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- # Dutch translation of the Godot Engine editor
- # Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur
- # Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)
- # This file is distributed under the same license as the Godot source code.
- #
- # Aram Nap <xyphex.aram@gmail.com>, 2017.
- # Robin Arys <robinarys@hotmail.com>, 2017.
- # Senno Kaasjager <senno.kaasjager@gmail.com>, 2017.
- #
- msgid ""
- msgstr ""
- "Project-Id-Version: Godot Engine editor\n"
- "PO-Revision-Date: 2017-10-25 23:45+0000\n"
- "Last-Translator: Robin Arys <robinarys@hotmail.com>\n"
- "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
- "nl/>\n"
- "Language: nl\n"
- "Content-Type: text/plain; charset=UTF-8\n"
- "Content-Transfer-Encoding: 8-bit\n"
- "Plural-Forms: nplurals=2; plural=n != 1;\n"
- "X-Generator: Weblate 2.17\n"
- #: editor/animation_editor.cpp
- msgid "Disabled"
- msgstr "Uitgeschakeld"
- #: editor/animation_editor.cpp
- msgid "All Selection"
- msgstr "Alle Selectie"
- #: editor/animation_editor.cpp
- msgid "Move Add Key"
- msgstr "Verplaats Key Toevoegen"
- #: editor/animation_editor.cpp
- msgid "Anim Change Transition"
- msgstr "Anim Wijzig Overgang"
- #: editor/animation_editor.cpp
- msgid "Anim Change Transform"
- msgstr "Anim Wijzig Transform"
- #: editor/animation_editor.cpp
- msgid "Anim Change Value"
- msgstr "Anim Wijzig Waarde"
- #: editor/animation_editor.cpp
- msgid "Anim Change Call"
- msgstr "Anim Wijzig Aanroep"
- #: editor/animation_editor.cpp
- msgid "Anim Add Track"
- msgstr "Anim Track Toevoegen"
- #: editor/animation_editor.cpp
- msgid "Anim Duplicate Keys"
- msgstr "Anim Dupliceer Keys"
- #: editor/animation_editor.cpp
- msgid "Move Anim Track Up"
- msgstr "Verplaats Anim Track Omhoog"
- #: editor/animation_editor.cpp
- msgid "Move Anim Track Down"
- msgstr "Verplaats Anim Track Omlaag"
- #: editor/animation_editor.cpp
- msgid "Remove Anim Track"
- msgstr "Verwijder Anim Track"
- #: editor/animation_editor.cpp
- msgid "Set Transitions to:"
- msgstr "Zet Overgangen Naar:"
- #: editor/animation_editor.cpp
- msgid "Anim Track Rename"
- msgstr "Anim Track Hernoemen"
- #: editor/animation_editor.cpp
- msgid "Anim Track Change Interpolation"
- msgstr "Anim Track Wijzig Interpolatie"
- #: editor/animation_editor.cpp
- msgid "Anim Track Change Value Mode"
- msgstr "Anim Track Wijzig Waarde Modus"
- #: editor/animation_editor.cpp
- #, fuzzy
- msgid "Anim Track Change Wrap Mode"
- msgstr "Animatiespoor Wijzig Wikkelmodus"
- #: editor/animation_editor.cpp
- msgid "Edit Node Curve"
- msgstr "Wijzig Node Curve"
- #: editor/animation_editor.cpp
- msgid "Edit Selection Curve"
- msgstr "Wijzig Selectie Curve"
- #: editor/animation_editor.cpp
- msgid "Anim Delete Keys"
- msgstr "Anim Verwijder Keys"
- #: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
- msgid "Duplicate Selection"
- msgstr "Dupliceer Selectie"
- #: editor/animation_editor.cpp
- msgid "Duplicate Transposed"
- msgstr "Dupliceer Getransponeerde"
- #: editor/animation_editor.cpp
- msgid "Remove Selection"
- msgstr "Verwijder Selectie"
- #: editor/animation_editor.cpp
- msgid "Continuous"
- msgstr "Doorlopend"
- #: editor/animation_editor.cpp
- msgid "Discrete"
- msgstr "Discreet"
- #: editor/animation_editor.cpp
- msgid "Trigger"
- msgstr "Trigger"
- #: editor/animation_editor.cpp
- msgid "Anim Add Key"
- msgstr "Anim Key Toevoegen"
- #: editor/animation_editor.cpp
- msgid "Anim Move Keys"
- msgstr "Anim Verplaats Keys"
- #: editor/animation_editor.cpp
- msgid "Scale Selection"
- msgstr "Schaal Selectie"
- #: editor/animation_editor.cpp
- msgid "Scale From Cursor"
- msgstr "Schaal Vanaf Cursor"
- #: editor/animation_editor.cpp
- msgid "Goto Next Step"
- msgstr "Ga Naar Volgende Stap"
- #: editor/animation_editor.cpp
- msgid "Goto Prev Step"
- msgstr "Ga Naar Vorige Stap"
- #: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
- #: editor/property_editor.cpp
- msgid "Linear"
- msgstr "Lineair"
- #: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
- msgid "Constant"
- msgstr "Constante"
- #: editor/animation_editor.cpp
- msgid "In"
- msgstr "In"
- #: editor/animation_editor.cpp
- msgid "Out"
- msgstr "Uit"
- #: editor/animation_editor.cpp
- msgid "In-Out"
- msgstr "In-Uit"
- #: editor/animation_editor.cpp
- msgid "Out-In"
- msgstr "Uit-In"
- #: editor/animation_editor.cpp
- msgid "Transitions"
- msgstr "Transities"
- #: editor/animation_editor.cpp
- msgid "Optimize Animation"
- msgstr "Optimaliseer Animatie"
- #: editor/animation_editor.cpp
- msgid "Clean-Up Animation"
- msgstr "Animatie Opschonen"
- #: editor/animation_editor.cpp
- msgid "Create NEW track for %s and insert key?"
- msgstr "NIEUWE track aanmaken voor %s en key invoegen?"
- #: editor/animation_editor.cpp
- msgid "Create %d NEW tracks and insert keys?"
- msgstr "Maak %d NIEUWE tracks aan en keys invoeren?"
- #: editor/animation_editor.cpp editor/create_dialog.cpp
- #: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
- #: editor/plugins/light_occluder_2d_editor_plugin.cpp
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
- #: editor/script_create_dialog.cpp
- msgid "Create"
- msgstr "Maken"
- #: editor/animation_editor.cpp
- msgid "Anim Create & Insert"
- msgstr "Anim Maken & Invoegen"
- #: editor/animation_editor.cpp
- msgid "Anim Insert Track & Key"
- msgstr "Anim Track & Key Invoegen"
- #: editor/animation_editor.cpp
- msgid "Anim Insert Key"
- msgstr "Anim Key Invoegen"
- #: editor/animation_editor.cpp
- msgid "Change Anim Len"
- msgstr "Wijzig Anim Lengte"
- #: editor/animation_editor.cpp
- msgid "Change Anim Loop"
- msgstr "Wijzig Anim Lus"
- #: editor/animation_editor.cpp
- msgid "Anim Create Typed Value Key"
- msgstr "Anim Getypeerd Waarde Key Aanmaken"
- #: editor/animation_editor.cpp
- msgid "Anim Insert"
- msgstr "Anim Invoegen"
- #: editor/animation_editor.cpp
- msgid "Anim Scale Keys"
- msgstr "Anim Schaal Keys"
- #: editor/animation_editor.cpp
- msgid "Anim Add Call Track"
- msgstr "Anim Aanroep Track Toevoegen"
- #: editor/animation_editor.cpp
- msgid "Animation zoom."
- msgstr "Animatie zoom."
- #: editor/animation_editor.cpp
- msgid "Length (s):"
- msgstr "Lengte(s):"
- #: editor/animation_editor.cpp
- msgid "Animation length (in seconds)."
- msgstr "Animatie lengte (in seconden)."
- #: editor/animation_editor.cpp
- msgid "Step (s):"
- msgstr "Stap(pen):"
- #: editor/animation_editor.cpp
- msgid "Cursor step snap (in seconds)."
- msgstr "Cursor stap snap (in seconden)."
- #: editor/animation_editor.cpp
- msgid "Enable/Disable looping in animation."
- msgstr "In- en uitschakelen van loopen in animatie."
- #: editor/animation_editor.cpp
- msgid "Add new tracks."
- msgstr "Nieuwe tracks toevoegen."
- #: editor/animation_editor.cpp
- msgid "Move current track up."
- msgstr "Verplaats huidige track naar boven."
- #: editor/animation_editor.cpp
- msgid "Move current track down."
- msgstr "Verplaats huidige track naar beneden."
- #: editor/animation_editor.cpp
- msgid "Remove selected track."
- msgstr "Verwijder geselecteerde track."
- #: editor/animation_editor.cpp
- msgid "Track tools"
- msgstr "Spoorgereedschappen"
- #: editor/animation_editor.cpp
- msgid "Enable editing of individual keys by clicking them."
- msgstr "Schakel het individueel aanpassen van keys in door op ze te klikken."
- #: editor/animation_editor.cpp
- msgid "Anim. Optimizer"
- msgstr "Anim. Optimalisator"
- #: editor/animation_editor.cpp
- msgid "Max. Linear Error:"
- msgstr "Max. Lineair Error:"
- #: editor/animation_editor.cpp
- msgid "Max. Angular Error:"
- msgstr "Max. Hoekig Error:"
- #: editor/animation_editor.cpp
- msgid "Max Optimizable Angle:"
- msgstr "Maximale Optimaliseerbare Hoek:"
- #: editor/animation_editor.cpp
- msgid "Optimize"
- msgstr "Optimaliseren"
- #: editor/animation_editor.cpp
- msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
- msgstr ""
- "Selecteer een AnimationPlayer uit de Scene Tree om animaties te wijzigen."
- #: editor/animation_editor.cpp
- msgid "Key"
- msgstr "Sleutel"
- #: editor/animation_editor.cpp
- msgid "Transition"
- msgstr "Transitie"
- #: editor/animation_editor.cpp
- msgid "Scale Ratio:"
- msgstr "Schaal Ratio:"
- #: editor/animation_editor.cpp
- msgid "Call Functions in Which Node?"
- msgstr "Roep Functies Aan in Welke Node?"
- #: editor/animation_editor.cpp
- msgid "Remove invalid keys"
- msgstr "Verwijder ongeldige keys"
- #: editor/animation_editor.cpp
- msgid "Remove unresolved and empty tracks"
- msgstr "Verwijder onopgeloste en lege tracks"
- #: editor/animation_editor.cpp
- msgid "Clean-up all animations"
- msgstr "Alle animaties opruimen"
- #: editor/animation_editor.cpp
- msgid "Clean-Up Animation(s) (NO UNDO!)"
- msgstr "Animatie(s) Opruimen (KAN NIET ONGEDAAN WORDEN!)"
- #: editor/animation_editor.cpp
- msgid "Clean-Up"
- msgstr "Opruimen"
- #: editor/array_property_edit.cpp
- msgid "Resize Array"
- msgstr "Array van Grootte Veranderen"
- #: editor/array_property_edit.cpp
- msgid "Change Array Value Type"
- msgstr "Wijzig Array Waarde Type"
- #: editor/array_property_edit.cpp
- msgid "Change Array Value"
- msgstr "Wijzig Array Waarde"
- #: editor/code_editor.cpp
- msgid "Go to Line"
- msgstr "Ga naar Regel"
- #: editor/code_editor.cpp
- msgid "Line Number:"
- msgstr "Regelnummer:"
- #: editor/code_editor.cpp
- msgid "No Matches"
- msgstr "Geen Matches"
- #: editor/code_editor.cpp
- #, fuzzy
- msgid "Replaced %d occurrence(s)."
- msgstr "%d voorgekomen waarde(s) vervangen."
- #: editor/code_editor.cpp
- msgid "Replace"
- msgstr "Vervangen"
- #: editor/code_editor.cpp
- msgid "Replace All"
- msgstr "Alle Vervangen"
- #: editor/code_editor.cpp
- msgid "Match Case"
- msgstr "Hoofdlettergevoelig"
- #: editor/code_editor.cpp
- msgid "Whole Words"
- msgstr "Hele Woorden"
- #: editor/code_editor.cpp
- msgid "Selection Only"
- msgstr "Alleen Selectie"
- #: editor/code_editor.cpp editor/editor_node.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
- msgid "Search"
- msgstr "Zoeken"
- #: editor/code_editor.cpp editor/editor_help.cpp
- msgid "Find"
- msgstr "Zoeken"
- #: editor/code_editor.cpp
- msgid "Next"
- msgstr "Volgende"
- #: editor/code_editor.cpp
- msgid "Not found!"
- msgstr "Niet gevonden!"
- #: editor/code_editor.cpp
- msgid "Replace By"
- msgstr "Vervangen Door"
- #: editor/code_editor.cpp
- msgid "Case Sensitive"
- msgstr "Hoofdlettergevoelig"
- #: editor/code_editor.cpp
- msgid "Backwards"
- msgstr "Achterwaarts"
- #: editor/code_editor.cpp
- msgid "Prompt On Replace"
- msgstr "Vragen Bij Vervangen"
- #: editor/code_editor.cpp
- msgid "Skip"
- msgstr "Overslaan"
- #: editor/code_editor.cpp
- msgid "Zoom In"
- msgstr "Inzoomen"
- #: editor/code_editor.cpp
- msgid "Zoom Out"
- msgstr "Uitzoomen"
- #: editor/code_editor.cpp
- msgid "Reset Zoom"
- msgstr "Reset Zoom"
- #: editor/code_editor.cpp editor/script_editor_debugger.cpp
- msgid "Line:"
- msgstr "Regel:"
- #: editor/code_editor.cpp
- msgid "Col:"
- msgstr "Kolom:"
- #: editor/connections_dialog.cpp
- msgid "Method in target Node must be specified!"
- msgstr "Methode in target Node moet gespecificeerd worden!"
- #: editor/connections_dialog.cpp
- msgid ""
- "Target method not found! Specify a valid method or attach a script to target "
- "Node."
- msgstr ""
- "Target methode niet gevonden! Specificeer een geldige methode of koppel een "
- "script aan de target Node."
- #: editor/connections_dialog.cpp
- msgid "Connect To Node:"
- msgstr "Verbind Aan Node:"
- #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
- #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
- msgid "Add"
- msgstr "Toevoegen"
- #: editor/connections_dialog.cpp editor/dependency_editor.cpp
- #: editor/plugins/animation_tree_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
- #: editor/project_settings_editor.cpp
- msgid "Remove"
- msgstr "Verwijderen"
- #: editor/connections_dialog.cpp
- msgid "Add Extra Call Argument:"
- msgstr "Extra Aanroep Argument Toevoegen:"
- #: editor/connections_dialog.cpp
- msgid "Extra Call Arguments:"
- msgstr "Extra Aanroep Argumenten:"
- #: editor/connections_dialog.cpp
- msgid "Path to Node:"
- msgstr "Pad naar Node:"
- #: editor/connections_dialog.cpp
- msgid "Make Function"
- msgstr "Maak Functie"
- #: editor/connections_dialog.cpp
- msgid "Deferred"
- msgstr "Uitgesteld"
- #: editor/connections_dialog.cpp
- msgid "Oneshot"
- msgstr "Eénschots"
- #: editor/connections_dialog.cpp editor/dependency_editor.cpp
- #: editor/export_template_manager.cpp
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
- #: editor/project_settings_editor.cpp editor/property_editor.cpp
- #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Close"
- msgstr "Sluiten"
- #: editor/connections_dialog.cpp
- msgid "Connect"
- msgstr "Verbinden"
- #: editor/connections_dialog.cpp
- msgid "Connect '%s' to '%s'"
- msgstr "Verbind '%s' met '%s'"
- #: editor/connections_dialog.cpp
- msgid "Connecting Signal:"
- msgstr "Signaal aan het Verbinden:"
- #: editor/connections_dialog.cpp
- #, fuzzy
- msgid "Create Subscription"
- msgstr "Subscriptie Maken"
- #: editor/connections_dialog.cpp
- msgid "Connect.."
- msgstr "Verbind.."
