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- /*************************************************************************/
- /* collision_shape_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "collision_shape_2d.h"
- #include "collision_object_2d.h"
- #include "engine.h"
- #include "scene/resources/capsule_shape_2d.h"
- #include "scene/resources/circle_shape_2d.h"
- #include "scene/resources/concave_polygon_shape_2d.h"
- #include "scene/resources/convex_polygon_shape_2d.h"
- #include "scene/resources/rectangle_shape_2d.h"
- #include "scene/resources/segment_shape_2d.h"
- #include "scene/resources/shape_line_2d.h"
- void CollisionShape2D::_shape_changed() {
- update();
- }
- void CollisionShape2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_PARENTED: {
- parent = Object::cast_to<CollisionObject2D>(get_parent());
- if (parent) {
- owner_id = parent->create_shape_owner(this);
- if (shape.is_valid()) {
- parent->shape_owner_add_shape(owner_id, shape);
- }
- parent->shape_owner_set_transform(owner_id, get_transform());
- parent->shape_owner_set_disabled(owner_id, disabled);
- parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
- }
- /*if (Engine::get_singleton()->is_editor_hint()) {
- //display above all else
- set_z_as_relative(false);
- set_z(VS::CANVAS_ITEM_Z_MAX - 1);
- }*/
- } break;
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- if (parent) {
- parent->shape_owner_set_transform(owner_id, get_transform());
- }
- } break;
- case NOTIFICATION_UNPARENTED: {
- if (parent) {
- parent->remove_shape_owner(owner_id);
- }
- owner_id = 0;
- parent = NULL;
- } break;
- /*
- case NOTIFICATION_TRANSFORM_CHANGED: {
- if (!is_inside_scene())
- break;
- _update_parent();
- } break;*/
- case NOTIFICATION_DRAW: {
- if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
- break;
- }
- if (!shape.is_valid()) {
- break;
- }
- rect = Rect2();
- Color draw_col = get_tree()->get_debug_collisions_color();
- if (disabled) {
- float g = draw_col.gray();
- draw_col.r = g;
- draw_col.g = g;
- draw_col.b = g;
- }
- shape->draw(get_canvas_item(), draw_col);
- rect = shape->get_rect();
- rect = rect.grow(3);
- if (one_way_collision) {
- Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
- dcol.a = 1.0;
- Vector2 line_to(0, 20);
- draw_line(Vector2(), line_to, dcol, 3);
- Vector<Vector2> pts;
- float tsize = 8;
- pts.push_back(line_to + (Vector2(0, tsize)));
- pts.push_back(line_to + (Vector2(0.707 * tsize, 0)));
- pts.push_back(line_to + (Vector2(-0.707 * tsize, 0)));
- Vector<Color> cols;
- for (int i = 0; i < 3; i++)
- cols.push_back(dcol);
- draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
- }
- } break;
- }
- }
- void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
- if (shape.is_valid())
- shape->disconnect("changed", this, "_shape_changed");
- shape = p_shape;
- update();
- if (parent) {
- parent->shape_owner_clear_shapes(owner_id);
- if (shape.is_valid()) {
- parent->shape_owner_add_shape(owner_id, shape);
- }
- }
- if (shape.is_valid())
- shape->connect("changed", this, "_shape_changed");
- update_configuration_warning();
- }
- Ref<Shape2D> CollisionShape2D::get_shape() const {
- return shape;
- }
- Rect2 CollisionShape2D::get_item_rect() const {
- return rect;
- }
- String CollisionShape2D::get_configuration_warning() const {
- if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- return TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
- }
- if (!shape.is_valid()) {
- return TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!");
- }
- return String();
- }
- void CollisionShape2D::set_disabled(bool p_disabled) {
- disabled = p_disabled;
- update();
- if (parent) {
- parent->shape_owner_set_disabled(owner_id, p_disabled);
- }
- }
- bool CollisionShape2D::is_disabled() const {
- return disabled;
- }
- void CollisionShape2D::set_one_way_collision(bool p_enable) {
- one_way_collision = p_enable;
- update();
- if (parent) {
- parent->shape_owner_set_one_way_collision(owner_id, p_enable);
- }
- }
- bool CollisionShape2D::is_one_way_collision_enabled() const {
- return one_way_collision;
- }
- void CollisionShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape);
- ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape2D::get_shape);
- ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionShape2D::set_disabled);
- ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape2D::is_disabled);
- ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionShape2D::set_one_way_collision);
- ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled);
- ClassDB::bind_method(D_METHOD("_shape_changed"), &CollisionShape2D::_shape_changed);
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
- }
- CollisionShape2D::CollisionShape2D() {
- rect = Rect2(-Point2(10, 10), Point2(20, 20));
- set_notify_local_transform(true);
- owner_id = 0;
- parent = NULL;
- disabled = false;
- one_way_collision = false;
- }
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