area_2d.cpp 25 KB

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  1. /*************************************************************************/
  2. /* area_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "area_2d.h"
  31. #include "scene/scene_string_names.h"
  32. #include "servers/audio_server.h"
  33. #include "servers/physics_2d_server.h"
  34. void Area2D::set_space_override_mode(SpaceOverride p_mode) {
  35. space_override = p_mode;
  36. Physics2DServer::get_singleton()->area_set_space_override_mode(get_rid(), Physics2DServer::AreaSpaceOverrideMode(p_mode));
  37. }
  38. Area2D::SpaceOverride Area2D::get_space_override_mode() const {
  39. return space_override;
  40. }
  41. void Area2D::set_gravity_is_point(bool p_enabled) {
  42. gravity_is_point = p_enabled;
  43. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
  44. }
  45. bool Area2D::is_gravity_a_point() const {
  46. return gravity_is_point;
  47. }
  48. void Area2D::set_gravity_distance_scale(real_t p_scale) {
  49. gravity_distance_scale = p_scale;
  50. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
  51. }
  52. real_t Area2D::get_gravity_distance_scale() const {
  53. return gravity_distance_scale;
  54. }
  55. void Area2D::set_gravity_vector(const Vector2 &p_vec) {
  56. gravity_vec = p_vec;
  57. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_VECTOR, p_vec);
  58. }
  59. Vector2 Area2D::get_gravity_vector() const {
  60. return gravity_vec;
  61. }
  62. void Area2D::set_gravity(real_t p_gravity) {
  63. gravity = p_gravity;
  64. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY, p_gravity);
  65. }
  66. real_t Area2D::get_gravity() const {
  67. return gravity;
  68. }
  69. void Area2D::set_linear_damp(real_t p_linear_damp) {
  70. linear_damp = p_linear_damp;
  71. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
  72. }
  73. real_t Area2D::get_linear_damp() const {
  74. return linear_damp;
  75. }
  76. void Area2D::set_angular_damp(real_t p_angular_damp) {
  77. angular_damp = p_angular_damp;
  78. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
  79. }
  80. real_t Area2D::get_angular_damp() const {
  81. return angular_damp;
  82. }
  83. void Area2D::set_priority(real_t p_priority) {
  84. priority = p_priority;
  85. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_PRIORITY, p_priority);
  86. }
  87. real_t Area2D::get_priority() const {
  88. return priority;
  89. }
  90. void Area2D::_body_enter_tree(ObjectID p_id) {
  91. Object *obj = ObjectDB::get_instance(p_id);
  92. Node *node = Object::cast_to<Node>(obj);
  93. ERR_FAIL_COND(!node);
  94. Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
  95. ERR_FAIL_COND(!E);
  96. ERR_FAIL_COND(E->get().in_tree);
  97. E->get().in_tree = true;
  98. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  99. for (int i = 0; i < E->get().shapes.size(); i++) {
  100. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
  101. }
  102. }
  103. void Area2D::_body_exit_tree(ObjectID p_id) {
  104. Object *obj = ObjectDB::get_instance(p_id);
  105. Node *node = Object::cast_to<Node>(obj);
  106. ERR_FAIL_COND(!node);
  107. Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
  108. ERR_FAIL_COND(!E);
  109. ERR_FAIL_COND(!E->get().in_tree);
  110. E->get().in_tree = false;
  111. emit_signal(SceneStringNames::get_singleton()->body_exited, node);
  112. for (int i = 0; i < E->get().shapes.size(); i++) {
  113. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
  114. }
  115. }
  116. void Area2D::_body_inout(int p_status, const RID &p_body, int p_instance, int p_body_shape, int p_area_shape) {
  117. bool body_in = p_status == Physics2DServer::AREA_BODY_ADDED;
  118. ObjectID objid = p_instance;
  119. Object *obj = ObjectDB::get_instance(objid);
  120. Node *node = Object::cast_to<Node>(obj);
  121. Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
  122. ERR_FAIL_COND(!body_in && !E);
  123. locked = true;
  124. if (body_in) {
  125. if (!E) {
  126. E = body_map.insert(objid, BodyState());
  127. E->get().rc = 0;
  128. E->get().in_tree = node && node->is_inside_tree();
  129. if (node) {
  130. node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree, make_binds(objid));
  131. node->connect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid));
  132. if (E->get().in_tree) {
  133. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  134. }
  135. }
  136. }
  137. E->get().rc++;
  138. if (node)
  139. E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
  140. if (!node || E->get().in_tree) {
  141. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape);
  142. }
  143. } else {
  144. E->get().rc--;
  145. if (node)
  146. E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
  147. bool eraseit = false;
  148. if (E->get().rc == 0) {
  149. if (node) {
  150. node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
  151. node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_body_exit_tree);
  152. if (E->get().in_tree)
  153. emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
  154. }
  155. eraseit = true;
  156. }
  157. if (!node || E->get().in_tree) {
  158. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);
  159. }
  160. if (eraseit)
  161. body_map.erase(E);
  162. }
  163. locked = false;
  164. }
