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- /*************************************************************************/
- /* line_2d.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef LINE2D_H
- #define LINE2D_H
- #include "node_2d.h"
- class Line2D : public Node2D {
- GDCLASS(Line2D, Node2D)
- public:
- enum LineJointMode {
- LINE_JOINT_SHARP = 0,
- LINE_JOINT_BEVEL,
- LINE_JOINT_ROUND
- };
- enum LineCapMode {
- LINE_CAP_NONE = 0,
- LINE_CAP_BOX,
- LINE_CAP_ROUND
- };
- enum LineTextureMode {
- LINE_TEXTURE_NONE = 0,
- LINE_TEXTURE_TILE
- // TODO STRETCH mode
- };
- Line2D();
- void set_points(const PoolVector<Vector2> &p_points);
- PoolVector<Vector2> get_points() const;
- void set_point_position(int i, Vector2 pos);
- Vector2 get_point_position(int i) const;
- int get_point_count() const;
- void add_point(Vector2 pos);
- void remove_point(int i);
- void set_width(float width);
- float get_width() const;
- void set_default_color(Color color);
- Color get_default_color() const;
- void set_gradient(const Ref<Gradient> &gradient);
- Ref<Gradient> get_gradient() const;
- void set_texture(const Ref<Texture> &texture);
- Ref<Texture> get_texture() const;
- void set_texture_mode(const LineTextureMode mode);
- LineTextureMode get_texture_mode() const;
- void set_joint_mode(LineJointMode mode);
- LineJointMode get_joint_mode() const;
- void set_begin_cap_mode(LineCapMode mode);
- LineCapMode get_begin_cap_mode() const;
- void set_end_cap_mode(LineCapMode mode);
- LineCapMode get_end_cap_mode() const;
- void set_sharp_limit(float limit);
- float get_sharp_limit() const;
- void set_round_precision(int precision);
- int get_round_precision() const;
- protected:
- void _notification(int p_what);
- void _draw();
- static void _bind_methods();
- private:
- void _gradient_changed();
- private:
- PoolVector<Vector2> _points;
- LineJointMode _joint_mode;
- LineCapMode _begin_cap_mode;
- LineCapMode _end_cap_mode;
- float _width;
- Color _default_color;
- Ref<Gradient> _gradient;
- Ref<Texture> _texture;
- LineTextureMode _texture_mode;
- float _sharp_limit;
- int _round_precision;
- };
- #endif // LINE2D_H
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