- #: editor/connections_dialog.cpp
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Disconnect"
- msgstr "Losmaken"
- #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
- msgid "Signals"
- msgstr "Signalen"
- #: editor/create_dialog.cpp
- msgid "Create New"
- msgstr "Nieuwe Maken"
- #: editor/create_dialog.cpp editor/editor_file_dialog.cpp
- #: editor/filesystem_dock.cpp
- msgid "Favorites:"
- msgstr "Favorieten:"
- #: editor/create_dialog.cpp editor/editor_file_dialog.cpp
- msgid "Recent:"
- msgstr "Recente:"
- #: editor/create_dialog.cpp editor/editor_node.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
- #: editor/quick_open.cpp editor/settings_config_dialog.cpp
- msgid "Search:"
- msgstr "Zoeken:"
- #: editor/create_dialog.cpp editor/editor_help.cpp
- #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
- #: editor/quick_open.cpp
- msgid "Matches:"
- msgstr "Overeenkomsten:"
- #: editor/create_dialog.cpp editor/editor_help.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
- #: editor/script_editor_debugger.cpp
- msgid "Description:"
- msgstr "Omschrijving:"
- #: editor/dependency_editor.cpp
- msgid "Search Replacement For:"
- msgstr "Zoek Vervanging Voor:"
- #: editor/dependency_editor.cpp
- msgid "Dependencies For:"
- msgstr "Afhankelijkheden Voor:"
- #: editor/dependency_editor.cpp
- msgid ""
- "Scene '%s' is currently being edited.\n"
- "Changes will not take effect unless reloaded."
- msgstr ""
- "Scene '%s' wordt op dit moment gewijzigd.\n"
- "Wijzigingen hebben geen effect tenzij ze herladen worden."
- #: editor/dependency_editor.cpp
- msgid ""
- "Resource '%s' is in use.\n"
- "Changes will take effect when reloaded."
- msgstr ""
- "Resource '%s' is in gebruik.\n"
- "Wijzigingen zullen effect hebben wanneer herladen."
- #: editor/dependency_editor.cpp
- msgid "Dependencies"
- msgstr "Afhankelijkheden"
- #: editor/dependency_editor.cpp
- msgid "Resource"
- msgstr "Resource"
- #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
- #: editor/project_manager.cpp editor/project_settings_editor.cpp
- #: editor/script_create_dialog.cpp
- msgid "Path"
- msgstr "Pad"
- #: editor/dependency_editor.cpp
- msgid "Dependencies:"
- msgstr "Afhankelijkheden:"
- #: editor/dependency_editor.cpp
- msgid "Fix Broken"
- msgstr "Gebroken Repareren"
- #: editor/dependency_editor.cpp
- msgid "Dependency Editor"
- msgstr "Afhankelijkheden Editor"
- #: editor/dependency_editor.cpp
- msgid "Search Replacement Resource:"
- msgstr "Zoek Vervangende Resource:"
- #: editor/dependency_editor.cpp
- msgid "Owners Of:"
- msgstr "Eigenaren Van:"
- #: editor/dependency_editor.cpp
- msgid "Remove selected files from the project? (no undo)"
- msgstr ""
- "Verwijder geselecteerde bestanden van het project? (Kan niet ongedaan "
- "worden.)"
- #: editor/dependency_editor.cpp
- msgid ""
- "The files being removed are required by other resources in order for them to "
- "work.\n"
- "Remove them anyway? (no undo)"
- msgstr ""
- "De bestanden die verwijderd worden zijn vereist door andere resources om ze "
- "te laten werken.\n"
- "Toch verwijderen? (Kan niet ongedaan worden.)"
- #: editor/dependency_editor.cpp
- msgid "Cannot remove:\n"
- msgstr "Niet wisbaar:\n"
- #: editor/dependency_editor.cpp
- msgid "Error loading:"
- msgstr "Error bij het laden van:"
- #: editor/dependency_editor.cpp
- msgid "Scene failed to load due to missing dependencies:"
- msgstr "Scene faalde om te laden door ontbrekende afhankelijkheden:"
- #: editor/dependency_editor.cpp editor/editor_node.cpp
- msgid "Open Anyway"
- msgstr "Toch Openen"
- #: editor/dependency_editor.cpp
- msgid "Which action should be taken?"
- msgstr "Welke actie moet ondernomen worden?"
- #: editor/dependency_editor.cpp
- msgid "Fix Dependencies"
- msgstr "Repareer Afhankelijkheden"
- #: editor/dependency_editor.cpp
- msgid "Errors loading!"
- msgstr "Errors bij het laden!"
- #: editor/dependency_editor.cpp
- msgid "Permanently delete %d item(s)? (No undo!)"
- msgstr "%d item(s) permanent verwijderen? (Kan niet ongedaan worden!)"
- #: editor/dependency_editor.cpp
- msgid "Owns"
- msgstr "Eigenaar Van"
- #: editor/dependency_editor.cpp
- msgid "Resources Without Explicit Ownership:"
- msgstr "Resources Zonder Expliciet Bezit:"
- #: editor/dependency_editor.cpp editor/editor_node.cpp
- msgid "Orphan Resource Explorer"
- msgstr "Wees Resource Verkenner"
- #: editor/dependency_editor.cpp
- msgid "Delete selected files?"
- msgstr "Verwijder geselecteerde bestanden?"
- #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
- #: editor/editor_node.cpp editor/filesystem_dock.cpp
- #: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
- #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
- msgid "Delete"
- msgstr "Verwijder"
- #: editor/editor_about.cpp
- msgid "Thanks from the Godot community!"
- msgstr "Bedankt van de Godot gemeenschap!"
- #: editor/editor_about.cpp
- msgid "Thanks!"
- msgstr "Bedankt!"
- #: editor/editor_about.cpp
- msgid "Godot Engine contributors"
- msgstr "Godot Engine medewerkers"
- #: editor/editor_about.cpp
- msgid "Project Founders"
- msgstr "Projectoprichters"
- #: editor/editor_about.cpp
- msgid "Lead Developer"
- msgstr "Hoofdontwikkelaar"
- #: editor/editor_about.cpp editor/project_manager.cpp
- msgid "Project Manager"
- msgstr "Project Manager"
- #: editor/editor_about.cpp
- msgid "Developers"
- msgstr "Ontwikkelaars"
- #: editor/editor_about.cpp
- msgid "Authors"
- msgstr "Auteurs"
- #: editor/editor_about.cpp
- msgid "Platinum Sponsors"
- msgstr "Platina Sponsors"
- #: editor/editor_about.cpp
- msgid "Gold Sponsors"
- msgstr "Gouden Sponsors"
- #: editor/editor_about.cpp
- msgid "Mini Sponsors"
- msgstr "Mini Sponsors"
- #: editor/editor_about.cpp
- msgid "Gold Donors"
- msgstr "Gouden Donors"
- #: editor/editor_about.cpp
- msgid "Silver Donors"
- msgstr "Zilveren Donors"
- #: editor/editor_about.cpp
- msgid "Bronze Donors"
- msgstr "Bronzen Donors"
- #: editor/editor_about.cpp
- msgid "Donors"
- msgstr "Donors"
- #: editor/editor_about.cpp
- msgid "License"
- msgstr "Licentie"
- #: editor/editor_about.cpp
- msgid "Thirdparty License"
- msgstr "Derde partijslicentie"
- #: editor/editor_about.cpp
- msgid ""
- "Godot Engine relies on a number of thirdparty free and open source "
- "libraries, all compatible with the terms of its MIT license. The following "
- "is an exhaustive list of all such thirdparty components with their "
- "respective copyright statements and license terms."
- msgstr ""
- "Godot Engine maakt gebruik van enkele gratis en open-source bibliotheken, "
- "ontwikkeld door derden, die compatibel zijn met onze MIT licentie. Wat volgt "
- "is een exhaustieve lijst van alle componenten van een derde partij met hun "
- "respectievelijke copyrightberichten en licentietermen."
- #: editor/editor_about.cpp
- msgid "All Components"
- msgstr "Alle Componenten"
- #: editor/editor_about.cpp
- msgid "Components"
- msgstr "Componenten"
- #: editor/editor_about.cpp
- msgid "Licenses"
- msgstr "Licenties"
- #: editor/editor_asset_installer.cpp editor/project_manager.cpp
- msgid "Error opening package file, not in zip format."
- msgstr "Fout bij het openen van het pakketbestand, geen zip-formaat."
- #: editor/editor_asset_installer.cpp
- msgid "Uncompressing Assets"
- msgstr "Bronnen aan het uitpakken"
- #: editor/editor_asset_installer.cpp editor/project_manager.cpp
- msgid "Package Installed Successfully!"
- msgstr "Pakket Succesvol Geïnstalleerd!"
- #: editor/editor_asset_installer.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Success!"
- msgstr "Succes!"
- #: editor/editor_asset_installer.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
- msgid "Install"
- msgstr "Installeer"
- #: editor/editor_asset_installer.cpp
- msgid "Package Installer"
- msgstr "Pakketinstalleerder"
- #: editor/editor_audio_buses.cpp
- msgid "Speakers"
- msgstr "Luidsprekers"
- #: editor/editor_audio_buses.cpp
- msgid "Add Effect"
- msgstr "Geluidseffect Toevoegen"
- #: editor/editor_audio_buses.cpp
- msgid "Rename Audio Bus"
- msgstr "Hernoem audiobus"
- #: editor/editor_audio_buses.cpp
- msgid "Toggle Audio Bus Solo"
- msgstr "Verander audiobus solo"
- #: editor/editor_audio_buses.cpp
- msgid "Toggle Audio Bus Mute"
- msgstr "Verander audiobus stil"
- #: editor/editor_audio_buses.cpp
- msgid "Toggle Audio Bus Bypass Effects"
- msgstr "Verander audiobusomleiding"
- #: editor/editor_audio_buses.cpp
- #, fuzzy
- msgid "Select Audio Bus Send"
- msgstr "Selecteer audiobus verzend"
- #: editor/editor_audio_buses.cpp
- msgid "Add Audio Bus Effect"
- msgstr "Voeg audiobuseffect toe"
- #: editor/editor_audio_buses.cpp
- msgid "Move Bus Effect"
- msgstr "Verplaats audiobuseffect"
- #: editor/editor_audio_buses.cpp
- msgid "Delete Bus Effect"
- msgstr "Verwijder audiobuseffect"
- #: editor/editor_audio_buses.cpp
- msgid "Audio Bus, Drag and Drop to rearrange."
- msgstr "Audiobus, versleep om volgorde te veranderen."
- #: editor/editor_audio_buses.cpp
- msgid "Solo"
- msgstr "Solo"
- #: editor/editor_audio_buses.cpp
- msgid "Mute"
- msgstr "Stil"
- #: editor/editor_audio_buses.cpp
- msgid "Bypass"
- msgstr "Omleiden"
- #: editor/editor_audio_buses.cpp
- msgid "Bus options"
- msgstr "Audiobusopties"
- #: editor/editor_audio_buses.cpp editor/plugins/tile_map_editor_plugin.cpp
- #: editor/scene_tree_dock.cpp
- msgid "Duplicate"
- msgstr "Dupliceren"
- #: editor/editor_audio_buses.cpp
- msgid "Reset Volume"
- msgstr "Herstel Volume"
- #: editor/editor_audio_buses.cpp
- msgid "Delete Effect"
- msgstr "Effect Verwijderen"
- #: editor/editor_audio_buses.cpp
- msgid "Add Audio Bus"
- msgstr "Audiobus Toevoegen"
- #: editor/editor_audio_buses.cpp
- msgid "Master bus can't be deleted!"
- msgstr "Hoofdaudiobus kan niet verwijderd worden!"
- #: editor/editor_audio_buses.cpp
- msgid "Delete Audio Bus"
- msgstr "Verwijder audiobus"
- #: editor/editor_audio_buses.cpp
- msgid "Duplicate Audio Bus"
- msgstr "Dupliceer Audiobus"
- #: editor/editor_audio_buses.cpp
- msgid "Reset Bus Volume"
- msgstr "Reset Audiobus Volume"
- #: editor/editor_audio_buses.cpp
- msgid "Move Audio Bus"
- msgstr "Verplaats audiobus"
- #: editor/editor_audio_buses.cpp
- msgid "Save Audio Bus Layout As.."
- msgstr "Sla Audio Bus Layout Op Als.."
- #: editor/editor_audio_buses.cpp
- msgid "Location for New Layout.."
- msgstr "Locatie voor Nieuwe Layout.."
- #: editor/editor_audio_buses.cpp
- msgid "Open Audio Bus Layout"
- msgstr "Open Audio Bus Lay-out"
- #: editor/editor_audio_buses.cpp
- msgid "There is no 'res://default_bus_layout.tres' file."
- msgstr "Er is geen 'res://default_bus_layout.tres' bestand."
- #: editor/editor_audio_buses.cpp
- msgid "Invalid file, not an audio bus layout."
- msgstr "Ongeldig bestand, geen audiobus layout."
- #: editor/editor_audio_buses.cpp
- msgid "Add Bus"
- msgstr "Bus Toevoegen"
- #: editor/editor_audio_buses.cpp
- msgid "Create a new Bus Layout."
- msgstr "Maak een nieuwe audiobus layout."
- #: editor/editor_audio_buses.cpp editor/property_editor.cpp
- #: editor/script_create_dialog.cpp
- msgid "Load"
- msgstr "Laden"
- #: editor/editor_audio_buses.cpp
- msgid "Load an existing Bus Layout."
- msgstr "Laad een bestaand audiobus layout."
- #: editor/editor_audio_buses.cpp
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Save As"
- msgstr "Opslaan Als"
- #: editor/editor_audio_buses.cpp
- msgid "Save this Bus Layout to a file."
- msgstr "Sla deze audiobus layout op in een bestand."
- #: editor/editor_audio_buses.cpp editor/import_dock.cpp
- msgid "Load Default"
- msgstr "Laad Standaard"
- #: editor/editor_audio_buses.cpp
- msgid "Load the default Bus Layout."
- msgstr "Laad de standaard audiobus layout."
- #: editor/editor_autoload_settings.cpp
- msgid "Invalid name."
- msgstr "Ongeldige naam."
- #: editor/editor_autoload_settings.cpp
- msgid "Valid characters:"
- msgstr "Geldige karakters:"
- #: editor/editor_autoload_settings.cpp
- msgid "Invalid name. Must not collide with an existing engine class name."
- msgstr "Ongeldige naam. Moet niet botsen met een bestaande engine klasse naam."
- #: editor/editor_autoload_settings.cpp
- msgid "Invalid name. Must not collide with an existing buit-in type name."
- msgstr ""
- "Ongeldige naam. Mag niet botsen met een bestaande ingebouwde type naam."
- #: editor/editor_autoload_settings.cpp
- msgid "Invalid name. Must not collide with an existing global constant name."
- msgstr ""
- "Ongeldige naam. Mag niet botsen met de naam van een bestaande globale "
- "constante."
- #: editor/editor_autoload_settings.cpp
- msgid "Invalid Path."
- msgstr "Ongeldig Pad."
- #: editor/editor_autoload_settings.cpp
- msgid "File does not exist."
- msgstr "Bestand bestaat niet."
- #: editor/editor_autoload_settings.cpp
- msgid "Not in resource path."
- msgstr "Niet in resource pad."
- #: editor/editor_autoload_settings.cpp
- msgid "Add AutoLoad"
- msgstr "AutoLoad Toevoegen"
- #: editor/editor_autoload_settings.cpp
- msgid "Autoload '%s' already exists!"
- msgstr "Autoload '%s' bestaat al!"
- #: editor/editor_autoload_settings.cpp
- msgid "Rename Autoload"
- msgstr "Autoload Hernoemen"
- #: editor/editor_autoload_settings.cpp
- msgid "Toggle AutoLoad Globals"
- msgstr "AutoLoad-Globalen omschakelen"
- #: editor/editor_autoload_settings.cpp
- msgid "Move Autoload"
- msgstr "Verplaats Autoload"
- #: editor/editor_autoload_settings.cpp
- msgid "Remove Autoload"
- msgstr "Verwijder Autoload"
- #: editor/editor_autoload_settings.cpp
- msgid "Enable"
- msgstr "Inschakelen"
- #: editor/editor_autoload_settings.cpp
- msgid "Rearrange Autoloads"
- msgstr "Herschik Autoloads"
- #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
- #: scene/gui/file_dialog.cpp
- msgid "Path:"
- msgstr "Pad:"
- #: editor/editor_autoload_settings.cpp
- msgid "Node Name:"
- msgstr "Node Naam:"
- #: editor/editor_autoload_settings.cpp editor/project_manager.cpp
- msgid "Name"
- msgstr "Naam"
- #: editor/editor_autoload_settings.cpp
- msgid "Singleton"
- msgstr "Singleton"
- #: editor/editor_autoload_settings.cpp
- msgid "List:"
- msgstr "Lijst:"
- #: editor/editor_data.cpp
- msgid "Updating Scene"
- msgstr "Scene aan het Updaten"
- #: editor/editor_data.cpp
- msgid "Storing local changes.."