  165. void Area2D::_area_enter_tree(ObjectID p_id) {
  166. Object *obj = ObjectDB::get_instance(p_id);
  167. Node *node = Object::cast_to<Node>(obj);
  168. ERR_FAIL_COND(!node);
  169. Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
  170. ERR_FAIL_COND(!E);
  171. ERR_FAIL_COND(E->get().in_tree);
  172. E->get().in_tree = true;
  173. emit_signal(SceneStringNames::get_singleton()->area_entered, node);
  174. for (int i = 0; i < E->get().shapes.size(); i++) {
  175. emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
  176. }
  177. }
  178. void Area2D::_area_exit_tree(ObjectID p_id) {
  179. Object *obj = ObjectDB::get_instance(p_id);
  180. Node *node = Object::cast_to<Node>(obj);
  181. ERR_FAIL_COND(!node);
  182. Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
  183. ERR_FAIL_COND(!E);
  184. ERR_FAIL_COND(!E->get().in_tree);
  185. E->get().in_tree = false;
  186. emit_signal(SceneStringNames::get_singleton()->area_exited, node);
  187. for (int i = 0; i < E->get().shapes.size(); i++) {
  188. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
  189. }
  190. }
  191. void Area2D::_area_inout(int p_status, const RID &p_area, int p_instance, int p_area_shape, int p_self_shape) {
  192. bool area_in = p_status == Physics2DServer::AREA_BODY_ADDED;
  193. ObjectID objid = p_instance;
  194. Object *obj = ObjectDB::get_instance(objid);
  195. Node *node = Object::cast_to<Node>(obj);
  196. Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
  197. ERR_FAIL_COND(!area_in && !E);
  198. locked = true;
  199. if (area_in) {
  200. if (!E) {
  201. E = area_map.insert(objid, AreaState());
  202. E->get().rc = 0;
  203. E->get().in_tree = node && node->is_inside_tree();
  204. if (node) {
  205. node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree, make_binds(objid));
  206. node->connect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_area_exit_tree, make_binds(objid));
  207. if (E->get().in_tree) {
  208. emit_signal(SceneStringNames::get_singleton()->area_entered, node);
  209. }
  210. }
  211. }
  212. E->get().rc++;
  213. if (node)
  214. E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
  215. if (!node || E->get().in_tree) {
  216. emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape);
  217. }
  218. } else {
  219. E->get().rc--;
  220. if (node)
  221. E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
  222. bool eraseit = false;
  223. if (E->get().rc == 0) {
  224. if (node) {
  225. node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);
  226. node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_area_exit_tree);
  227. if (E->get().in_tree)
  228. emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
  229. }
  230. eraseit = true;
  231. }
  232. if (!node || E->get().in_tree) {
  233. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);
  234. }
  235. if (eraseit)
  236. area_map.erase(E);
  237. }
  238. locked = false;
  239. }
  240. void Area2D::_clear_monitoring() {
  241. if (locked) {
  242. ERR_EXPLAIN("This function can't be used during the in/out signal.");
  243. }
  244. ERR_FAIL_COND(locked);
  245. {
  246. Map<ObjectID, BodyState> bmcopy = body_map;
  247. body_map.clear();
  248. //disconnect all monitored stuff
  249. for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {
  250. Object *obj = ObjectDB::get_instance(E->key());
  251. Node *node = Object::cast_to<Node>(obj);
  252. if (!node) //node may have been deleted in previous frame or at other legiminate point
  253. continue;
  254. //ERR_CONTINUE(!node);
  255. node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
  256. node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_body_exit_tree);
  257. if (!E->get().in_tree)
  258. continue;
  259. for (int i = 0; i < E->get().shapes.size(); i++) {
  260. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
  261. }
  262. emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
  263. }
  264. }
  265. {
  266. Map<ObjectID, AreaState> bmcopy = area_map;
  267. area_map.clear();
  268. //disconnect all monitored stuff
  269. for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {
  270. Object *obj = ObjectDB::get_instance(E->key());
  271. Node *node = Object::cast_to<Node>(obj);
  272. if (!node) //node may have been deleted in previous frame or at other legiminate point
  273. continue;
  274. //ERR_CONTINUE(!node);
  275. node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);
  276. node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_area_exit_tree);
  277. if (!E->get().in_tree)
  278. continue;
  279. for (int i = 0; i < E->get().shapes.size(); i++) {
  280. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
  281. }
  282. emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
  283. }
  284. }
  285. }
  286. void Area2D::_notification(int p_what) {
  287. switch (p_what) {
  288. case NOTIFICATION_EXIT_TREE: {
  289. _clear_monitoring();
  290. } break;
  291. }
  292. }
  293. void Area2D::set_monitoring(bool p_enable) {
  294. if (p_enable == monitoring)
  295. return;
  296. if (locked) {
  297. ERR_EXPLAIN("Function blocked during in/out signal. Use call_deferred(\"set_enable_monitoring\",true/false)");
  298. }
  299. ERR_FAIL_COND(locked);
  300. monitoring = p_enable;
  301. if (monitoring) {
