  154. connections.erase(C);
  155. //erase
  156. }
  157. }
  158. }
  159. nm.polygons.clear();
  160. nm.linked = false;
  161. }
  162. int Navigation2D::navpoly_create(const Ref<NavigationPolygon> &p_mesh, const Transform2D &p_xform, Object *p_owner) {
  163. int id = last_id++;
  164. NavMesh nm;
  165. nm.linked = false;
  166. nm.navpoly = p_mesh;
  167. nm.xform = p_xform;
  168. nm.owner = p_owner;
  169. navpoly_map[id] = nm;
  170. _navpoly_link(id);
  171. return id;
  172. }
  173. void Navigation2D::navpoly_set_transform(int p_id, const Transform2D &p_xform) {
  174. ERR_FAIL_COND(!navpoly_map.has(p_id));
  175. NavMesh &nm = navpoly_map[p_id];
  176. if (nm.xform == p_xform)
  177. return; //bleh
  178. _navpoly_unlink(p_id);
  179. nm.xform = p_xform;
  180. _navpoly_link(p_id);
  181. }
  182. void Navigation2D::navpoly_remove(int p_id) {
  183. ERR_FAIL_COND(!navpoly_map.has(p_id));
  184. _navpoly_unlink(p_id);
  185. navpoly_map.erase(p_id);
  186. }
  187. Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize) {
  188. Polygon *begin_poly = NULL;
  189. Polygon *end_poly = NULL;
  190. Vector2 begin_point;
  191. Vector2 end_point;
  192. float begin_d = 1e20;
  193. float end_d = 1e20;
  194. //look for point inside triangle
  195. for (Map<int, NavMesh>::Element *E = navpoly_map.front(); E; E = E->next()) {
  196. if (!E->get().linked)
  197. continue;
  198. for (List<Polygon>::Element *F = E->get().polygons.front(); F; F = F->next()) {
  199. Polygon &p = F->get();
  200. if (begin_d || end_d) {
  201. for (int i = 2; i < p.edges.size(); i++) {
  202. if (begin_d > 0) {
  203. if (Geometry::is_point_in_triangle(p_start, _get_vertex(p.edges[0].point), _get_vertex(p.edges[i - 1].point), _get_vertex(p.edges[i].point))) {
  204. begin_poly = &p;
  205. begin_point = p_start;
  206. begin_d = 0;
  207. if (end_d == 0)
  208. break;
  209. }
  210. }
  211. if (end_d > 0) {
  212. if (Geometry::is_point_in_triangle(p_end, _get_vertex(p.edges[0].point), _get_vertex(p.edges[i - 1].point), _get_vertex(p.edges[i].point))) {
  213. end_poly = &p;
  214. end_point = p_end;
  215. end_d = 0;
  216. if (begin_d == 0)
  217. break;
  218. }
  219. }
  220. }
  221. }
  222. p.prev_edge = -1;
  223. }
  224. }
  225. //start or end not inside triangle.. look for closest segment :|
  226. if (begin_d || end_d) {
  227. for (Map<int, NavMesh>::Element *E = navpoly_map.front(); E; E = E->next()) {
  228. if (!E->get().linked)
  229. continue;
  230. for (List<Polygon>::Element *F = E->get().polygons.front(); F; F = F->next()) {
  231. Polygon &p = F->get();
  232. int es = p.edges.size();
  233. for (int i = 0; i < es; i++) {
  234. Vector2 edge[2] = {
  235. _get_vertex(p.edges[i].point),
  236. _get_vertex(p.edges[(i + 1) % es].point)
  237. };
  238. if (begin_d > 0) {
  239. Vector2 spoint = Geometry::get_closest_point_to_segment_2d(p_start, edge);
  240. float d = spoint.distance_to(p_start);
  241. if (d < begin_d) {
  242. begin_poly = &p;
  243. begin_point = spoint;
  244. begin_d = d;
  245. }
  246. }
  247. if (end_d > 0) {
  248. Vector2 spoint = Geometry::get_closest_point_to_segment_2d(p_end, edge);
  249. float d = spoint.distance_to(p_end);
  250. if (d < end_d) {
  251. end_poly = &p;
  252. end_point = spoint;
  253. end_d = d;
  254. }
  255. }
  256. }
  257. }
  258. }
  259. }
  260. if (!begin_poly || !end_poly) {
  261. return Vector<Vector2>(); //no path
  262. }
  263. if (begin_poly == end_poly) {
  264. Vector<Vector2> path;
  265. path.resize(2);
  266. path[0] = begin_point;
  267. path[1] = end_point;
  268. //print_line("Direct Path");
  269. return path;
  270. }
  271. bool found_route = false;