- msgstr "Lokale wijziging aan het opslaan.."
- #: editor/editor_data.cpp
- msgid "Updating scene.."
- msgstr "Scene aan het updaten.."
- #: editor/editor_dir_dialog.cpp
- msgid "Please select a base directory first"
- msgstr "Kies eerst een basisfolder"
- #: editor/editor_dir_dialog.cpp
- msgid "Choose a Directory"
- msgstr "Kies een Map"
- #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
- #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
- msgid "Create Folder"
- msgstr "Map Maken"
- #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
- #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
- #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
- #: scene/gui/file_dialog.cpp
- msgid "Name:"
- msgstr "Naam:"
- #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
- #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
- msgid "Could not create folder."
- msgstr "Map kon niet gemaakt worden."
- #: editor/editor_dir_dialog.cpp
- msgid "Choose"
- msgstr "Kies"
- #: editor/editor_export.cpp
- msgid "Storing File:"
- msgstr "Bestand Opslaan:"
- #: editor/editor_export.cpp
- msgid "Packing"
- msgstr "Inpakken"
- #: editor/editor_export.cpp platform/javascript/export/export.cpp
- msgid "Template file not found:\n"
- msgstr "Template bestand niet gevonden:\n"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "File Exists, Overwrite?"
- msgstr "Bestand Bestaat, Overschrijven?"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "All Recognized"
- msgstr "Alles Herkend"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "All Files (*)"
- msgstr "Alle Bestanden (*)"
- #: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp
- #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
- #: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp
- msgid "Open"
- msgstr "Openen"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Open a File"
- msgstr "Open een Bestand"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Open File(s)"
- msgstr "Open Bestand(en)"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Open a Directory"
- msgstr "Open een Map"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Open a File or Directory"
- msgstr "Open een Bestand of Map"
- #: editor/editor_file_dialog.cpp editor/editor_node.cpp
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
- msgid "Save"
- msgstr "Opslaan"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Save a File"
- msgstr "Sla een Bestand Op"
- #: editor/editor_file_dialog.cpp
- msgid "Go Back"
- msgstr "Ga Terug"
- #: editor/editor_file_dialog.cpp
- msgid "Go Forward"
- msgstr "Ga Verder"
- #: editor/editor_file_dialog.cpp
- msgid "Go Up"
- msgstr "Ga Omhoog"
- #: editor/editor_file_dialog.cpp
- msgid "Refresh"
- msgstr "Verversen"
- #: editor/editor_file_dialog.cpp
- msgid "Toggle Hidden Files"
- msgstr "Toggle Verborgen Bestanden"
- #: editor/editor_file_dialog.cpp
- msgid "Toggle Favorite"
- msgstr "Toggle Favoriet"
- #: editor/editor_file_dialog.cpp
- msgid "Toggle Mode"
- msgstr "Toggle Modus"
- #: editor/editor_file_dialog.cpp
- msgid "Focus Path"
- msgstr "Focus Pad"
- #: editor/editor_file_dialog.cpp
- msgid "Move Favorite Up"
- msgstr "Verplaats Favoriet Naar Boven"
- #: editor/editor_file_dialog.cpp
- msgid "Move Favorite Down"
- msgstr "Verplaats Favoriet Naar Beneden"
- #: editor/editor_file_dialog.cpp
- msgid "Go to parent folder"
- msgstr "Ga naar bovenliggende folder"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Directories & Files:"
- msgstr "Mappen & Bestanden:"
- #: editor/editor_file_dialog.cpp
- msgid "Preview:"
- msgstr "Voorbeeld:"
- #: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
- #: scene/gui/file_dialog.cpp
- msgid "File:"
- msgstr "Bestand:"
- #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
- msgid "Must use a valid extension."
- msgstr "Een geldige extensie moet gebruikt worden."
- #: editor/editor_file_system.cpp
- #, fuzzy
- msgid "ScanSources"
- msgstr "Scan Bronnen"
- #: editor/editor_file_system.cpp
- msgid "(Re)Importing Assets"
- msgstr "Bronnen (Her)Importeren"
- #: editor/editor_help.cpp editor/editor_node.cpp
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Search Help"
- msgstr "Zoek Hulp"
- #: editor/editor_help.cpp
- msgid "Class List:"
- msgstr "Klasse Lijst:"
- #: editor/editor_help.cpp
- msgid "Search Classes"
- msgstr "Zoek Klasses"
- #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
- msgid "Top"
- msgstr "Boven"
- #: editor/editor_help.cpp editor/property_editor.cpp
- msgid "Class:"
- msgstr "Klasse:"
- #: editor/editor_help.cpp editor/scene_tree_editor.cpp
- msgid "Inherits:"
- msgstr "Erft:"
- #: editor/editor_help.cpp
- msgid "Inherited by:"
- msgstr "Geërfd door:"
- #: editor/editor_help.cpp
- msgid "Brief Description:"
- msgstr "Korte Beschrijving:"
- #: editor/editor_help.cpp
- msgid "Members"
- msgstr "Leden"
- #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
- msgid "Members:"
- msgstr "Leden:"
- #: editor/editor_help.cpp
- msgid "Public Methods"
- msgstr "Publieke Methodes"
- #: editor/editor_help.cpp
- msgid "Public Methods:"
- msgstr "Publieke Methodes:"
- #: editor/editor_help.cpp
- msgid "GUI Theme Items"
- msgstr "GUI Thema Items"
- #: editor/editor_help.cpp
- msgid "GUI Theme Items:"
- msgstr "GUI Thema Items:"
- #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
- msgid "Signals:"
- msgstr "Signalen:"
- #: editor/editor_help.cpp
- msgid "Enumerations"
- msgstr "Enumeraties"
- #: editor/editor_help.cpp
- msgid "Enumerations:"
- msgstr "Enumeraties:"
- #: editor/editor_help.cpp
- msgid "enum "
- msgstr "enum "
- #: editor/editor_help.cpp
- msgid "Constants"
- msgstr "Constanten"
- #: editor/editor_help.cpp
- msgid "Constants:"
- msgstr "Constanten:"
- #: editor/editor_help.cpp
- msgid "Description"
- msgstr "Beschrijving"
- #: editor/editor_help.cpp
- msgid "Properties"
- msgstr "Eigenschappen"
- #: editor/editor_help.cpp
- msgid "Property Description:"
- msgstr "Eigenschap Beschrijving:"
- #: editor/editor_help.cpp
- msgid ""
- "There is currently no description for this property. Please help us by "
- "[color=$color][url=$url]contributing one[/url][/color]!"
- msgstr ""
- "Er is momenteel geen beschrijving voor deze eigenschap. Help ons alsjeblieft "
- "door [color=$color][url=$url]een toe te voegen[/url][/color]!"
- #: editor/editor_help.cpp
- msgid "Methods"
- msgstr "Methodes"
- #: editor/editor_help.cpp
- msgid "Method Description:"
- msgstr "Methode Beschrijving:"
- #: editor/editor_help.cpp
- msgid ""
- "There is currently no description for this method. Please help us by [color="
- "$color][url=$url]contributing one[/url][/color]!"
- msgstr ""
- "Er is momenteel geen beschrijving voor deze methode. Help ons alsjeblieft "
- "door [color=$color][url=$url]een toe te voegen[/url][/color]!"
- #: editor/editor_help.cpp
- msgid "Search Text"
- msgstr "Zoek Tekst"
- #: editor/editor_log.cpp
- msgid "Output:"
- msgstr "Uitvoer:"
- #: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
- #: editor/property_editor.cpp editor/script_editor_debugger.cpp
- #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
- msgid "Clear"
- msgstr "Leegmaken"
- #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
- msgid "Error saving resource!"
- msgstr "Error bij het opslaan van resource!"
- #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
- msgid "Save Resource As.."
- msgstr "Resource Opslaan Als.."
- #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
- msgid "I see.."
- msgstr "Ik snap het.."
- #: editor/editor_node.cpp
- msgid "Can't open file for writing:"
- msgstr "Kan bestand niet openen om te schrijven:"
- #: editor/editor_node.cpp
- msgid "Requested file format unknown:"
- msgstr "Opgevraagde bestandsformaat onbekend:"
- #: editor/editor_node.cpp
- msgid "Error while saving."
- msgstr "Fout bij het opslaan."
- #: editor/editor_node.cpp
- msgid "Can't open '%s'."
- msgstr "Kan '%s' niet openen."
- #: editor/editor_node.cpp
- msgid "Error while parsing '%s'."
- msgstr "Fout tijdens het parsen van '%s'."
- #: editor/editor_node.cpp
- msgid "Unexpected end of file '%s'."
- msgstr "Onverwacht einde van het bestand '%s'."
- #: editor/editor_node.cpp
- msgid "Missing '%s' or its dependencies."
- msgstr "'%s' of zijn afhankelijkheden ontbreken."
- #: editor/editor_node.cpp
- msgid "Error while loading '%s'."
- msgstr "Fout tijdens het laden van '%s'."
- #: editor/editor_node.cpp
- msgid "Saving Scene"
- msgstr "Scene Aan Het Opslaan"
- #: editor/editor_node.cpp
- msgid "Analyzing"
- msgstr "Aan Het Analyseren"
- #: editor/editor_node.cpp
- msgid "Creating Thumbnail"
- msgstr "Thumbnail Aan Het Maken"
- #: editor/editor_node.cpp
- msgid "This operation can't be done without a tree root."
- msgstr "Deze operatie kan niet gedaan worden zonder boomwortel."
- #: editor/editor_node.cpp
- msgid ""
- "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
- msgstr ""
- "Kon scene niet opslaan. Waarschijnlijk konden afhankelijkheden (instanties) "
- "niet voldaan worden."
- #: editor/editor_node.cpp
- msgid "Failed to load resource."
- msgstr "Mislukt om resource te laden."
- #: editor/editor_node.cpp
- msgid "Can't load MeshLibrary for merging!"
- msgstr "Kan MeshLibrary niet laden om te samenvoegen!"
- #: editor/editor_node.cpp
- msgid "Error saving MeshLibrary!"
- msgstr "Error bij het opslaan van MeshLibrary!"
- #: editor/editor_node.cpp
- msgid "Can't load TileSet for merging!"
- msgstr "Kan TileSet niet laden om te samenvoegen!"
- #: editor/editor_node.cpp
- msgid "Error saving TileSet!"
- msgstr "Error bij het opslaan van TileSet!"
- #: editor/editor_node.cpp
- msgid "Error trying to save layout!"
- msgstr "Error bij het opslaan van layout!"
- #: editor/editor_node.cpp
- msgid "Default editor layout overridden."
- msgstr "Standaard editor layout overschreven."
- #: editor/editor_node.cpp
- msgid "Layout name not found!"
- msgstr "Lay-out naam niet gevonden!"
- #: editor/editor_node.cpp
- msgid "Restored default layout to base settings."
- msgstr "Standaard layout hersteld naar basisinstellingen."
- #: editor/editor_node.cpp
- #, fuzzy
- msgid ""
- "This resource belongs to a scene that was imported, so it's not editable.\n"
- "Please read the documentation relevant to importing scenes to better "
- "understand this workflow."
- msgstr ""
- "Dit bestand hoort bij een scene die geïmporteerd werd, dus het is niet "
- "bewerkbaar.\n"
- "Lees de documentatie over scenes importeren om deze workflow beter te "
- "begrijpen."
- #: editor/editor_node.cpp
- msgid ""
- "This resource belongs to a scene that was instanced or inherited.\n"
- "Changes to it will not be kept when saving the current scene."
- msgstr ""
- "Dit bestand hoort bij een scene die werd geïnstantieerd of overgeërfd.\n"
- "Aanpassingen zullen niet worden bijgehouden bij het opslaan van de huidige "
- "scene."
- #: editor/editor_node.cpp
- msgid ""
- "This resource was imported, so it's not editable. Change its settings in the "
- "import panel and then re-import."
- msgstr ""
- "Dit bestand werd geïmporteerd, dus het is niet bewerkbaar. Pas de "
- "instellingen aan in het importeerpaneel en importeer het nadien opnieuw."
- #: editor/editor_node.cpp
- msgid ""
- "This scene was imported, so changes to it will not be kept.\n"
- "Instancing it or inheriting will allow making changes to it.\n"
- "Please read the documentation relevant to importing scenes to better "
- "understand this workflow."
- msgstr ""
- "Deze scene werd geïmporteerd, dus aanpassingen zullen niet worden "
- "opgeslagen.\n"
- "Instantieer het of erf het over om er aanpassingen aan te maken.\n"
- "Lees de documentatie over scenes importeren om deze workflow beter te "
- "begrijpen."
- #: editor/editor_node.cpp
- msgid "Copy Params"
- msgstr "Kopieer Parameters"
- #: editor/editor_node.cpp
- msgid "Paste Params"
- msgstr "Plak Parameters"
- #: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "Paste Resource"
- msgstr "Plak Bron"
- #: editor/editor_node.cpp
- msgid "Copy Resource"
- msgstr "Kopieer Bron"
- #: editor/editor_node.cpp
- msgid "Make Built-In"
- msgstr "Integreer"
- #: editor/editor_node.cpp
- msgid "Make Sub-Resources Unique"
- msgstr "Maak Onderliggende Bronnen Uniek"
- #: editor/editor_node.cpp
- msgid "Open in Help"
- msgstr "Open in Help"
- #: editor/editor_node.cpp
- msgid "There is no defined scene to run."
- msgstr "Er is geen startscene gedefinieerd."
- #: editor/editor_node.cpp
- msgid ""
- "No main scene has ever been defined, select one?\n"
- "You can change it later in \"Project Settings\" under the 'application' "
- "category."
- msgstr ""
- "Er is nooit een hoofdscene gekozen, wil je er een selecteren?\n"
- "Je kan dit later nog aanpassen in \"Projectinstellingen\" onder de categorie "
- "'toepassing'."
- #: editor/editor_node.cpp
- msgid ""
- "Selected scene '%s' does not exist, select a valid one?\n"
- "You can change it later in \"Project Settings\" under the 'application' "
- "category."
- msgstr ""
- "De geselecteerde scene '%s' bestaat niet, selecteer een andere?\n"
- "Je kan dit later aanpassen in \"Projectinstellingen\" onder de categorie "
- "'toepassing'."
- #: editor/editor_node.cpp
- msgid ""
- "Selected scene '%s' is not a scene file, select a valid one?\n"
- "You can change it later in \"Project Settings\" under the 'application' "
- "category."
- msgstr ""
- "De geselecteerde scene '%s' is geen scenebestand, selecteer een andere?\n"
- "Je kan dit later aanpassen in \"Projectinstellingen\" onder de categorie "
- "'toepassing'."
- #: editor/editor_node.cpp
- msgid "Current scene was never saved, please save it prior to running."
- msgstr "De huidige scene werd nooit opgeslagen, sla ze op voor het uitvoeren."
- #: editor/editor_node.cpp
- msgid "Could not start subprocess!"
- msgstr "Kon het subproces niet opstarten!"
- #: editor/editor_node.cpp
- msgid "Open Scene"
- msgstr "Scene Openen"
- #: editor/editor_node.cpp
- msgid "Open Base Scene"
- msgstr "Open Basisscene"
- #: editor/editor_node.cpp
- msgid "Quick Open Scene.."
- msgstr "Open Scene Snel..."
- #: editor/editor_node.cpp
- msgid "Quick Open Script.."
- msgstr "Open Script Snel..."
- #: editor/editor_node.cpp
- msgid "Save & Close"
- msgstr "Opslaan & Sluiten"
- #: editor/editor_node.cpp
- msgid "Save changes to '%s' before closing?"
- msgstr "Sla wijzigen aan '%s' op voor het afsluiten?"
- #: editor/editor_node.cpp
- msgid "Save Scene As.."
