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- /*************************************************************************/
- /* btRayShape.h */
- /* Author: AndreaCatania */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- /// IMPORTANT The class name and filename was created by following Bullet writing rules for an easy (eventually ) porting to bullet
- /// This shape is a custom shape that is not present to Bullet physics engine
- #ifndef BTRAYSHAPE_H
- #define BTRAYSHAPE_H
- #include "BulletCollision/CollisionShapes/btConvexInternalShape.h"
- /// Ray shape around z axis
- ATTRIBUTE_ALIGNED16(class)
- btRayShape : public btConvexInternalShape {
- btScalar m_length;
- /// The default axis is the z
- btVector3 m_shapeAxis;
- btTransform m_cacheSupportPoint;
- btScalar m_cacheScaledLength;
- public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
- btRayShape(btScalar length);
- virtual ~btRayShape();
- void setLength(btScalar p_length);
- btScalar getLength() const { return m_length; }
- const btTransform &getSupportPoint() const { return m_cacheSupportPoint; }
- const btScalar &getScaledLength() const { return m_cacheScaledLength; }
- virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const;
- #ifndef __SPU__
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const;
- #endif //#ifndef __SPU__
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const;
- ///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
- virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const;
- #ifndef __SPU__
- virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
- virtual const char *getName() const {
- return "RayZ";
- }
- #endif //__SPU__
- virtual int getNumPreferredPenetrationDirections() const;
- virtual void getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const;
- private:
- void reload_cache();
- };
- #endif // BTRAYSHAPE_H
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