  272. List<Polygon *> open_list;
  273. begin_poly->entry = p_start;
  274. for (int i = 0; i < begin_poly->edges.size(); i++) {
  275. if (begin_poly->edges[i].C) {
  276. begin_poly->edges[i].C->prev_edge = begin_poly->edges[i].C_edge;
  277. #ifdef USE_ENTRY_POINT
  278. Vector2 edge[2] = {
  279. _get_vertex(begin_poly->edges[i].point),
  280. _get_vertex(begin_poly->edges[(i + 1) % begin_poly->edges.size()].point)
  281. };
  282. Vector2 entry = Geometry::get_closest_point_to_segment_2d(begin_poly->entry, edge);
  283. begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry);
  284. begin_poly->edges[i].C->entry = entry;
  285. #else
  286. begin_poly->edges[i].C->distance = begin_poly->center.distance_to(begin_poly->edges[i].C->center);
  287. #endif
  288. open_list.push_back(begin_poly->edges[i].C);
  289. if (begin_poly->edges[i].C == end_poly) {
  290. found_route = true;
  291. }
  292. }
  293. }
  294. while (!found_route) {
  295. if (open_list.size() == 0) {
  296. //print_line("NOU OPEN LIST");
  297. break;
  298. }
  299. //check open list
  300. List<Polygon *>::Element *least_cost_poly = NULL;
  301. float least_cost = 1e30;
  302. //this could be faster (cache previous results)
  303. for (List<Polygon *>::Element *E = open_list.front(); E; E = E->next()) {
  304. Polygon *p = E->get();
  305. float cost = p->distance;
  306. cost += p->center.distance_to(end_point);
  307. if (cost < least_cost) {
  308. least_cost_poly = E;
  309. least_cost = cost;
  310. }
  311. }
  312. Polygon *p = least_cost_poly->get();
  313. //open the neighbours for search
  314. int es = p->edges.size();
  315. for (int i = 0; i < es; i++) {
  316. Polygon::Edge &e = p->edges[i];
  317. if (!e.C)
  318. continue;
  319. #ifdef USE_ENTRY_POINT
  320. Vector2 edge[2] = {
  321. _get_vertex(p->edges[i].point),
  322. _get_vertex(p->edges[(i + 1) % es].point)
  323. };
  324. Vector2 edge_entry = Geometry::get_closest_point_to_segment_2d(p->entry, edge);
  325. float distance = p->entry.distance_to(edge_entry) + p->distance;
  326. #else
  327. float distance = p->center.distance_to(e.C->center) + p->distance;
  328. #endif
  329. if (e.C->prev_edge != -1) {
  330. //oh this was visited already, can we win the cost?
  331. if (e.C->distance > distance) {
  332. e.C->prev_edge = e.C_edge;
  333. e.C->distance = distance;
  334. #ifdef USE_ENTRY_POINT
  335. e.C->entry = edge_entry;
  336. #endif
  337. }
  338. } else {
  339. //add to open neighbours
  340. e.C->prev_edge = e.C_edge;
  341. e.C->distance = distance;
  342. #ifdef USE_ENTRY_POINT
  343. e.C->entry = edge_entry;
  344. #endif
  345. open_list.push_back(e.C);
  346. if (e.C == end_poly) {
  347. //oh my reached end! stop algorithm
  348. found_route = true;
  349. break;
  350. }
  351. }
  352. }
  353. if (found_route)
  354. break;
  355. open_list.erase(least_cost_poly);
  356. }
  357. if (found_route) {
  358. Vector<Vector2> path;
  359. if (p_optimize) {
  360. //string pulling
  361. Vector2 apex_point = end_point;
  362. Vector2 portal_left = apex_point;
  363. Vector2 portal_right = apex_point;
  364. Polygon *left_poly = end_poly;
  365. Polygon *right_poly = end_poly;
  366. Polygon *p = end_poly;
  367. while (p) {
  368. Vector2 left;
  369. Vector2 right;
  370. //#define CLOCK_TANGENT(m_a,m_b,m_c) ( ((m_a)-(m_c)).cross((m_a)-(m_b)) )
  371. #define CLOCK_TANGENT(m_a, m_b, m_c) ((((m_a).x - (m_c).x) * ((m_b).y - (m_c).y) - ((m_b).x - (m_c).x) * ((m_a).y - (m_c).y)))
  372. if (p == begin_poly) {
  373. left = begin_point;
  374. right = begin_point;
  375. } else {
  376. int prev = p->prev_edge;
  377. int prev_n = (p->prev_edge + 1) % p->edges.size();