- msgstr "Sla Scene Op Als..."
- #: editor/editor_node.cpp
- msgid "No"
- msgstr "Nee"
- #: editor/editor_node.cpp
- msgid "Yes"
- msgstr "Ja"
- #: editor/editor_node.cpp
- msgid "This scene has never been saved. Save before running?"
- msgstr "Deze scene is nooit opgeslagen. Sla op voor het uitvoeren?"
- #: editor/editor_node.cpp editor/scene_tree_dock.cpp
- msgid "This operation can't be done without a scene."
- msgstr "Deze operatie kan niet uitgevoerd worden zonder scene."
- #: editor/editor_node.cpp
- msgid "Export Mesh Library"
- msgstr "Exporteer Mesh Library"
- #: editor/editor_node.cpp
- msgid "Export Tile Set"
- msgstr "Exporteer Tile Set"
- #: editor/editor_node.cpp
- msgid "This operation can't be done without a selected node."
- msgstr ""
- "Deze operatie kan niet uitgevoerd worden zonder een geselecteerde knoop."
- #: editor/editor_node.cpp
- msgid "Current scene not saved. Open anyway?"
- msgstr "De huidige scene is nog niet opgeslagen. Toch openen?"
- #: editor/editor_node.cpp
- msgid "Can't reload a scene that was never saved."
- msgstr "Een scene die nooit opgeslagen is kan je niet opnieuw laden."
- #: editor/editor_node.cpp
- msgid "Revert"
- msgstr "Herstellen"
- #: editor/editor_node.cpp
- msgid "This action cannot be undone. Revert anyway?"
- msgstr "Deze actie kan niet ongedaan gemaakt worden. Toch herstellen?"
- #: editor/editor_node.cpp
- msgid "Quick Run Scene.."
- msgstr "Snel Scene Uitvoeren..."
- #: editor/editor_node.cpp
- msgid "Quit"
- msgstr "Afsluiten"
- #: editor/editor_node.cpp
- msgid "Exit the editor?"
- msgstr "Sluit de editor af?"
- #: editor/editor_node.cpp
- msgid "Open Project Manager?"
- msgstr "Open de Project Manager?"
- #: editor/editor_node.cpp
- msgid "Save & Quit"
- msgstr "Opslaan & Afsluiten"
- #: editor/editor_node.cpp
- msgid "Save changes to the following scene(s) before quitting?"
- msgstr ""
- "Wil je de wijzigen aan de volgende scene(s) opslaan voor het afsluiten?"
- #: editor/editor_node.cpp
- msgid "Save changes the following scene(s) before opening Project Manager?"
- msgstr ""
- "Wil je de wijzigen aan de volgende scene(s) opslaan voor de Project Manager "
- "opent?"
- #: editor/editor_node.cpp
- msgid ""
- "This option is deprecated. Situations where refresh must be forced are now "
- "considered a bug. Please report."
- msgstr ""
- "Deze optie is verouderd. Situaties waar een hernieuwing geforceerd moet "
- "worden zijn softwarefouten. Rapporteer dit alsjeblieft."
- #: editor/editor_node.cpp
- msgid "Pick a Main Scene"
- msgstr "Kies een Hoofdscene"
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
- msgstr "Onmogelijk om de plugin op: '"
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
- msgstr "Onmogelijk om scriptveld te vinden voor de plugin op: 'res://addons/"
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Unable to load addon script from path: '%s'."
- msgstr "Volgend script kon niet geladen worden: '"
- #: editor/editor_node.cpp
- #, fuzzy
- msgid ""
- "Unable to load addon script from path: '%s' Base type is not EditorPlugin."
- msgstr "Volgend script kon niet geladen worden: '"
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
- msgstr "Volgend script kon niet geladen worden: '"
- #: editor/editor_node.cpp
- msgid ""
- "Scene '%s' was automatically imported, so it can't be modified.\n"
- "To make changes to it, a new inherited scene can be created."
- msgstr ""
- "Scene '%s' werd automatisch geïmporteerd, dus ze kan niet aangepast worden.\n"
- "Om aanpassingen te doen kan je een erfende scene aanmaken."
- #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
- msgid "Ugh"
- msgstr "Oeps"
- #: editor/editor_node.cpp
- msgid ""
- "Error loading scene, it must be inside the project path. Use 'Import' to "
- "open the scene, then save it inside the project path."
- msgstr ""
- "Fout tijdens het laden van de scene, ze moet zich in het projectpad "
- "bevinden. Gebruik 'Importeer' om de scene te openen en sla ze nadien ergens "
- "in het projectpad op."
- #: editor/editor_node.cpp
- msgid "Scene '%s' has broken dependencies:"
- msgstr "De scene '%s' heeft kapotte afhankelijkheden:"
- #: editor/editor_node.cpp
- msgid "Clear Recent Scenes"
- msgstr "Maak Leeg"
- #: editor/editor_node.cpp
- msgid "Save Layout"
- msgstr "Layout Opslaan"
- #: editor/editor_node.cpp
- msgid "Delete Layout"
- msgstr "Layout Verwijderen"
- #: editor/editor_node.cpp editor/import_dock.cpp
- #: editor/script_create_dialog.cpp
- msgid "Default"
- msgstr "Standaard"
- #: editor/editor_node.cpp
- msgid "Switch Scene Tab"
- msgstr "Scenetab Wisselen"
- #: editor/editor_node.cpp
- msgid "%d more file(s)"
- msgstr "nog %d bestand(en)"
- #: editor/editor_node.cpp
- msgid "%d more file(s) or folder(s)"
- msgstr "nog %d bestand(en) of folder(s)"
- #: editor/editor_node.cpp
- msgid "Distraction Free Mode"
- msgstr "Afleidingsvrije Modus"
- #: editor/editor_node.cpp
- msgid "Toggle distraction-free mode."
- msgstr "Afleidingsvrije modus veranderen."
- #: editor/editor_node.cpp
- msgid "Scene"
- msgstr "Scène"
- #: editor/editor_node.cpp
- msgid "Go to previously opened scene."
- msgstr "Ga naar de vorige geopende scene."
- #: editor/editor_node.cpp
- msgid "Next tab"
- msgstr "Volgend tabblad"
- #: editor/editor_node.cpp
- msgid "Previous tab"
- msgstr "Vorig tabblad"
- #: editor/editor_node.cpp
- msgid "Filter Files.."
- msgstr "Bestanden Filteren..."
- #: editor/editor_node.cpp
- msgid "Operations with scene files."
- msgstr "Operaties met scenebestanden."
- #: editor/editor_node.cpp
- msgid "New Scene"
- msgstr "Nieuwe Scene"
- #: editor/editor_node.cpp
- msgid "New Inherited Scene.."
- msgstr "Nieuwe Geërfde Scene..."
- #: editor/editor_node.cpp
- msgid "Open Scene.."
- msgstr "Scene Openen..."
- #: editor/editor_node.cpp
- msgid "Save Scene"
- msgstr "Scene Opslaan"
- #: editor/editor_node.cpp
- msgid "Save all Scenes"
- msgstr "Alle Scenes Opslaan"
- #: editor/editor_node.cpp
- msgid "Close Scene"
- msgstr "Scene Sluiten"
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- msgid "Open Recent"
- msgstr "Recente Scenes Openen"
- #: editor/editor_node.cpp
- msgid "Convert To.."
- msgstr "Converteer Naar..."
- #: editor/editor_node.cpp
- msgid "MeshLibrary.."
- msgstr "MeshLibrary..."
- #: editor/editor_node.cpp
- msgid "TileSet.."
- msgstr "TileSet..."
- #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
- #: scene/gui/text_edit.cpp
- msgid "Undo"
- msgstr "Ongedaan Maken"
- #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp
- msgid "Redo"
- msgstr "Opnieuw"
- #: editor/editor_node.cpp
- msgid "Revert Scene"
- msgstr "Scene Herstellen"
- #: editor/editor_node.cpp
- msgid "Miscellaneous project or scene-wide tools."
- msgstr "Diverse project of scene-brede gereedschappen."
- #: editor/editor_node.cpp
- msgid "Project"
- msgstr "Project"
- #: editor/editor_node.cpp
- msgid "Project Settings"
- msgstr "Projectinstellingen"
- #: editor/editor_node.cpp
- msgid "Run Script"
- msgstr "Voer Script Uit"
- #: editor/editor_node.cpp editor/project_export.cpp
- msgid "Export"
- msgstr "Exporteren"
- #: editor/editor_node.cpp
- msgid "Tools"
- msgstr "Gereedschappen"
- #: editor/editor_node.cpp
- msgid "Quit to Project List"
- msgstr "Sluit af naar Projectlijst"
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- msgid "Debug"
- msgstr "Debuggen"
- #: editor/editor_node.cpp
- msgid "Deploy with Remote Debug"
- msgstr "Start met Debuggen op Afstand"
- #: editor/editor_node.cpp
- msgid ""
- "When exporting or deploying, the resulting executable will attempt to "
- "connect to the IP of this computer in order to be debugged."
- msgstr ""
- "Na het exporteren of opstarten van het programma zal het proberen verbinding "
- "maken met het IP-adres van deze computer zodat het gedebugd kan worden."
- #: editor/editor_node.cpp
- msgid "Small Deploy with Network FS"
- msgstr "Kleine Deployatie over het Netwerk"
- #: editor/editor_node.cpp
- msgid ""
- "When this option is enabled, export or deploy will produce a minimal "
- "executable.\n"
- "The filesystem will be provided from the project by the editor over the "
- "network.\n"
- "On Android, deploy will use the USB cable for faster performance. This "
- "option speeds up testing for games with a large footprint."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Visible Collision Shapes"
- msgstr "Collision Shapes Zichtbaar"
- #: editor/editor_node.cpp
- msgid ""
- "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
- "running game if this option is turned on."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Visible Navigation"
- msgstr "Navigatie Zichtbaar"
- #: editor/editor_node.cpp
- msgid ""
- "Navigation meshes and polygons will be visible on the running game if this "
- "option is turned on."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Sync Scene Changes"
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "When this option is turned on, any changes made to the scene in the editor "
- "will be replicated in the running game.\n"
- "When used remotely on a device, this is more efficient with network "
- "filesystem."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Sync Script Changes"
- msgstr ""
- #: editor/editor_node.cpp
- msgid ""
- "When this option is turned on, any script that is saved will be reloaded on "
- "the running game.\n"
- "When used remotely on a device, this is more efficient with network "
- "filesystem."
- msgstr ""
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Editor"
- msgstr "Bewerken"
- #: editor/editor_node.cpp editor/settings_config_dialog.cpp
- msgid "Editor Settings"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Editor Layout"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Toggle Fullscreen"
- msgstr ""
- #: editor/editor_node.cpp editor/project_export.cpp
- msgid "Manage Export Templates"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Help"
- msgstr ""
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- msgid "Classes"
- msgstr ""
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- msgid "Online Docs"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Q&A"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Issue Tracker"
- msgstr ""
- #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
- msgid "Community"
- msgstr "Gemeenschap"
- #: editor/editor_node.cpp
- msgid "About"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Play the project."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Play"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Pause the scene"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Pause Scene"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Stop the scene."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Stop"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Play the edited scene."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Play Scene"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Play custom scene"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Play Custom Scene"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Spins when the editor window repaints!"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Update Always"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Update Changes"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Disable Update Spinner"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Inspector"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Create a new resource in memory and edit it."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Load an existing resource from disk and edit it."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Save the currently edited resource."
- msgstr ""
- #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
- msgid "Save As.."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Go to the previous edited object in history."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Go to the next edited object in history."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "History of recently edited objects."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Object properties."
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Changes may be lost!"
- msgstr ""
- #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
- #: editor/project_manager.cpp
- msgid "Import"
- msgstr "Importeren"
- #: editor/editor_node.cpp
- msgid "FileSystem"
- msgstr ""
- #: editor/editor_node.cpp editor/node_dock.cpp
- msgid "Node"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Output"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Don't Save"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Import Templates From ZIP File"
- msgstr ""
- #: editor/editor_node.cpp editor/project_export.cpp
- msgid "Export Project"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Export Library"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Merge With Existing"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Password:"
- msgstr ""
- #: editor/editor_node.cpp
- msgid "Open & Run a Script"
- msgstr ""
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "New Inherited"
- msgstr "Geërfd door:"
- #: editor/editor_node.cpp
- msgid "Load Errors"
- msgstr ""
- #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
- msgid "Select"
- msgstr ""
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Open 2D Editor"
- msgstr "Open een Map"
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Open 3D Editor"
- msgstr "Open een Map"
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Open Script Editor"
- msgstr "Afhankelijkheden Editor"
- #: editor/editor_node.cpp
- msgid "Open Asset Library"
- msgstr ""
- #: editor/editor_node.cpp
- #, fuzzy
- msgid "Open the next Editor"
- msgstr "Afhankelijkheden Editor"
- #: editor/editor_node.cpp
- msgid "Open the previous Editor"
- msgstr ""
- #: editor/editor_plugin.cpp
- msgid "Creating Mesh Previews"
- msgstr ""
- #: editor/editor_plugin.cpp
- msgid "Thumbnail.."
- msgstr ""
- #: editor/editor_plugin_settings.cpp
- msgid "Installed Plugins:"
- msgstr ""
- #: editor/editor_plugin_settings.cpp
- msgid "Update"
- msgstr ""
- #: editor/editor_plugin_settings.cpp
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Version:"
- msgstr "Versie:"
- #: editor/editor_plugin_settings.cpp
- msgid "Author:"
- msgstr ""
- #: editor/editor_plugin_settings.cpp
- msgid "Status:"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Stop Profiling"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Start Profiling"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Measure:"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Frame Time (sec)"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Average Time (sec)"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Frame %"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Physics Frame %"
- msgstr ""
- #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
- msgid "Time:"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Inclusive"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Self"
- msgstr ""
- #: editor/editor_profiler.cpp
- msgid "Frame #:"
- msgstr ""
- #: editor/editor_run_native.cpp
- msgid "Select device from the list"
- msgstr ""
- #: editor/editor_run_native.cpp
- msgid ""
- "No runnable export preset found for this platform.\n"
- "Please add a runnable preset in the export menu."
- msgstr ""
- #: editor/editor_run_script.cpp
- msgid "Write your logic in the _run() method."
- msgstr ""
- #: editor/editor_run_script.cpp
- msgid "There is an edited scene already."
- msgstr ""
- #: editor/editor_run_script.cpp
- msgid "Couldn't instance script:"
- msgstr ""
- #: editor/editor_run_script.cpp
- msgid "Did you forget the 'tool' keyword?"
- msgstr ""
- #: editor/editor_run_script.cpp
- msgid "Couldn't run script:"
- msgstr ""
- #: editor/editor_run_script.cpp
- msgid "Did you forget the '_run' method?"
- msgstr ""
- #: editor/editor_settings.cpp
- msgid "Default (Same as Editor)"
- msgstr ""
- #: editor/editor_sub_scene.cpp
- msgid "Select Node(s) to Import"
- msgstr ""
- #: editor/editor_sub_scene.cpp
- msgid "Scene Path:"
- msgstr ""
- #: editor/editor_sub_scene.cpp
- msgid "Import From Node:"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Re-Download"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Uninstall"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "(Installed)"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Download"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "(Missing)"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "(Current)"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Remove template version '%s'?"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Can't open export templates zip."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Invalid version.txt format inside templates."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid ""
- "Invalid version.txt format inside templates. Revision is not a valid "
- "identifier."
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "No version.txt found inside templates."
- msgstr ""
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Error creating path for templates:\n"
- msgstr "Error bij het opslaan van atlas:"
- #: editor/export_template_manager.cpp
- msgid "Extracting Export Templates"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Importing:"
- msgstr "Aan Het Importeren:"
- #: editor/export_template_manager.cpp
- msgid "Current Version:"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Installed Versions:"
- msgstr ""
- #: editor/export_template_manager.cpp
- msgid "Install From File"
- msgstr ""
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Remove Template"
- msgstr "Verwijder Selectie"
- #: editor/export_template_manager.cpp
- #, fuzzy
- msgid "Select template file"
- msgstr "Verwijder geselecteerde bestanden?"
