12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 |
- /*************************************************************************/
- /* godot_collision_dispatcher.h */
- /* Author: AndreaCatania */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GODOT_COLLISION_DISPATCHER_H
- #define GODOT_COLLISION_DISPATCHER_H
- #include "int_types.h"
- #include <btBulletDynamicsCommon.h>
- /// This class is required to implement custom collision behaviour in the narrowphase
- class GodotCollisionDispatcher : public btCollisionDispatcher {
- private:
- static const int CASTED_TYPE_AREA;
- public:
- GodotCollisionDispatcher(btCollisionConfiguration *collisionConfiguration);
- virtual bool needsCollision(const btCollisionObject *body0, const btCollisionObject *body1);
- virtual bool needsResponse(const btCollisionObject *body0, const btCollisionObject *body1);
- };
- #endif
|