  378. left = _get_vertex(p->edges[prev].point);
  379. right = _get_vertex(p->edges[prev_n].point);
  380. if (p->clockwise) {
  381. SWAP(left, right);
  382. }
  383. /*if (CLOCK_TANGENT(apex_point,left,(left+right)*0.5) < 0){
  384. SWAP(left,right);
  385. }*/
  386. }
  387. bool skip = false;
  388. /*
  389. print_line("-----\nAPEX: "+(apex_point-end_point));
  390. print_line("LEFT:");
  391. print_line("\tPortal: "+(portal_left-end_point));
  392. print_line("\tPoint: "+(left-end_point));
  393. print_line("\tLeft Tangent: "+rtos(CLOCK_TANGENT(apex_point,portal_left,left)));
  394. print_line("\tLeft Distance: "+rtos(portal_left.distance_squared_to(apex_point)));
  395. print_line("\tLeft Test: "+rtos(CLOCK_TANGENT(apex_point,left,portal_right)));
  396. print_line("RIGHT:");
  397. print_line("\tPortal: "+(portal_right-end_point));
  398. print_line("\tPoint: "+(right-end_point));
  399. print_line("\tRight Tangent: "+rtos(CLOCK_TANGENT(apex_point,portal_right,right)));
  400. print_line("\tRight Distance: "+rtos(portal_right.distance_squared_to(apex_point)));
  401. print_line("\tRight Test: "+rtos(CLOCK_TANGENT(apex_point,right,portal_left)));
  402. */
  403. if (CLOCK_TANGENT(apex_point, portal_left, left) >= 0) {
  404. //process
  405. if (portal_left.distance_squared_to(apex_point) < CMP_EPSILON || CLOCK_TANGENT(apex_point, left, portal_right) > 0) {
  406. left_poly = p;
  407. portal_left = left;
  408. //print_line("***ADVANCE LEFT");
  409. } else {
  410. apex_point = portal_right;
  411. p = right_poly;
  412. left_poly = p;
  413. portal_left = apex_point;
  414. portal_right = apex_point;
  415. if (!path.size() || path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON)
  416. path.push_back(apex_point);
  417. skip = true;
  418. //print_line("addpoint left");
  419. //print_line("***CLIP LEFT");
  420. }
  421. }
  422. if (!skip && CLOCK_TANGENT(apex_point, portal_right, right) <= 0) {
  423. //process
  424. if (portal_right.distance_squared_to(apex_point) < CMP_EPSILON || CLOCK_TANGENT(apex_point, right, portal_left) < 0) {
  425. right_poly = p;
  426. portal_right = right;
  427. //print_line("***ADVANCE RIGHT");
  428. } else {
  429. apex_point = portal_left;
  430. p = left_poly;
  431. right_poly = p;
  432. portal_right = apex_point;
  433. portal_left = apex_point;
  434. if (!path.size() || path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON)
  435. path.push_back(apex_point);
  436. //print_line("addpoint right");
  437. //print_line("***CLIP RIGHT");
  438. }
  439. }
  440. if (p != begin_poly)
  441. p = p->edges[p->prev_edge].C;
  442. else
  443. p = NULL;
  444. }
  445. } else {
  446. //midpoints
  447. Polygon *p = end_poly;
  448. while (true) {
  449. int prev = p->prev_edge;
  450. int prev_n = (p->prev_edge + 1) % p->edges.size();
  451. Vector2 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point)) * 0.5;
  452. path.push_back(point);
  453. p = p->edges[prev].C;
  454. if (p == begin_poly)
  455. break;
  456. }
  457. }
  458. if (!path.size() || path[path.size() - 1].distance_squared_to(begin_point) > CMP_EPSILON) {
  459. path.push_back(begin_point); // Add the begin point
  460. } else {
  461. path[path.size() - 1] = begin_point; // Replace first midpoint by the exact begin point
  462. }
  463. path.invert();
  464. if (path.size() <= 1 || path[path.size() - 1].distance_squared_to(end_point) > CMP_EPSILON) {
  465. path.push_back(end_point); // Add the end point
  466. } else {
  467. path[path.size() - 1] = end_point; // Replace last midpoint by the exact end point
  468. }
  469. return path;
  470. }
  471. return Vector<Vector2>();
  472. }