- #: editor/export_template_manager.cpp
- msgid "Export Template Manager"
- msgstr ""
- #: editor/file_type_cache.cpp
- msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Cannot navigate to '"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "View items as a grid of thumbnails"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "View items as a list"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid ""
- "\n"
- "Status: Import of file failed. Please fix file and reimport manually."
- msgstr ""
- #: editor/filesystem_dock.cpp
- #, fuzzy
- msgid ""
- "\n"
- "Source: "
- msgstr "Resource"
- #: editor/filesystem_dock.cpp
- msgid "Cannot move/rename resources root."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Cannot move a folder into itself.\n"
- msgstr ""
- #: editor/filesystem_dock.cpp
- #, fuzzy
- msgid "Error moving:\n"
- msgstr "Error bij het laden van:"
- #: editor/filesystem_dock.cpp
- #, fuzzy
- msgid "Unable to update dependencies:\n"
- msgstr "Scene faalde om te laden door ontbrekende afhankelijkheden:"
- #: editor/filesystem_dock.cpp
- msgid "No name provided"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Provided name contains invalid characters"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "No name provided."
- msgstr ""
- #: editor/filesystem_dock.cpp
- #, fuzzy
- msgid "Name contains invalid characters."
- msgstr "Geldige karakters:"
- #: editor/filesystem_dock.cpp
- msgid "A file or folder with this name already exists."
- msgstr ""
- #: editor/filesystem_dock.cpp
- #, fuzzy
- msgid "Renaming file:"
- msgstr "Hernoem Variabele"
- #: editor/filesystem_dock.cpp
- msgid "Renaming folder:"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Expand all"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Collapse all"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Copy Path"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Rename.."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Move To.."
- msgstr ""
- #: editor/filesystem_dock.cpp
- #, fuzzy
- msgid "New Folder.."
- msgstr "Map Maken"
- #: editor/filesystem_dock.cpp
- msgid "Show In File Manager"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Instance"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Edit Dependencies.."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "View Owners.."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Previous Directory"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Next Directory"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Re-Scan Filesystem"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Toggle folder status as Favorite"
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Instance the selected scene(s) as child of the selected node."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid ""
- "Scanning Files,\n"
- "Please Wait.."
- msgstr ""
- #: editor/filesystem_dock.cpp
- msgid "Move"
- msgstr ""
- #: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
- #: editor/project_manager.cpp
- msgid "Rename"
- msgstr ""
- #: editor/groups_editor.cpp
- msgid "Add to Group"
- msgstr ""
- #: editor/groups_editor.cpp
- msgid "Remove from Group"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- #, fuzzy
- msgid "Import as Single Scene"
- msgstr "Scene aan het Updaten"
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Animations"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Materials"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Objects"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Objects+Materials"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Objects+Animations"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Materials+Animations"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Import with Separate Objects+Materials+Animations"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Import as Multiple Scenes"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Import as Multiple Scenes+Materials"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- #: editor/plugins/cube_grid_theme_editor_plugin.cpp
- msgid "Import Scene"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Importing Scene.."
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Running Custom Script.."
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Couldn't load post-import script:"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Invalid/broken script for post-import (check console):"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Error running post-import script:"
- msgstr ""
- #: editor/import/resource_importer_scene.cpp
- msgid "Saving.."
- msgstr ""
- #: editor/import_dock.cpp
- msgid "Set as Default for '%s'"
- msgstr ""
- #: editor/import_dock.cpp
- msgid "Clear Default for '%s'"
- msgstr ""
- #: editor/import_dock.cpp
- #, fuzzy
- msgid " Files"
- msgstr "Bestand:"
- #: editor/import_dock.cpp
- #, fuzzy
- msgid "Import As:"
- msgstr "Aan Het Importeren:"
- #: editor/import_dock.cpp editor/property_editor.cpp
- msgid "Preset.."
- msgstr ""
- #: editor/import_dock.cpp
- #, fuzzy
- msgid "Reimport"
- msgstr "Aan Het Herimporteren"
- #: editor/multi_node_edit.cpp
- msgid "MultiNode Set"
- msgstr ""
- #: editor/node_dock.cpp
- msgid "Groups"
- msgstr ""
- #: editor/node_dock.cpp
- msgid "Select a Node to edit Signals and Groups."
- msgstr ""
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- #: editor/plugins/light_occluder_2d_editor_plugin.cpp
- msgid "Create Poly"
- msgstr ""
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- #: editor/plugins/collision_polygon_editor_plugin.cpp
- #: editor/plugins/light_occluder_2d_editor_plugin.cpp
- msgid "Edit Poly"
- msgstr ""
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- msgid "Insert Point"
- msgstr ""
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- #: editor/plugins/collision_polygon_editor_plugin.cpp
- #: editor/plugins/light_occluder_2d_editor_plugin.cpp
- msgid "Edit Poly (Remove Point)"
- msgstr ""
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- msgid "Remove Poly And Point"
- msgstr ""
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- #: editor/plugins/light_occluder_2d_editor_plugin.cpp
- msgid "Create a new polygon from scratch."
- msgstr ""
- #: editor/plugins/abstract_polygon_2d_editor.cpp
- msgid ""
- "Edit existing polygon:\n"
- "LMB: Move Point.\n"
- "Ctrl+LMB: Split Segment.\n"
- "RMB: Erase Point."
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Toggle Autoplay"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "New Animation Name:"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "New Anim"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Change Animation Name:"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- #, fuzzy
- msgid "Delete Animation?"
- msgstr "Optimaliseer Animatie"
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Remove Animation"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "ERROR: Invalid animation name!"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "ERROR: Animation name already exists!"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Rename Animation"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Add Animation"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Blend Next Changed"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Change Blend Time"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Load Animation"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Duplicate Animation"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "ERROR: No animation to copy!"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "ERROR: No animation resource on clipboard!"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Pasted Animation"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Paste Animation"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "ERROR: No animation to edit!"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Play selected animation backwards from current pos. (A)"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Play selected animation backwards from end. (Shift+A)"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Stop animation playback. (S)"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Play selected animation from start. (Shift+D)"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Play selected animation from current pos. (D)"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Animation position (in seconds)."
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Scale animation playback globally for the node."
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Create new animation in player."
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Load animation from disk."
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Load an animation from disk."
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Save the current animation"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Display list of animations in player."
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Autoplay on Load"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Edit Target Blend Times"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Animation Tools"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Copy Animation"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Create New Animation"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Animation Name:"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
- #: editor/script_create_dialog.cpp
- msgid "Error!"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Blend Times:"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Next (Auto Queue):"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- msgid "Cross-Animation Blend Times"
- msgstr ""
- #: editor/plugins/animation_player_editor_plugin.cpp
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Animation"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "New name:"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- #, fuzzy
- msgid "Edit Filters"
- msgstr "Bestand:"
- #: editor/plugins/animation_tree_editor_plugin.cpp
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Scale:"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Fade In (s):"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Fade Out (s):"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Blend"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Mix"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Auto Restart:"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Restart (s):"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Random Restart (s):"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Start!"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Amount:"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Blend:"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Blend 0:"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Blend 1:"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "X-Fade Time (s):"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Current:"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Add Input"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Clear Auto-Advance"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Set Auto-Advance"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Delete Input"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Animation tree is valid."
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Animation tree is invalid."
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Animation Node"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "OneShot Node"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Mix Node"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Blend2 Node"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Blend3 Node"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Blend4 Node"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "TimeScale Node"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "TimeSeek Node"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Transition Node"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Import Animations.."
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Edit Node Filters"
- msgstr ""
- #: editor/plugins/animation_tree_editor_plugin.cpp
- msgid "Filters.."
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Free"
- msgstr "Vrij"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Contents:"
- msgstr "Inhoud:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "View Files"
- msgstr "Bekijk Bestanden"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Can't resolve hostname:"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Can't resolve."
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Connection error, please try again."
- msgstr "Verbindingsfout, probeer het nog eens."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Can't connect."
- msgstr "Kan niet verbinden."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Can't connect to host:"
- msgstr "Kan niet verbinden met host:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "No response from host:"
- msgstr "Geen antwoord van host:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "No response."
- msgstr "Geen antwoord."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Request failed, return code:"
- msgstr "Aanvraag mislukt, retourcode:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Req. Failed."
- msgstr "Aanv. Mislukt."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Request failed, too many redirects"
- msgstr "Aanvraag mislukt, te veel redirects"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Redirect Loop."
- msgstr "Redirectlus."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Failed:"
- msgstr "Mislukt:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Bad download hash, assuming file has been tampered with."
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Expected:"
- msgstr "Verwacht:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Got:"
- msgstr "Gekregen:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Failed sha256 hash check"
- msgstr "Sha256 hash controle mislukt"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Asset Download Error:"
- msgstr "Asset download fout:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Fetching:"
- msgstr "Ophalen:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Resolving.."
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Connecting.."
- msgstr "Verbinden.."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Requesting.."
- msgstr "Opvragen..."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Error making request"
- msgstr "Fout bij opvragen"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Idle"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Retry"
- msgstr "Probeer opnieuw"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Download Error"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Download for this asset is already in progress!"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "first"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "prev"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "next"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "last"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "All"
- msgstr "Alle"
- #: editor/plugins/asset_library_editor_plugin.cpp
- #: editor/project_settings_editor.cpp
- msgid "Plugins"
- msgstr ""
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Sort:"
- msgstr "Sorteren:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Reverse"
- msgstr "Omkeren"
- #: editor/plugins/asset_library_editor_plugin.cpp
- #: editor/project_settings_editor.cpp
- msgid "Category:"
- msgstr "Categorie:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Site:"
- msgstr "Site:"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Support.."
- msgstr "Ondersteuning.."
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Official"
- msgstr "Officieel"
- #: editor/plugins/asset_library_editor_plugin.cpp
- #, fuzzy
- msgid "Testing"
- msgstr "Testen"
- #: editor/plugins/asset_library_editor_plugin.cpp
- msgid "Assets ZIP File"
- msgstr "Assets ZIP Bestand"
- #: editor/plugins/camera_editor_plugin.cpp
- msgid "Preview"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Configure Snap"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Grid Offset:"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Grid Step:"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Rotation Offset:"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Rotation Step:"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Move Pivot"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Move Action"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Edit IK Chain"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Edit CanvasItem"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Anchors only"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Change Anchors and Margins"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Change Anchors"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Paste Pose"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Select Mode"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Drag: Rotate"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Alt+Drag: Move"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Alt+RMB: Depth list selection"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Move Mode"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Rotate Mode"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid ""
- "Show a list of all objects at the position clicked\n"
- "(same as Alt+RMB in select mode)."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Click to change object's rotation pivot."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Pan Mode"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #, fuzzy
- msgid "Toggles snapping"
- msgstr "Breekpunt Aan- of Uitschakelen"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Use Snap"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snapping options"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap to grid"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Use Rotation Snap"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Configure Snap..."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap Relative"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Use Pixel Snap"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Smart snapping"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap to parent"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap to node anchor"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap to node sides"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Snap to other nodes"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Lock the selected object in place (can't be moved)."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Unlock the selected object (can be moved)."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Makes sure the object's children are not selectable."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Restores the object's children's ability to be selected."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Make Bones"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Clear Bones"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Show Bones"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Make IK Chain"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Clear IK Chain"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Show Grid"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Show helpers"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Show rulers"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Center Selection"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Frame Selection"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Layout"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Insert Keys"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Insert Key"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Insert Key (Existing Tracks)"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Copy Pose"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Clear Pose"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Drag pivot from mouse position"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #, fuzzy
- msgid "Set pivot at mouse position"
- msgstr "Verwijder Signaal"
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Multiply grid step by 2"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Divide grid step by 2"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Add %s"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Adding %s..."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
- msgid "Create Node"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
- msgid "Error instancing scene from %s"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
- msgid "OK :("
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
- msgid "No parent to instance a child at."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
- msgid "This operation requires a single selected node."
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid "Change default type"
- msgstr ""
- #: editor/plugins/canvas_item_editor_plugin.cpp
- msgid ""
- "Drag & drop + Shift : Add node as sibling\n"
- "Drag & drop + Alt : Change node type"
- msgstr ""
- #: editor/plugins/collision_polygon_editor_plugin.cpp
- msgid "Create Poly3D"
- msgstr ""
- #: editor/plugins/collision_shape_2d_editor_plugin.cpp
- msgid "Set Handle"
- msgstr ""
- #: editor/plugins/cube_grid_theme_editor_plugin.cpp
- msgid "Remove item %d?"
- msgstr ""
- #: editor/plugins/cube_grid_theme_editor_plugin.cpp
- #: editor/plugins/theme_editor_plugin.cpp
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Add Item"
- msgstr ""
- #: editor/plugins/cube_grid_theme_editor_plugin.cpp
- msgid "Remove Selected Item"
- msgstr ""
- #: editor/plugins/cube_grid_theme_editor_plugin.cpp
- msgid "Import from Scene"
- msgstr ""
- #: editor/plugins/cube_grid_theme_editor_plugin.cpp
- msgid "Update from Scene"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Flat0"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Flat1"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- #, fuzzy
- msgid "Ease in"
- msgstr "Schaal Selectie"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Ease out"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Smoothstep"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Modify Curve Point"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Modify Curve Tangent"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Load Curve Preset"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- #, fuzzy
- msgid "Add point"
- msgstr "Signaal Toevoegen"
- #: editor/plugins/curve_editor_plugin.cpp
- #, fuzzy
- msgid "Remove point"
- msgstr "Verwijder Signaal"
- #: editor/plugins/curve_editor_plugin.cpp
- #, fuzzy
- msgid "Left linear"
- msgstr "Lineair"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Right linear"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Load preset"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- #, fuzzy
- msgid "Remove Curve Point"
- msgstr "Verwijder Signaal"
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Toggle Curve Linear Tangent"
- msgstr ""
- #: editor/plugins/curve_editor_plugin.cpp
- msgid "Hold Shift to edit tangents individually"
- msgstr ""
- #: editor/plugins/gradient_editor_plugin.cpp
- msgid "Add/Remove Color Ramp Point"
- msgstr ""
- #: editor/plugins/gradient_editor_plugin.cpp
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Modify Color Ramp"
- msgstr ""
- #: editor/plugins/item_list_editor_plugin.cpp
- msgid "Item %d"
- msgstr ""
- #: editor/plugins/item_list_editor_plugin.cpp
- msgid "Items"
- msgstr ""
- #: editor/plugins/item_list_editor_plugin.cpp
- msgid "Item List Editor"
- msgstr ""
- #: editor/plugins/light_occluder_2d_editor_plugin.cpp
- msgid ""
- "No OccluderPolygon2D resource on this node.\n"
- "Create and assign one?"
- msgstr ""
- #: editor/plugins/light_occluder_2d_editor_plugin.cpp
- msgid "Create Occluder Polygon"
- msgstr ""
- #: editor/plugins/light_occluder_2d_editor_plugin.cpp
- msgid "Edit existing polygon:"
- msgstr ""
- #: editor/plugins/light_occluder_2d_editor_plugin.cpp
- msgid "LMB: Move Point."
- msgstr ""
- #: editor/plugins/light_occluder_2d_editor_plugin.cpp
- msgid "Ctrl+LMB: Split Segment."
- msgstr ""
- #: editor/plugins/light_occluder_2d_editor_plugin.cpp
- msgid "RMB: Erase Point."
- msgstr ""
- #: editor/plugins/line_2d_editor_plugin.cpp
- msgid "Remove Point from Line2D"
- msgstr ""
- #: editor/plugins/line_2d_editor_plugin.cpp
- #, fuzzy
- msgid "Add Point to Line2D"
- msgstr "Ga naar Regel"
- #: editor/plugins/line_2d_editor_plugin.cpp
- msgid "Move Point in Line2D"
- msgstr ""
- #: editor/plugins/line_2d_editor_plugin.cpp
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Select Points"
- msgstr ""
- #: editor/plugins/line_2d_editor_plugin.cpp
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Shift+Drag: Select Control Points"
- msgstr ""
- #: editor/plugins/line_2d_editor_plugin.cpp
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Click: Add Point"
- msgstr ""
- #: editor/plugins/line_2d_editor_plugin.cpp
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Right Click: Delete Point"
- msgstr ""
- #: editor/plugins/line_2d_editor_plugin.cpp
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Add Point (in empty space)"
- msgstr ""
- #: editor/plugins/line_2d_editor_plugin.cpp
- msgid "Split Segment (in line)"
- msgstr ""
- #: editor/plugins/line_2d_editor_plugin.cpp
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Delete Point"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Mesh is empty!"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Static Trimesh Body"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Static Convex Body"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "This doesn't work on scene root!"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Trimesh Shape"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Convex Shape"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Navigation Mesh"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "MeshInstance lacks a Mesh!"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Mesh has not surface to create outlines from!"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Could not create outline!"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Outline"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Mesh"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Trimesh Static Body"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Convex Static Body"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Trimesh Collision Sibling"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Convex Collision Sibling"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Outline Mesh.."