  302. Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout);
  303. Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout);
  304. } else {
  305. Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(), NULL, StringName());
  306. Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(), NULL, StringName());
  307. _clear_monitoring();
  308. }
  309. }
  310. bool Area2D::is_monitoring() const {
  311. return monitoring;
  312. }
  313. void Area2D::set_monitorable(bool p_enable) {
  314. if (locked) {
  315. ERR_EXPLAIN("This function can't be used during the in/out signal.");
  316. }
  317. ERR_FAIL_COND(locked);
  318. if (p_enable == monitorable)
  319. return;
  320. monitorable = p_enable;
  321. Physics2DServer::get_singleton()->area_set_monitorable(get_rid(), monitorable);
  322. }
  323. bool Area2D::is_monitorable() const {
  324. return monitorable;
  325. }
  326. Array Area2D::get_overlapping_bodies() const {
  327. ERR_FAIL_COND_V(!monitoring, Array());
  328. Array ret;
  329. ret.resize(body_map.size());
  330. int idx = 0;
  331. for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) {
  332. Object *obj = ObjectDB::get_instance(E->key());
  333. if (!obj) {
  334. ret.resize(ret.size() - 1); //ops
  335. } else {
  336. ret[idx++] = obj;
  337. }
  338. }
  339. return ret;
  340. }
  341. Array Area2D::get_overlapping_areas() const {
  342. ERR_FAIL_COND_V(!monitoring, Array());
  343. Array ret;
  344. ret.resize(area_map.size());
  345. int idx = 0;
  346. for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) {
  347. Object *obj = ObjectDB::get_instance(E->key());
  348. if (!obj) {
  349. ret.resize(ret.size() - 1); //ops
  350. } else {
  351. ret[idx++] = obj;
  352. }
  353. }
  354. return ret;
  355. }
  356. bool Area2D::overlaps_area(Node *p_area) const {
  357. ERR_FAIL_NULL_V(p_area, false);
  358. const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
  359. if (!E)
  360. return false;
  361. return E->get().in_tree;
  362. }
  363. bool Area2D::overlaps_body(Node *p_body) const {
  364. ERR_FAIL_NULL_V(p_body, false);
  365. const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
  366. if (!E)
  367. return false;
  368. return E->get().in_tree;
  369. }
  370. void Area2D::set_collision_mask(uint32_t p_mask) {
  371. collision_mask = p_mask;
  372. Physics2DServer::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
  373. }
  374. uint32_t Area2D::get_collision_mask() const {
  375. return collision_mask;
  376. }
  377. void Area2D::set_collision_layer(uint32_t p_layer) {
  378. collision_layer = p_layer;
  379. Physics2DServer::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
  380. }
  381. uint32_t Area2D::get_collision_layer() const {
  382. return collision_layer;
  383. }
  384. void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
  385. uint32_t mask = get_collision_mask();
  386. if (p_value)
  387. mask |= 1 << p_bit;
  388. else
  389. mask &= ~(1 << p_bit);
  390. set_collision_mask(mask);
  391. }
  392. bool Area2D::get_collision_mask_bit(int p_bit) const {
  393. return get_collision_mask() & (1 << p_bit);
  394. }
  395. void Area2D::set_collision_layer_bit(int p_bit, bool p_value) {
  396. uint32_t layer = get_collision_layer();
  397. if (p_value)
  398. layer |= 1 << p_bit;
  399. else
  400. layer &= ~(1 << p_bit);
  401. set_collision_layer(layer);
  402. }
  403. bool Area2D::get_collision_layer_bit(int p_bit) const {
  404. return get_collision_layer() & (1 << p_bit);
  405. }
  406. void Area2D::set_audio_bus_override(bool p_override) {
  407. audio_bus_override = p_override;
  408. }
  409. bool Area2D::is_overriding_audio_bus() const {
  410. return audio_bus_override;
  411. }
  412. void Area2D::set_audio_bus_name(const StringName &p_audio_bus) {
  413. audio_bus = p_audio_bus;
  414. }
  415. StringName Area2D::get_audio_bus_name() const {
  416. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  417. if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
  418. return audio_bus;
  419. }
  420. }
  421. return "Master";
  422. }
  423. void Area2D::_validate_property(PropertyInfo &property) const {
  424. if (property.name == "audio_bus_name") {
  425. String options;
  426. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  427. if (i > 0)
  428. options += ",";
  429. String name = AudioServer::get_singleton()->get_bus_name(i);
  430. options += name;
  431. }
  432. property.hint_string = options;
  433. }
  434. }
  435. void Area2D::_bind_methods() {
  436. ClassDB::bind_method(D_METHOD("_body_enter_tree", "id"), &Area2D::_body_enter_tree);
  437. ClassDB::bind_method(D_METHOD("_body_exit_tree", "id"), &Area2D::_body_exit_tree);
  438. ClassDB::bind_method(D_METHOD("_area_enter_tree", "id"), &Area2D::_area_enter_tree);
  439. ClassDB::bind_method(D_METHOD("_area_exit_tree", "id"), &Area2D::_area_exit_tree);
  440. ClassDB::bind_method(D_METHOD("set_space_override_mode", "space_override_mode"), &Area2D::set_space_override_mode);
  441. ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area2D::get_space_override_mode);
  442. ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point);
  443. ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point);
  444. ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area2D::set_gravity_distance_scale);