  473. Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) {
  474. Vector2 closest_point = Vector2();
  475. float closest_point_d = 1e20;
  476. for (Map<int, NavMesh>::Element *E = navpoly_map.front(); E; E = E->next()) {
  477. if (!E->get().linked)
  478. continue;
  479. for (List<Polygon>::Element *F = E->get().polygons.front(); F; F = F->next()) {
  480. Polygon &p = F->get();
  481. for (int i = 2; i < p.edges.size(); i++) {
  482. if (Geometry::is_point_in_triangle(p_point, _get_vertex(p.edges[0].point), _get_vertex(p.edges[i - 1].point), _get_vertex(p.edges[i].point))) {
  483. return p_point; //inside triangle, nothing else to discuss
  484. }
  485. }
  486. }
  487. }
  488. for (Map<int, NavMesh>::Element *E = navpoly_map.front(); E; E = E->next()) {
  489. if (!E->get().linked)
  490. continue;
  491. for (List<Polygon>::Element *F = E->get().polygons.front(); F; F = F->next()) {
  492. Polygon &p = F->get();
  493. int es = p.edges.size();
  494. for (int i = 0; i < es; i++) {
  495. Vector2 edge[2] = {
  496. _get_vertex(p.edges[i].point),
  497. _get_vertex(p.edges[(i + 1) % es].point)
  498. };
  499. Vector2 spoint = Geometry::get_closest_point_to_segment_2d(p_point, edge);
  500. float d = spoint.distance_squared_to(p_point);
  501. if (d < closest_point_d) {
  502. closest_point = spoint;
  503. closest_point_d = d;
  504. }
  505. }
  506. }
  507. }
  508. return closest_point;
  509. }
  510. Object *Navigation2D::get_closest_point_owner(const Vector2 &p_point) {
  511. Object *owner = NULL;
  512. Vector2 closest_point = Vector2();
  513. float closest_point_d = 1e20;
  514. for (Map<int, NavMesh>::Element *E = navpoly_map.front(); E; E = E->next()) {
  515. if (!E->get().linked)
  516. continue;
  517. for (List<Polygon>::Element *F = E->get().polygons.front(); F; F = F->next()) {
  518. Polygon &p = F->get();
  519. for (int i = 2; i < p.edges.size(); i++) {
  520. if (Geometry::is_point_in_triangle(p_point, _get_vertex(p.edges[0].point), _get_vertex(p.edges[i - 1].point), _get_vertex(p.edges[i].point))) {
  521. E->get().owner;
  522. }
  523. }
  524. }
  525. }
  526. for (Map<int, NavMesh>::Element *E = navpoly_map.front(); E; E = E->next()) {
  527. if (!E->get().linked)
  528. continue;
  529. for (List<Polygon>::Element *F = E->get().polygons.front(); F; F = F->next()) {
  530. Polygon &p = F->get();
  531. int es = p.edges.size();
  532. for (int i = 0; i < es; i++) {
  533. Vector2 edge[2] = {
  534. _get_vertex(p.edges[i].point),
  535. _get_vertex(p.edges[(i + 1) % es].point)
  536. };
  537. Vector2 spoint = Geometry::get_closest_point_to_segment_2d(p_point, edge);
  538. float d = spoint.distance_squared_to(p_point);
  539. if (d < closest_point_d) {
  540. closest_point = spoint;
  541. closest_point_d = d;
  542. owner = E->get().owner;
  543. }
  544. }
  545. }
  546. }
  547. return owner;
  548. }
  549. void Navigation2D::_bind_methods() {
  550. ClassDB::bind_method(D_METHOD("navpoly_create", "mesh", "xform", "owner"), &Navigation2D::navpoly_create, DEFVAL(Variant()));
  551. ClassDB::bind_method(D_METHOD("navpoly_set_transform", "id", "xform"), &Navigation2D::navpoly_set_transform);
  552. ClassDB::bind_method(D_METHOD("navpoly_remove", "id"), &Navigation2D::navpoly_remove);
  553. ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation2D::get_simple_path, DEFVAL(true));
  554. ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation2D::get_closest_point);
  555. ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation2D::get_closest_point_owner);
  556. }
  557. Navigation2D::Navigation2D() {
  558. ERR_FAIL_COND(sizeof(Point) != 8);
  559. cell_size = 1; // one pixel
  560. last_id = 1;
  561. }