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Create Outline Mesh"
- msgstr ""
- #: editor/plugins/mesh_instance_editor_plugin.cpp
- msgid "Outline Size:"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "No mesh source specified (and no MultiMesh set in node)."
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "No mesh source specified (and MultiMesh contains no Mesh)."
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Mesh source is invalid (invalid path)."
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Mesh source is invalid (not a MeshInstance)."
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Mesh source is invalid (contains no Mesh resource)."
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "No surface source specified."
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Surface source is invalid (invalid path)."
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Surface source is invalid (no geometry)."
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Surface source is invalid (no faces)."
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Parent has no solid faces to populate."
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Couldn't map area."
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Select a Source Mesh:"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Select a Target Surface:"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Populate Surface"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Populate MultiMesh"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Target Surface:"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Source Mesh:"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "X-Axis"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Y-Axis"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Z-Axis"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Mesh Up Axis:"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Random Rotation:"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Random Tilt:"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Random Scale:"
- msgstr ""
- #: editor/plugins/multimesh_editor_plugin.cpp
- msgid "Populate"
- msgstr ""
- #: editor/plugins/navigation_mesh_editor_plugin.cpp
- msgid "Bake!"
- msgstr ""
- #: editor/plugins/navigation_mesh_editor_plugin.cpp
- msgid "Bake the navigation mesh.\n"
- msgstr ""
- #: editor/plugins/navigation_mesh_editor_plugin.cpp
- msgid "Clear the navigation mesh."
- msgstr ""
- #: editor/plugins/navigation_mesh_generator.cpp
- msgid "Setting up Configuration..."
- msgstr ""
- #: editor/plugins/navigation_mesh_generator.cpp
- msgid "Calculating grid size..."
- msgstr ""
- #: editor/plugins/navigation_mesh_generator.cpp
- msgid "Creating heightfield..."
- msgstr ""
- #: editor/plugins/navigation_mesh_generator.cpp
- #, fuzzy
- msgid "Marking walkable triangles..."
- msgstr "Lokale wijziging aan het opslaan.."
- #: editor/plugins/navigation_mesh_generator.cpp
- msgid "Constructing compact heightfield..."
- msgstr ""
- #: editor/plugins/navigation_mesh_generator.cpp
- msgid "Eroding walkable area..."
- msgstr ""
- #: editor/plugins/navigation_mesh_generator.cpp
- msgid "Partitioning..."
- msgstr ""
- #: editor/plugins/navigation_mesh_generator.cpp
- msgid "Creating contours..."
- msgstr ""
- #: editor/plugins/navigation_mesh_generator.cpp
- msgid "Creating polymesh..."
- msgstr ""
- #: editor/plugins/navigation_mesh_generator.cpp
- msgid "Converting to native navigation mesh..."
- msgstr ""
- #: editor/plugins/navigation_mesh_generator.cpp
- msgid "Navigation Mesh Generator Setup:"
- msgstr ""
- #: editor/plugins/navigation_mesh_generator.cpp
- msgid "Parsing Geometry..."
- msgstr ""
- #: editor/plugins/navigation_mesh_generator.cpp
- msgid "Done!"
- msgstr ""
- #: editor/plugins/navigation_polygon_editor_plugin.cpp
- msgid "Create Navigation Polygon"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Clear Emission Mask"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Generating AABB"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Can only set point into a ParticlesMaterial process material"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Error loading image:"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "No pixels with transparency > 128 in image.."
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Set Emission Mask"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Generate Visibility Rect"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Load Emission Mask"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Particles"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Generated Point Count:"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Generation Time (sec):"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Emission Mask"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Capture from Pixel"
- msgstr ""
- #: editor/plugins/particles_2d_editor_plugin.cpp
- msgid "Emission Colors"
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Node does not contain geometry."
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Node does not contain geometry (faces)."
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "A processor material of type 'ParticlesMaterial' is required."
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Faces contain no area!"
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "No faces!"
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Generate AABB"
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Create Emission Points From Mesh"
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Create Emission Points From Node"
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Clear Emitter"
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Create Emitter"
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Emission Points:"
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Surface Points"
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Surface Points+Normal (Directed)"
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Volume"
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Emission Source: "
- msgstr ""
- #: editor/plugins/particles_editor_plugin.cpp
- msgid "Generate Visibility AABB"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Remove Point from Curve"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Remove Out-Control from Curve"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Remove In-Control from Curve"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Add Point to Curve"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Move Point in Curve"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Move In-Control in Curve"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Move Out-Control in Curve"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- msgid "Select Control Points (Shift+Drag)"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Split Segment (in curve)"
- msgstr ""
- #: editor/plugins/path_2d_editor_plugin.cpp
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Close Curve"
- msgstr ""
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Curve Point #"
- msgstr ""
- #: editor/plugins/path_editor_plugin.cpp
- #, fuzzy
- msgid "Set Curve Point Position"
- msgstr "Verwijder Signaal"
- #: editor/plugins/path_editor_plugin.cpp
- #, fuzzy
- msgid "Set Curve In Position"
- msgstr "Verwijder Signaal"
- #: editor/plugins/path_editor_plugin.cpp
- #, fuzzy
- msgid "Set Curve Out Position"
- msgstr "Verwijder Signaal"
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Split Path"
- msgstr ""
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Remove Path Point"
- msgstr ""
- #: editor/plugins/path_editor_plugin.cpp
- #, fuzzy
- msgid "Remove Out-Control Point"
- msgstr "Verwijder Autoload"
- #: editor/plugins/path_editor_plugin.cpp
- msgid "Remove In-Control Point"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Create UV Map"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Transform UV Map"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Polygon 2D UV Editor"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Move Point"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Ctrl: Rotate"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Shift: Move All"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Shift+Ctrl: Scale"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Move Polygon"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Rotate Polygon"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Scale Polygon"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
- #: editor/project_settings_editor.cpp editor/property_editor.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Edit"
- msgstr "Bewerken"
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Polygon->UV"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "UV->Polygon"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Clear UV"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Snap"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Enable Snap"
- msgstr ""
- #: editor/plugins/polygon_2d_editor_plugin.cpp
- msgid "Grid"
- msgstr ""
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "ERROR: Couldn't load resource!"
- msgstr ""
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "Add Resource"
- msgstr ""
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "Rename Resource"
- msgstr ""
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Delete Resource"
- msgstr ""
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- msgid "Resource clipboard is empty!"
- msgstr ""
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Load Resource"
- msgstr ""
- #: editor/plugins/resource_preloader_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
- #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
- msgid "Paste"
- msgstr "Plakken"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Clear Recent Files"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid ""
- "Close and save changes?\n"
- "\""
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error while saving theme"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error saving"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error importing theme"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Error importing"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Import Theme"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Save Theme As.."
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid " Class Reference"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Next script"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Previous script"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "File"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
- msgid "New"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Save All"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Soft Reload Script"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "History Prev"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "History Next"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Reload Theme"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Save Theme"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Save Theme As"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Close Docs"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Close All"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
- msgid "Run"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- #, fuzzy
- msgid "Toggle Scripts Panel"
- msgstr "Toggle Favoriet"
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp
- msgid "Find.."
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp
- msgid "Find Next"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
- msgid "Step Over"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
- msgid "Step Into"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
- msgid "Break"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
- #: editor/script_editor_debugger.cpp
- msgid "Continue"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Keep Debugger Open"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- #, fuzzy
- msgid "Debug with external editor"
- msgstr "Afhankelijkheden Editor"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Open Godot online documentation"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Search the class hierarchy."
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Search the reference documentation."
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Go to previous edited document."
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Go to next edited document."
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- #, fuzzy
- msgid "Discard"
- msgstr "Discreet"
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Create Script"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid ""
- "The following files are newer on disk.\n"
- "What action should be taken?:"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Reload"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid "Resave"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
- msgid "Debugger"
- msgstr ""
- #: editor/plugins/script_editor_plugin.cpp
- msgid ""
- "Built-in scripts can only be edited when the scene they belong to is loaded"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Only resources from filesystem can be dropped."
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Pick Color"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Convert Case"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Uppercase"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Lowercase"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Capitalize"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
- #: scene/gui/text_edit.cpp
- msgid "Cut"
- msgstr "Knippen"
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp
- #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
- #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
- msgid "Copy"
- msgstr "Kopiëren"
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
- #: scene/gui/text_edit.cpp
- msgid "Select All"
- msgstr "Alles Selecteren"
- #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
- msgid "Move Up"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
- msgid "Move Down"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- #, fuzzy
- msgid "Delete Line"
- msgstr "Verwijder"
- #: editor/plugins/script_text_editor.cpp
- msgid "Indent Left"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Indent Right"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Toggle Comment"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Clone Down"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Complete Symbol"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Trim Trailing Whitespace"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Convert Indent To Spaces"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Convert Indent To Tabs"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Auto Indent"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Toggle Breakpoint"
- msgstr "Breekpunt Aan- of Uitschakelen"
- #: editor/plugins/script_text_editor.cpp
- msgid "Remove All Breakpoints"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Goto Next Breakpoint"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Goto Previous Breakpoint"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Convert To Uppercase"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- #, fuzzy
- msgid "Convert To Lowercase"
- msgstr "Verbind Aan Node:"
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp
- msgid "Find Previous"
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp
- msgid "Replace.."
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Goto Function.."
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- #: editor/plugins/shader_editor_plugin.cpp
- msgid "Goto Line.."
- msgstr ""
- #: editor/plugins/script_text_editor.cpp
- msgid "Contextual Help"
- msgstr ""
- #: editor/plugins/shader_editor_plugin.cpp
- msgid "Shader"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change Scalar Constant"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change Vec Constant"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change RGB Constant"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change Scalar Operator"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change Vec Operator"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change Vec Scalar Operator"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change RGB Operator"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Toggle Rot Only"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change Scalar Function"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change Vec Function"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change Scalar Uniform"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change Vec Uniform"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change RGB Uniform"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change Default Value"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change XForm Uniform"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change Texture Uniform"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change Cubemap Uniform"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change Comment"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Add/Remove to Color Ramp"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Add/Remove to Curve Map"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Modify Curve Map"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Change Input Name"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Connect Graph Nodes"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Disconnect Graph Nodes"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Remove Shader Graph Node"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Move Shader Graph Node"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Duplicate Graph Node(s)"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Delete Shader Graph Node(s)"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Error: Cyclic Connection Link"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Error: Missing Input Connections"
- msgstr ""
- #: editor/plugins/shader_graph_editor_plugin.cpp
- msgid "Add Shader Graph Node"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Orthogonal"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Perspective"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Transform Aborted."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "X-Axis Transform."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Y-Axis Transform."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Z-Axis Transform."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Plane Transform."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rotating %s degrees."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Bottom View."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Bottom"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Top View."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rear View."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rear"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Front View."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Front"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Left View."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Left"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Right View."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Right"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Keying is disabled (no key inserted)."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Animation Key Inserted."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Objects Drawn"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Material Changes"
- msgstr "Lokale wijziging aan het opslaan.."
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Shader Changes"
- msgstr "Wijzig"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Surface Changes"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Draw Calls"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Vertices"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Align with view"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Display Normal"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Display Wireframe"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Display Overdraw"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Display Unshaded"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Environment"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Gizmos"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Information"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Audio Listener"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Doppler Enable"
- msgstr "Inschakelen"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Left"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Right"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Freelook Forward"
- msgstr "Ga Verder"
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Freelook Backwards"
- msgstr "Achterwaarts"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Up"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Freelook Down"
- msgstr "Scrollwiel Omlaag."
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Freelook Speed Modifier"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "preview"
- msgstr "Preview:"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "XForm Dialog"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Select Mode (Q)\n"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid ""
- "Drag: Rotate\n"
- "Alt+Drag: Move\n"
- "Alt+RMB: Depth list selection"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Move Mode (W)"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rotate Mode (E)"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Scale Mode (R)"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Bottom View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Top View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rear View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Front View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Left View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Right View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Switch Perspective/Orthogonal view"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Insert Animation Key"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Focus Origin"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Focus Selection"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Align Selection With View"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #, fuzzy
- msgid "Tool Select"
- msgstr "Alle Selectie"
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Tool Move"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Tool Rotate"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Tool Scale"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Transform"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Configure Snap.."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Local Coords"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Transform Dialog.."
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "1 Viewport"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "2 Viewports"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "2 Viewports (Alt)"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "3 Viewports"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "3 Viewports (Alt)"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "4 Viewports"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Origin"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Grid"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Settings"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Snap Settings"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Translate Snap:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rotate Snap (deg.):"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Scale Snap (%):"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Viewport Settings"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Perspective FOV (deg.):"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Z-Near:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "View Z-Far:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Transform Change"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Translate:"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Rotate (deg.):"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Scale (ratio):"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Transform Type"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Pre"
- msgstr ""
- #: editor/plugins/spatial_editor_plugin.cpp
- msgid "Post"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "ERROR: Couldn't load frame resource!"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Add Frame"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Resource clipboard is empty or not a texture!"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Paste Frame"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Add Empty"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Change Animation Loop"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Change Animation FPS"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "(empty)"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Animations"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Speed (FPS):"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Loop"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Animation Frames"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Insert Empty (Before)"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Insert Empty (After)"
- msgstr ""
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- #, fuzzy
- msgid "Move (Before)"
- msgstr "Kopiëer Nodes"
- #: editor/plugins/sprite_frames_editor_plugin.cpp
- msgid "Move (After)"
- msgstr ""
- #: editor/plugins/style_box_editor_plugin.cpp
- msgid "StyleBox Preview:"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Set Region Rect"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Snap Mode:"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "<None>"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Pixel Snap"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Grid Snap"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Auto Slice"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Offset:"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Step:"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Separation:"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Texture Region"
- msgstr ""
- #: editor/plugins/texture_region_editor_plugin.cpp
- msgid "Texture Region Editor"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Can't save theme to file:"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Add All Items"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Add All"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Remove Item"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Remove All Items"
- msgstr "Verwijder Selectie"
- #: editor/plugins/theme_editor_plugin.cpp
- #, fuzzy
- msgid "Remove All"
- msgstr "Verwijderen"
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Edit theme.."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Theme editing menu."
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Add Class Items"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Remove Class Items"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Create Empty Template"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Create Empty Editor Template"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "CheckBox Radio1"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "CheckBox Radio2"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Item"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Check Item"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Checked Item"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Has"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Many"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
- msgid "Options"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Have,Many,Several,Options!"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Tab 1"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Tab 2"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Tab 3"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
- #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
- msgid "Type:"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Data Type:"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Icon"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Style"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Font"
- msgstr ""
- #: editor/plugins/theme_editor_plugin.cpp
- msgid "Color"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- #, fuzzy
- msgid "Erase Selection"
- msgstr "Schaal Selectie"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Paint TileMap"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- #, fuzzy
- msgid "Line Draw"
- msgstr "Lineair"
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Rectangle Paint"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Bucket Fill"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Erase TileMap"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Erase selection"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Find tile"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Transpose"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Mirror X"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Mirror Y"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Paint Tile"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Pick Tile"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Rotate 0 degrees"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Rotate 90 degrees"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Rotate 180 degrees"
- msgstr ""
- #: editor/plugins/tile_map_editor_plugin.cpp
- msgid "Rotate 270 degrees"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Could not find tile:"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Item name or ID:"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create from scene?"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Merge from scene?"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Create from Scene"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp
- msgid "Merge from Scene"
- msgstr ""
- #: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
- msgid "Error"
- msgstr ""
- #: editor/project_export.cpp
- #, fuzzy
- msgid "Runnable"
- msgstr "Inschakelen"
- #: editor/project_export.cpp
- #, fuzzy
- msgid "Delete patch '"
- msgstr "Verwijder"
- #: editor/project_export.cpp
- #, fuzzy
- msgid "Delete preset '%s'?"
