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- /*************************************************************************/
- /* godot_result_callbacks.h */
- /* Author: AndreaCatania */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GODOT_RESULT_CALLBACKS_H
- #define GODOT_RESULT_CALLBACKS_H
- #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
- #include "btBulletDynamicsCommon.h"
- #include "servers/physics_server.h"
- #define MAX_PENETRATION_DEPTH 0.005
- class RigidBodyBullet;
- /// This class is required to implement custom collision behaviour in the broadphase
- struct GodotFilterCallback : public btOverlapFilterCallback {
- static bool test_collision_filters(uint32_t body0_collision_layer, uint32_t body0_collision_mask, uint32_t body1_collision_layer, uint32_t body1_collision_mask);
- // return true when pairs need collision
- virtual bool needBroadphaseCollision(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1) const;
- };
- /// It performs an additional check allow exclusions.
- struct GodotClosestRayResultCallback : public btCollisionWorld::ClosestRayResultCallback {
- const Set<RID> *m_exclude;
- bool m_pickRay;
- public:
- GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude)
- : btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld), m_exclude(p_exclude), m_pickRay(false) {}
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
- };
- // store all colliding object
- struct GodotAllConvexResultCallback : public btCollisionWorld::ConvexResultCallback {
- public:
- PhysicsDirectSpaceState::ShapeResult *m_results;
- int m_resultMax;
- int count;
- const Set<RID> *m_exclude;
- GodotAllConvexResultCallback(PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude)
- : m_results(p_results), m_exclude(p_exclude), m_resultMax(p_resultMax), count(0) {}
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
- virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace);
- };
- struct GodotKinClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback {
- public:
- const RigidBodyBullet *m_self_object;
- const bool m_ignore_areas;
- GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_ignore_areas)
- : btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld), m_self_object(p_self_object), m_ignore_areas(p_ignore_areas) {}
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
- };
- struct GodotClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback {
- public:
- const Set<RID> *m_exclude;
- int m_shapePart;
- GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude)
- : btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld), m_exclude(p_exclude) {}
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
- virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace);
- };
- struct GodotAllContactResultCallback : public btCollisionWorld::ContactResultCallback {
- public:
- const btCollisionObject *m_self_object;
- PhysicsDirectSpaceState::ShapeResult *m_results;
- int m_resultMax;
- int m_count;
- const Set<RID> *m_exclude;
- GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude)
- : m_self_object(p_self_object), m_results(p_results), m_exclude(p_exclude), m_resultMax(p_resultMax), m_count(0) {}
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
- virtual btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1);
- };
- /// Returns the list of contacts pairs in this order: Local contact, other body contact
- struct GodotContactPairContactResultCallback : public btCollisionWorld::ContactResultCallback {
- public:
- const btCollisionObject *m_self_object;
- Vector3 *m_results;
- int m_resultMax;
- int m_count;
- const Set<RID> *m_exclude;
- GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude)
- : m_self_object(p_self_object), m_results(p_results), m_exclude(p_exclude), m_resultMax(p_resultMax), m_count(0) {}
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
- virtual btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1);
- };
- struct GodotRestInfoContactResultCallback : public btCollisionWorld::ContactResultCallback {
- public:
- const btCollisionObject *m_self_object;
- PhysicsDirectSpaceState::ShapeRestInfo *m_result;
- bool m_collided;
- real_t m_min_distance;
- const btCollisionObject *m_rest_info_collision_object;
- btVector3 m_rest_info_bt_point;
- const Set<RID> *m_exclude;
- GodotRestInfoContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeRestInfo *p_result, const Set<RID> *p_exclude)
- : m_self_object(p_self_object), m_result(p_result), m_exclude(p_exclude), m_collided(false), m_min_distance(0) {}
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
- virtual btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1);
- };
- struct GodotRecoverAndClosestContactResultCallback : public btCollisionWorld::ContactResultCallback {
- public:
- btVector3 m_pointNormalWorld;
- btVector3 m_pointWorld;
- btScalar m_penetration_distance;
- int m_other_compound_shape_index;
- const btCollisionObject *m_pointCollisionObject;
- const RigidBodyBullet *m_self_object;
- bool m_ignore_areas;
- btScalar m_most_penetrated_distance;
- btVector3 m_recover_penetration;
- GodotRecoverAndClosestContactResultCallback()
- : m_pointCollisionObject(NULL), m_penetration_distance(0), m_other_compound_shape_index(0), m_self_object(NULL), m_ignore_areas(true), m_most_penetrated_distance(1e20), m_recover_penetration(0, 0, 0) {}
- GodotRecoverAndClosestContactResultCallback(const RigidBodyBullet *p_self_object, bool p_ignore_areas)
- : m_pointCollisionObject(NULL), m_penetration_distance(0), m_other_compound_shape_index(0), m_self_object(p_self_object), m_ignore_areas(p_ignore_areas), m_most_penetrated_distance(9999999999), m_recover_penetration(0, 0, 0) {}
- void reset() {
- m_pointCollisionObject = NULL;
- m_most_penetrated_distance = 1e20;
- m_recover_penetration.setZero();
- }
- bool hasHit() {
- return m_pointCollisionObject;
- }
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
- virtual btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1);
- };
- #endif // GODOT_RESULT_CALLBACKS_H
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