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- /*************************************************************************/
- /* mobile_interface.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef MOBILE_VR_INTERFACE_H
- #define MOBILE_VR_INTERFACE_H
- #include "servers/arvr/arvr_interface.h"
- #include "servers/arvr/arvr_positional_tracker.h"
- #include "shaders/lens_distorted.glsl.gen.h"
- /**
- @author Bastiaan Olij <mux213@gmail.com>
- The mobile interface is a native VR interface that can be used on Android and iOS phones.
- It contains a basic implementation supporting 3DOF tracking if a gyroscope and accelerometer are
- present and sets up the proper projection matrices based on the values provided.
- We're planning to eventually do separate interfaces towards mobile SDKs that have far more capabilities and
- do not rely on the user providing most of these settings (though enhancing this with auto detection features
- based on the device we're running on would be cool). I'm mostly adding this as an example or base plate for
- more advanced interfaces.
- */
- class MobileVRInterface : public ARVRInterface {
- GDCLASS(MobileVRInterface, ARVRInterface);
- private:
- bool initialized;
- Basis orientation;
- float eye_height;
- uint64_t last_ticks;
- LensDistortedShaderGLES3 lens_shader;
- GLuint half_screen_quad;
- GLuint half_screen_array;
- real_t intraocular_dist;
- real_t display_width;
- real_t display_to_lens;
- real_t oversample;
- //@TODO not yet used, these are needed in our distortion shader...
- real_t k1;
- real_t k2;
- /*
- logic for processing our sensor data, this was originally in our positional tracker logic but I think
- that doesn't make sense in hindsight. It only makes marginally more sense to park it here for now,
- this probably deserves an object of its own
- */
- Vector3 scale_magneto(const Vector3 &p_magnetometer);
- Basis combine_acc_mag(const Vector3 &p_grav, const Vector3 &p_magneto);
- int mag_count;
- bool has_gyro;
- bool sensor_first;
- Vector3 last_accerometer_data;
- Vector3 last_magnetometer_data;
- Vector3 mag_current_min;
- Vector3 mag_current_max;
- Vector3 mag_next_min;
- Vector3 mag_next_max;
- ///@TODO a few support functions for trackers, most are math related and should likely be moved elsewhere
- float floor_decimals(float p_value, float p_decimals) {
- float power_of_10 = pow(10.0f, p_decimals);
- return floor(p_value * power_of_10) / power_of_10;
- };
- Vector3 floor_decimals(const Vector3 &p_vector, float p_decimals) {
- return Vector3(floor_decimals(p_vector.x, p_decimals), floor_decimals(p_vector.y, p_decimals), floor_decimals(p_vector.z, p_decimals));
- };
- Vector3 low_pass(const Vector3 &p_vector, const Vector3 &p_last_vector, float p_factor) {
- return p_vector + (p_factor * (p_last_vector - p_vector));
- };
- Vector3 scrub(const Vector3 &p_vector, const Vector3 &p_last_vector, float p_decimals, float p_factor) {
- return low_pass(floor_decimals(p_vector, p_decimals), p_last_vector, p_factor);
- };
- void set_position_from_sensors();
- protected:
- static void _bind_methods();
- public:
- void set_iod(const real_t p_iod);
- real_t get_iod() const;
- void set_display_width(const real_t p_display_width);
- real_t get_display_width() const;
- void set_display_to_lens(const real_t p_display_to_lens);
- real_t get_display_to_lens() const;
- void set_oversample(const real_t p_oversample);
- real_t get_oversample() const;
- void set_k1(const real_t p_k1);
- real_t get_k1() const;
- void set_k2(const real_t p_k2);
- real_t get_k2() const;
- virtual StringName get_name() const;
- virtual int get_capabilities() const;
- virtual bool is_initialized();
- virtual bool initialize();
- virtual void uninitialize();
- virtual Size2 get_recommended_render_targetsize();
- virtual bool is_stereo();
- virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
- virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
- virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
- virtual void process();
- MobileVRInterface();
- ~MobileVRInterface();
- };
- #endif // MOBILE_VR_INTERFACE_H
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