- msgstr "Verwijder geselecteerde bestanden?"
- #: editor/project_export.cpp
- msgid "Export templates for this platform are missing/corrupted: "
- msgstr ""
- #: editor/project_export.cpp
- msgid "Presets"
- msgstr ""
- #: editor/project_export.cpp editor/project_settings_editor.cpp
- msgid "Add.."
- msgstr ""
- #: editor/project_export.cpp
- msgid "Resources"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export all resources in the project"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export selected scenes (and dependencies)"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export selected resources (and dependencies)"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export Mode:"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Resources to export:"
- msgstr ""
- #: editor/project_export.cpp
- msgid ""
- "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
- msgstr ""
- #: editor/project_export.cpp
- msgid ""
- "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
- msgstr ""
- #: editor/project_export.cpp
- #, fuzzy
- msgid "Patches"
- msgstr "Matches:"
- #: editor/project_export.cpp
- msgid "Make Patch"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Features"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Custom (comma-separated):"
- msgstr ""
- #: editor/project_export.cpp
- #, fuzzy
- msgid "Feature List:"
- msgstr "Methode Lijst:"
- #: editor/project_export.cpp
- msgid "Export PCK/Zip"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export templates for this platform are missing:"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export templates for this platform are missing/corrupted:"
- msgstr ""
- #: editor/project_export.cpp
- msgid "Export With Debug"
- msgstr ""
- #: editor/project_manager.cpp
- #, fuzzy
- msgid "The path does not exist."
- msgstr "Bestand bestaat niet."
- #: editor/project_manager.cpp
- msgid "Please choose a 'project.godot' file."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Your project will be created in a non empty folder (you might want to create "
- "a new folder)."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Please choose a folder that does not contain a 'project.godot' file."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Imported Project"
- msgstr ""
- #: editor/project_manager.cpp
- msgid " "
- msgstr ""
- #: editor/project_manager.cpp
- msgid "It would be a good idea to name your project."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Invalid project path (changed anything?)."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Couldn't get project.godot in project path."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Couldn't edit project.godot in project path."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Couldn't create project.godot in project path."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "The following files failed extraction from package:"
- msgstr ""
- #: editor/project_manager.cpp
- #, fuzzy
- msgid "Rename Project"
- msgstr "Hernoem Functie"
- #: editor/project_manager.cpp
- msgid "Couldn't get project.godot in the project path."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "New Game Project"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Import Existing Project"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Create New Project"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Install Project:"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Project Name:"
- msgstr ""
- #: editor/project_manager.cpp
- #, fuzzy
- msgid "Create folder"
- msgstr "Map Maken"
- #: editor/project_manager.cpp
- msgid "Project Path:"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Browse"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "That's a BINGO!"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Unnamed Project"
- msgstr ""
- #: editor/project_manager.cpp
- #, fuzzy
- msgid "Can't open project"
- msgstr "Verbind.."
- #: editor/project_manager.cpp
- msgid "Are you sure to open more than one project?"
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Can't run project: no main scene defined.\n"
- "Please edit the project and set the main scene in \"Project Settings\" under "
- "the \"Application\" category."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Can't run project: Assets need to be imported.\n"
- "Please edit the project to trigger the initial import."
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Are you sure to run more than one project?"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Remove project from the list? (Folder contents will not be modified)"
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "Language changed.\n"
- "The UI will update next time the editor or project manager starts."
- msgstr ""
- #: editor/project_manager.cpp
- msgid ""
- "You are about the scan %s folders for existing Godot projects. Do you "
- "confirm?"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Project List"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Scan"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Select a Folder to Scan"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "New Project"
- msgstr ""
- #: editor/project_manager.cpp
- #, fuzzy
- msgid "Templates"
- msgstr "Verwijder Selectie"
- #: editor/project_manager.cpp
- msgid "Exit"
- msgstr ""
- #: editor/project_manager.cpp
- msgid "Restart Now"
- msgstr ""
- #: editor/project_manager.cpp
- #, fuzzy
- msgid "Can't run project"
- msgstr "Verbind.."
- #: editor/project_settings_editor.cpp
- msgid "Key "
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Joy Button"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Joy Axis"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Mouse Button"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Invalid action (anything goes but '/' or ':')."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Action '%s' already exists!"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Rename Input Action Event"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Add Input Action Event"
- msgstr ""
- #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
- msgid "Meta+"
- msgstr "Meta+"
- #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
- msgid "Shift+"
- msgstr "Shift+"
- #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
- msgid "Alt+"
- msgstr "Alt+"
- #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
- msgid "Control+"
- msgstr ""
- #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
- msgid "Press a Key.."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Mouse Button Index:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Left Button"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Right Button"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Middle Button"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Wheel Up Button"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Wheel Down Button"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Button 6"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Button 7"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Button 8"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Button 9"
- msgstr ""
- #: editor/project_settings_editor.cpp
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change"
- msgstr "Wijzig"
- #: editor/project_settings_editor.cpp
- msgid "Joypad Axis Index:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Axis"
- msgstr "As"
- #: editor/project_settings_editor.cpp
- msgid "Joypad Button Index:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Add Input Action"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Erase Input Action Event"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Add Event"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Device"
- msgstr "Apparaat"
- #: editor/project_settings_editor.cpp
- msgid "Button"
- msgstr "Knop"
- #: editor/project_settings_editor.cpp
- msgid "Left Button."
- msgstr "Linker Knop."
- #: editor/project_settings_editor.cpp
- msgid "Right Button."
- msgstr "Rechter Knop."
- #: editor/project_settings_editor.cpp
- msgid "Middle Button."
- msgstr "Middelste Knop."
- #: editor/project_settings_editor.cpp
- msgid "Wheel Up."
- msgstr "Scrollwiel Omhoog."
- #: editor/project_settings_editor.cpp
- msgid "Wheel Down."
- msgstr "Scrollwiel Omlaag."
- #: editor/project_settings_editor.cpp
- #, fuzzy
- msgid "Add Global Property"
- msgstr "Getter Property Toevoegen"
- #: editor/project_settings_editor.cpp
- msgid "Select a setting item first!"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "No property '"
- msgstr ""
- #: editor/project_settings_editor.cpp
- #, fuzzy
- msgid "Setting '"
- msgstr "Aan Het Opzetten.."
- #: editor/project_settings_editor.cpp
- #, fuzzy
- msgid "Delete Item"
- msgstr "Verwijder"
- #: editor/project_settings_editor.cpp
- #, fuzzy
- msgid "Can't contain '/' or ':'"
- msgstr "Kan niet verbinden met host:"
- #: editor/project_settings_editor.cpp
- msgid "Already existing"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Error saving settings."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Settings saved OK."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Override for Feature"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Add Translation"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Remove Translation"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Add Remapped Path"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Resource Remap Add Remap"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Change Resource Remap Language"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Remove Resource Remap"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Remove Resource Remap Option"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Changed Locale Filter"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Changed Locale Filter Mode"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Project Settings (project.godot)"
- msgstr ""
- #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
- msgid "General"
- msgstr ""
- #: editor/project_settings_editor.cpp editor/property_editor.cpp
- msgid "Property:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Override For.."
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Input Map"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Action:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Device:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Index:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Localization"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Translations"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Translations:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Remaps"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Resources:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Remaps by Locale:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Locale"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Locales Filter"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Show all locales"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "Show only selected locales"
- msgstr ""
- #: editor/project_settings_editor.cpp
- #, fuzzy
- msgid "Filter mode:"
- msgstr "Filter:"
- #: editor/project_settings_editor.cpp
- msgid "Locales:"
- msgstr ""
- #: editor/project_settings_editor.cpp
- msgid "AutoLoad"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Pick a Viewport"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Ease In"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Ease Out"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Zero"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Easing In-Out"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Easing Out-In"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "File.."
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Dir.."
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Assign"
- msgstr ""
- #: editor/property_editor.cpp
- #, fuzzy
- msgid "Select Node"
- msgstr "Alles Selecteren"
- #: editor/property_editor.cpp
- msgid "New Script"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Make Unique"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Show in File System"
- msgstr ""
- #: editor/property_editor.cpp
- #, fuzzy
- msgid "Convert To %s"
- msgstr "Verbind Aan Node:"
- #: editor/property_editor.cpp
- msgid "Error loading file: Not a resource!"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Selected node is not a Viewport!"
- msgstr ""
- #: editor/property_editor.cpp
- #, fuzzy
- msgid "Pick a Node"
- msgstr "Plak Nodes"
- #: editor/property_editor.cpp
- msgid "Bit %d, val %d."
- msgstr ""
- #: editor/property_editor.cpp
- msgid "On"
- msgstr ""
- #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
- msgid "Set"
- msgstr "Zet"
- #: editor/property_editor.cpp
- msgid "Properties:"
- msgstr ""
- #: editor/property_editor.cpp
- msgid "Sections:"
- msgstr ""
- #: editor/property_selector.cpp
- msgid "Select Property"
- msgstr ""
- #: editor/property_selector.cpp
- msgid "Select Virtual Method"
- msgstr ""
- #: editor/property_selector.cpp
- msgid "Select Method"
- msgstr ""
- #: editor/pvrtc_compress.cpp
- msgid "Could not execute PVRTC tool:"
- msgstr ""
- #: editor/pvrtc_compress.cpp
- msgid "Can't load back converted image using PVRTC tool:"
- msgstr ""
- #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
- msgid "Reparent Node"
- msgstr ""
- #: editor/reparent_dialog.cpp
- msgid "Reparent Location (Select new Parent):"
- msgstr ""
- #: editor/reparent_dialog.cpp
- msgid "Keep Global Transform"
- msgstr ""
- #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
- msgid "Reparent"
- msgstr ""
- #: editor/run_settings_dialog.cpp
- msgid "Run Mode:"
- msgstr ""
- #: editor/run_settings_dialog.cpp
- msgid "Current Scene"
- msgstr ""
- #: editor/run_settings_dialog.cpp
- msgid "Main Scene"
- msgstr ""
- #: editor/run_settings_dialog.cpp
- msgid "Main Scene Arguments:"
- msgstr ""
- #: editor/run_settings_dialog.cpp
- msgid "Scene Run Settings"
- msgstr ""
- #: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
- #: scene/gui/dialogs.cpp
- msgid "OK"
- msgstr "Oké"
- #: editor/scene_tree_dock.cpp
- msgid "No parent to instance the scenes at."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Error loading scene from %s"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Ok"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Cannot instance the scene '%s' because the current scene exists within one "
- "of its nodes."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Instance Scene(s)"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "This operation can't be done on the tree root."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Move Node In Parent"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Move Nodes In Parent"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Duplicate Node(s)"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Delete Node(s)?"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Can not perform with the root node."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "This operation can't be done on instanced scenes."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Save New Scene As.."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Editable Children"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Load As Placeholder"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Discard Instancing"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Makes Sense!"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Can't operate on nodes from a foreign scene!"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Can't operate on nodes the current scene inherits from!"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Remove Node(s)"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Couldn't save new scene. Likely dependencies (instances) couldn't be "
- "satisfied."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Error saving scene."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Error duplicating scene to save it."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- #, fuzzy
- msgid "Sub-Resources:"
- msgstr "Resource"
- #: editor/scene_tree_dock.cpp
- msgid "Clear Inheritance"
- msgstr ""
- #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
- msgid "Open in Editor"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Delete Node(s)"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Add Child Node"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Instance Child Scene"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Change Type"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Attach Script"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Clear Script"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Merge From Scene"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Save Branch as Scene"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- #, fuzzy
- msgid "Copy Node Path"
- msgstr "Kopiëer Nodes"
- #: editor/scene_tree_dock.cpp
- msgid "Delete (No Confirm)"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Add/Create a New Node"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid ""
- "Instance a scene file as a Node. Creates an inherited scene if no root node "
- "exists."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- #, fuzzy
- msgid "Filter nodes"
- msgstr "Filter:"
- #: editor/scene_tree_dock.cpp
- msgid "Attach a new or existing script for the selected node."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Clear a script for the selected node."
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Clear Inheritance? (No Undo!)"
- msgstr ""
- #: editor/scene_tree_dock.cpp
- msgid "Clear!"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Toggle Spatial Visible"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Toggle CanvasItem Visible"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Node configuration warning:"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid ""
- "Node has connection(s) and group(s)\n"
- "Click to show signals dock."
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid ""
- "Node has connections.\n"
- "Click to show signals dock."
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid ""
- "Node is in group(s).\n"
- "Click to show groups dock."
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Instance:"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- #, fuzzy
- msgid "Open script"
- msgstr "Omschrijving:"
- #: editor/scene_tree_editor.cpp
- msgid ""
- "Node is locked.\n"
- "Click to unlock"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid ""
- "Children are not selectable.\n"
- "Click to make selectable"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Toggle Visibility"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Invalid node name, the following characters are not allowed:"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Rename Node"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Scene Tree (Nodes):"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Node Configuration Warning!"
- msgstr ""
- #: editor/scene_tree_editor.cpp
- msgid "Select a Node"
- msgstr ""
- #: editor/script_create_dialog.cpp
- #, fuzzy
- msgid "Error loading template '%s'"
- msgstr "Error bij het laden van lettertype."
- #: editor/script_create_dialog.cpp
- #, fuzzy
- msgid "Error - Could not create script in filesystem."
- msgstr "Map kon niet gemaakt worden."
- #: editor/script_create_dialog.cpp
- msgid "Error loading script from %s"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "N/A"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Path is empty"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Path is not local"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Invalid base path"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Directory of the same name exists"
- msgstr ""
- #: editor/script_create_dialog.cpp
- #, fuzzy
- msgid "File exists, will be reused"
- msgstr "Bestand Bestaat, Overschrijven?"
- #: editor/script_create_dialog.cpp
- msgid "Invalid extension"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Wrong extension chosen"
- msgstr ""
- #: editor/script_create_dialog.cpp
- #, fuzzy
- msgid "Invalid Path"
- msgstr "Ongeldig Pad."
- #: editor/script_create_dialog.cpp
- msgid "Invalid class name"
- msgstr ""
- #: editor/script_create_dialog.cpp
- #, fuzzy
- msgid "Invalid inherited parent name or path"
- msgstr "Ongeldige index eigenschap naam."
- #: editor/script_create_dialog.cpp
- msgid "Script valid"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Allowed: a-z, A-Z, 0-9 and _"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Built-in script (into scene file)"
- msgstr ""
- #: editor/script_create_dialog.cpp
- #, fuzzy
- msgid "Create new script file"
- msgstr "Subscriptie Maken"
- #: editor/script_create_dialog.cpp
- msgid "Load existing script file"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Language"
- msgstr ""
- #: editor/script_create_dialog.cpp
- #, fuzzy
- msgid "Inherits"
- msgstr "Erft:"
- #: editor/script_create_dialog.cpp
- #, fuzzy
- msgid "Class Name"
- msgstr "Klasse:"
- #: editor/script_create_dialog.cpp
- #, fuzzy
- msgid "Template"
- msgstr "Verwijder Selectie"
- #: editor/script_create_dialog.cpp
- msgid "Built-in Script"
- msgstr ""
- #: editor/script_create_dialog.cpp
- msgid "Attach Node Script"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Bytes:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Warning"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Error:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Source:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Function:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Pick one or more items from the list to display the graph."
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Errors"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Child Process Connected"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Inspect Previous Instance"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Inspect Next Instance"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Stack Frames"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Variable"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Errors:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Stack Trace (if applicable):"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Remote Inspector"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Live Scene Tree:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Remote Object Properties: "
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Profiler"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Monitor"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Value"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Monitors"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "List of Video Memory Usage by Resource:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Total:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Video Mem"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Resource Path"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Type"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Format"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Usage"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Misc"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Clicked Control:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Clicked Control Type:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Live Edit Root:"
- msgstr ""
- #: editor/script_editor_debugger.cpp
- msgid "Set From Tree"
- msgstr ""
- #: editor/settings_config_dialog.cpp
- msgid "Shortcuts"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Light Radius"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change AudioStreamPlayer3D Emission Angle"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Camera FOV"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Camera Size"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Sphere Shape Radius"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Box Shape Extents"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Capsule Shape Radius"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Capsule Shape Height"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Ray Shape Length"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Notifier Extents"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Particles AABB"
- msgstr ""
- #: editor/spatial_editor_gizmos.cpp
- msgid "Change Probe Extents"
- msgstr ""
- #: modules/gdnative/gd_native_library_editor.cpp
- msgid "Library"
- msgstr ""
- #: modules/gdnative/gd_native_library_editor.cpp
- msgid "Status"
- msgstr ""
- #: modules/gdnative/gd_native_library_editor.cpp
- msgid "Libraries: "
- msgstr ""
- #: modules/gdnative/register_types.cpp
- msgid "GDNative"
- msgstr ""
- #: modules/gdscript/gd_functions.cpp
- #: modules/visual_script/visual_script_builtin_funcs.cpp
- msgid "Invalid type argument to convert(), use TYPE_* constants."