  445. ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area2D::get_gravity_distance_scale);
  446. ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area2D::set_gravity_vector);
  447. ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area2D::get_gravity_vector);
  448. ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area2D::set_gravity);
  449. ClassDB::bind_method(D_METHOD("get_gravity"), &Area2D::get_gravity);
  450. ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area2D::set_linear_damp);
  451. ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area2D::get_linear_damp);
  452. ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area2D::set_angular_damp);
  453. ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area2D::get_angular_damp);
  454. ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority);
  455. ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority);
  456. ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area2D::set_collision_mask);
  457. ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area2D::get_collision_mask);
  458. ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area2D::set_collision_layer);
  459. ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area2D::get_collision_layer);
  460. ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area2D::set_collision_mask_bit);
  461. ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area2D::get_collision_mask_bit);
  462. ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area2D::set_collision_layer_bit);
  463. ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area2D::get_collision_layer_bit);
  464. ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring);
  465. ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring);
  466. ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area2D::set_monitorable);
  467. ClassDB::bind_method(D_METHOD("is_monitorable"), &Area2D::is_monitorable);
  468. ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area2D::get_overlapping_bodies);
  469. ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area2D::get_overlapping_areas);
  470. ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body);
  471. ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area);
  472. ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area2D::set_audio_bus_name);
  473. ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area2D::get_audio_bus_name);
  474. ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area2D::set_audio_bus_override);
  475. ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area2D::is_overriding_audio_bus);
  476. ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
  477. ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
  478. ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
  479. ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
  480. ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D")));
  481. ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D")));
  482. ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
  483. ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
  484. ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
  485. ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
  486. ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
  487. ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
  488. ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_gravity_distance_scale", "get_gravity_distance_scale");
  489. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
  490. ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity");
  491. ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_linear_damp", "get_linear_damp");
  492. ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_angular_damp", "get_angular_damp");
  493. ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
  494. ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
  495. ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
  496. ADD_GROUP("Collision", "collision_");
  497. ADD_PROPERTYNO(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
  498. ADD_PROPERTYNO(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
  499. ADD_GROUP("Audio Bus", "audio_bus_");
  500. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
  501. ADD_PROPERTY(PropertyInfo(Variant::STRING, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
  502. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
  503. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
  504. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);
  505. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);
  506. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
  507. }
  508. Area2D::Area2D()
  509. : CollisionObject2D(Physics2DServer::get_singleton()->area_create(), true) {
  510. space_override = SPACE_OVERRIDE_DISABLED;
  511. set_gravity(98);
  512. set_gravity_vector(Vector2(0, 1));
  513. gravity_is_point = false;
  514. gravity_distance_scale = 0;
  515. linear_damp = 0.1;
  516. angular_damp = 1;
  517. locked = false;
  518. priority = 0;
  519. monitoring = false;
  520. monitorable = false;
  521. collision_mask = 1;
  522. collision_layer = 1;
  523. audio_bus_override = false;
  524. set_monitoring(true);
  525. set_monitorable(true);
  526. }
  527. Area2D::~Area2D() {
  528. }