- msgstr "Ongeldige type argument voor convert(), gebruik TYPE_* constanten."
- #: modules/gdscript/gd_functions.cpp modules/mono/glue/glue_header.h
- #: modules/visual_script/visual_script_builtin_funcs.cpp
- msgid "Not enough bytes for decoding bytes, or invalid format."
- msgstr "Niet genoeg bytes om bytes te decoderen, of ongeldig formaat."
- #: modules/gdscript/gd_functions.cpp
- msgid "step argument is zero!"
- msgstr "step argument is nul!"
- #: modules/gdscript/gd_functions.cpp
- msgid "Not a script with an instance"
- msgstr "Niet een script met een instantie"
- #: modules/gdscript/gd_functions.cpp
- msgid "Not based on a script"
- msgstr "Niet gebaseerd op een script"
- #: modules/gdscript/gd_functions.cpp
- msgid "Not based on a resource file"
- msgstr "Niet gebaseerd op een resource bestand"
- #: modules/gdscript/gd_functions.cpp
- msgid "Invalid instance dictionary format (missing @path)"
- msgstr "Ongeldige dictionary formaat van instantie (mist @path)"
- #: modules/gdscript/gd_functions.cpp
- msgid "Invalid instance dictionary format (can't load script at @path)"
- msgstr ""
- "Ongeldige dictionary formaat van instantie (kan script niet laden uit @path)"
- #: modules/gdscript/gd_functions.cpp
- msgid "Invalid instance dictionary format (invalid script at @path)"
- msgstr "Ongeldige dictionary formaat van instantie (ongeldige script op @path)"
- #: modules/gdscript/gd_functions.cpp
- msgid "Invalid instance dictionary (invalid subclasses)"
- msgstr "Ongeldige dictionary van instantie (ongeldige subklassen)"
- #: modules/gdscript/gd_functions.cpp
- msgid "Object can't provide a length."
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- #, fuzzy
- msgid "GridMap Delete Selection"
- msgstr "Geselecteerde Verwijderen"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- #, fuzzy
- msgid "GridMap Duplicate Selection"
- msgstr "Dupliceer Selectie"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Snap View"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Prev Level (%sDown Wheel)"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Next Level (%sUp Wheel)"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- #, fuzzy
- msgid "Clip Disabled"
- msgstr "Uitgeschakeld"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Clip Above"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Clip Below"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Edit X Axis"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Edit Y Axis"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Edit Z Axis"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Rotate X"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Rotate Y"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Rotate Z"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Back Rotate X"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Back Rotate Y"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Back Rotate Z"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Cursor Clear Rotation"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- #, fuzzy
- msgid "Create Area"
- msgstr "Nieuwe Maken"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Create Exterior Connector"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Erase Area"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- #, fuzzy
- msgid "Selection -> Duplicate"
- msgstr "Alleen Selectie"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- #, fuzzy
- msgid "Selection -> Clear"
- msgstr "Alleen Selectie"
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "GridMap Settings"
- msgstr ""
- #: modules/gridmap/grid_map_editor_plugin.cpp
- msgid "Pick Distance:"
- msgstr ""
- #: modules/mono/editor/mono_bottom_panel.cpp
- msgid "Builds"
- msgstr ""
- #: modules/visual_script/visual_script.cpp
- msgid ""
- "A node yielded without working memory, please read the docs on how to yield "
- "properly!"
- msgstr ""
- "Een node yieldde zonder werkgeheugen, lees alsjeblieft de documentatie over "
- "het correct gebruik van yield!"
- #: modules/visual_script/visual_script.cpp
- msgid ""
- "Node yielded, but did not return a function state in the first working "
- "memory."
- msgstr ""
- "Node yieldde, maar gaf geen functie toestand terug in het eerste "
- "werkgeheugen."
- #: modules/visual_script/visual_script.cpp
- msgid ""
- "Return value must be assigned to first element of node working memory! Fix "
- "your node please."
- msgstr ""
- "Een return waarde moet toegekend worden aan het eerste element van een node "
- "zijn werkgeheugen! Repareer alsjeblieft je node."
- #: modules/visual_script/visual_script.cpp
- msgid "Node returned an invalid sequence output: "
- msgstr "Node gaf een ongeldige sequentie uitvoer: "
- #: modules/visual_script/visual_script.cpp
- msgid "Found sequence bit but not the node in the stack, report bug!"
- msgstr ""
- "Een sequentie bit was gevonden, maar niet de node in de stack. Rapporteer "
- "een bug!"
- #: modules/visual_script/visual_script.cpp
- msgid "Stack overflow with stack depth: "
- msgstr "Stack overloop met stack diepte: "
- #: modules/visual_script/visual_script_editor.cpp
- #, fuzzy
- msgid "Change Signal Arguments"
- msgstr "Signaal Argumenten Bewerken:"
- #: modules/visual_script/visual_script_editor.cpp
- #, fuzzy
- msgid "Change Argument Type"
- msgstr "Wijzig Array Waarde Type"
- #: modules/visual_script/visual_script_editor.cpp
- #, fuzzy
- msgid "Change Argument name"
- msgstr "Wijzig Array Waarde"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Set Variable Default Value"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- #, fuzzy
- msgid "Set Variable Type"
- msgstr "Variabele Bewerken:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Functions:"
- msgstr "Functies:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Variables:"
- msgstr "Variabelen:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Name is not a valid identifier:"
- msgstr "Naam is geen geldige identifier:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Name already in use by another func/var/signal:"
- msgstr "Naam wordt al gebruikt door een andere functie, variabele of signaal:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Rename Function"
- msgstr "Hernoem Functie"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Rename Variable"
- msgstr "Hernoem Variabele"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Rename Signal"
- msgstr "Hernoem Signaal"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Function"
- msgstr "Functie Toevoegen"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Variable"
- msgstr "Variabele Toevoegen"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Signal"
- msgstr "Signaal Toevoegen"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Change Expression"
- msgstr "Verander Expressie"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Node"
- msgstr "Node Toevoegen"
- #: modules/visual_script/visual_script_editor.cpp
- #, fuzzy
- msgid "Remove VisualScript Nodes"
- msgstr "Verwijder ongeldige keys"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Duplicate VisualScript Nodes"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
- msgstr ""
- "Houdt Meta ingedrukt om een Getter te plaatsen. Houdt Shift ingedrukt om een "
- "generiek signatuur te plaatsen."
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
- msgstr ""
- "Houdt Ctrl ingedrukt om een Getter te plaatsen. Houdt Shift ingedrukt om een "
- "generiek signatuur te plaatsen."
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold Meta to drop a simple reference to the node."
- msgstr ""
- "Houdt Meta ingedrukt om een simpele referentie naar de node te plaatsen."
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold Ctrl to drop a simple reference to the node."
- msgstr ""
- "Houdt Ctrl ingedrukt om een simpele referentie naar de node te plaatsen."
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold Meta to drop a Variable Setter."
- msgstr "Houdt Meta ingedrukt om een Variable Setter te plaatsen."
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Hold Ctrl to drop a Variable Setter."
- msgstr "Houdt Ctrl ingedrukt om een Variable Setter te plaatsen."
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Preload Node"
- msgstr "Preload Node Toevoegen"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Node(s) From Tree"
- msgstr "Voeg Node(s) Toe Uit Tree"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Getter Property"
- msgstr "Getter Property Toevoegen"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Add Setter Property"
- msgstr "Setter Property Toevoegen"
- #: modules/visual_script/visual_script_editor.cpp
- #, fuzzy
- msgid "Change Base Type"
- msgstr "Wijzig Array Waarde Type"
- #: modules/visual_script/visual_script_editor.cpp
- #, fuzzy
- msgid "Move Node(s)"
- msgstr "Kopiëer Nodes"
- #: modules/visual_script/visual_script_editor.cpp
- #, fuzzy
- msgid "Remove VisualScript Node"
- msgstr "Verwijder Variabele"
- #: modules/visual_script/visual_script_editor.cpp
- #, fuzzy
- msgid "Connect Nodes"
- msgstr "Verbind Aan Node:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Condition"
- msgstr "Conditie"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Sequence"
- msgstr "Sequentie"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Switch"
- msgstr "Schakelaar"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Iterator"
- msgstr "Iterator"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "While"
- msgstr "Terwijl"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Return"
- msgstr "Teruggave"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Call"
- msgstr "Aanroep"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Get"
- msgstr "Krijg"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Script already has function '%s'"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- #, fuzzy
- msgid "Change Input Value"
- msgstr "Wijzig Array Waarde"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Can't copy the function node."
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Clipboard is empty!"
- msgstr ""
- #: modules/visual_script/visual_script_editor.cpp
- #, fuzzy
- msgid "Paste VisualScript Nodes"
- msgstr "Plak Nodes"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Remove Function"
- msgstr "Verwijder Functie"
- #: modules/visual_script/visual_script_editor.cpp
- #, fuzzy
- msgid "Edit Variable"
- msgstr "Variabele Bewerken:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Remove Variable"
- msgstr "Verwijder Variabele"
- #: modules/visual_script/visual_script_editor.cpp
- #, fuzzy
- msgid "Edit Signal"
- msgstr "Signaal Bewerken:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Remove Signal"
- msgstr "Verwijder Signaal"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Editing Variable:"
- msgstr "Variabele Bewerken:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Editing Signal:"
- msgstr "Signaal Bewerken:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Base Type:"
- msgstr "Basis Type:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Available Nodes:"
- msgstr "Beschikbare Nodes:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Select or create a function to edit graph"
- msgstr "Selecteer of maak een functie om de grafiek te bewerken"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Edit Signal Arguments:"
- msgstr "Signaal Argumenten Bewerken:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Edit Variable:"
- msgstr "Variabele Bewerken:"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Delete Selected"
- msgstr "Geselecteerde Verwijderen"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Find Node Type"
- msgstr "Vind Node Type"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Copy Nodes"
- msgstr "Kopiëer Nodes"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Cut Nodes"
- msgstr "Knip Nodes"
- #: modules/visual_script/visual_script_editor.cpp
- msgid "Paste Nodes"
- msgstr "Plak Nodes"
- #: modules/visual_script/visual_script_flow_control.cpp
- msgid "Input type not iterable: "
- msgstr "Invoer type is niet iterabel: "
- #: modules/visual_script/visual_script_flow_control.cpp
- msgid "Iterator became invalid"
- msgstr "Iterator werd ongeldig"
- #: modules/visual_script/visual_script_flow_control.cpp
- msgid "Iterator became invalid: "
- msgstr "Iterator werd ongeldig: "
- #: modules/visual_script/visual_script_func_nodes.cpp
- msgid "Invalid index property name."
- msgstr "Ongeldige index eigenschap naam."
- #: modules/visual_script/visual_script_func_nodes.cpp
- msgid "Base object is not a Node!"
- msgstr "Basis object is geen Node!"
- #: modules/visual_script/visual_script_func_nodes.cpp
- msgid "Path does not lead Node!"
- msgstr "Pad leidt niet tot Node!"
- #: modules/visual_script/visual_script_func_nodes.cpp
- msgid "Invalid index property name '%s' in node %s."
- msgstr "Ongeldige index eigenschap naam '%s' in node %s."
- #: modules/visual_script/visual_script_nodes.cpp
- msgid ": Invalid argument of type: "
- msgstr ": Ongeldig argument van type: "
- #: modules/visual_script/visual_script_nodes.cpp
- msgid ": Invalid arguments: "
- msgstr ": Ongeldige argumenten: "
- #: modules/visual_script/visual_script_nodes.cpp
- msgid "VariableGet not found in script: "
- msgstr "VariableGet niet gevonden in script: "
- #: modules/visual_script/visual_script_nodes.cpp
- msgid "VariableSet not found in script: "
- msgstr "VariableSet niet gevonden in script: "
- #: modules/visual_script/visual_script_nodes.cpp
- msgid "Custom node has no _step() method, can't process graph."
- msgstr ""
- "Zelfgemaakte node heeft geen _step() methode, kan grafiek niet verwerken."
- #: modules/visual_script/visual_script_nodes.cpp
- msgid ""
- "Invalid return value from _step(), must be integer (seq out), or string "
- "(error)."
- msgstr ""
- "Ongeldige return waarde van _step(), moet een geheel getal (seq out) of "
- "string (error) zijn."
- #: platform/javascript/export/export.cpp
- msgid "Run in Browser"
- msgstr ""
- #: platform/javascript/export/export.cpp
- msgid "Run exported HTML in the system's default browser."
- msgstr ""
- #: platform/javascript/export/export.cpp
- #, fuzzy
- msgid "Could not write file:\n"
- msgstr "Map kon niet gemaakt worden."
- #: platform/javascript/export/export.cpp
- #, fuzzy
- msgid "Could not read file:\n"
- msgstr "Map kon niet gemaakt worden."
- #: platform/javascript/export/export.cpp
- #, fuzzy
- msgid "Could not open template for export:\n"
- msgstr "Map kon niet gemaakt worden."
- #: scene/2d/animated_sprite.cpp
- msgid ""
- "A SpriteFrames resource must be created or set in the 'Frames' property in "
- "order for AnimatedSprite to display frames."
- msgstr ""
- "Een SpriteFrames resource moet gemaakt of gekozen worden in de 'Frames' "
- "eigenschap om AnimatedSprite frames te laten tonen."
- #: scene/2d/canvas_modulate.cpp
- msgid ""
- "Only one visible CanvasModulate is allowed per scene (or set of instanced "
- "scenes). The first created one will work, while the rest will be ignored."
- msgstr ""
- "Maar één zichtbare CanvasModulate is toegestaan per scene (of set van "
- "geïnstantieerde scenes). De eerst gemaakte zal werken, terwijl de rest "
- "genegeerd wordt."
- #: scene/2d/collision_polygon_2d.cpp
- msgid ""
- "CollisionPolygon2D only serves to provide a collision shape to a "
- "CollisionObject2D derived node. Please only use it as a child of Area2D, "
- "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
- msgstr ""
- "CollisionPolygon2D dient enkel om een bots vorm te koppelen aan een node "
- "afgeleid van CollisionObject2D. Gebruik het alsjeblieft als een child van "
- "Area2D, StaticBody2D, RigidBody2D, KinematicBody2D etc. om ze een vorm te "
- "geven."
- #: scene/2d/collision_polygon_2d.cpp
- msgid "An empty CollisionPolygon2D has no effect on collision."
- msgstr "Een lege CollisionPolygon2D heeft geen effect op botsingen."
- #: scene/2d/collision_shape_2d.cpp
- msgid ""
- "CollisionShape2D only serves to provide a collision shape to a "
- "CollisionObject2D derived node. Please only use it as a child of Area2D, "
- "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
- msgstr ""
- "CollisionShape2D dient enkel om een bots vorm te koppelen aan een node "
- "afgeleid van CollisionObject2D. Gebruik het alsjeblieft als een child van "
- "Area2D, StaticBody2D, RigidBody2D, KinematicBody2D etc. om ze een vorm te "
- "geven."
- #: scene/2d/collision_shape_2d.cpp
- msgid ""
- "A shape must be provided for CollisionShape2D to function. Please create a "
- "shape resource for it!"
- msgstr ""
- "Een vorm moet voorzien worden om CollisionShape2D te laten functioneren. "
- "Creëer hiervoor alsjeblieft een vorm resource!"
- #: scene/2d/light_2d.cpp
- msgid ""
- "A texture with the shape of the light must be supplied to the 'texture' "
- "property."
- msgstr ""
- "Een textuur met de vorm van het licht moet worden aangeboden in de 'texture' "
- "eigenschap."
- #: scene/2d/light_occluder_2d.cpp
- msgid ""
- "An occluder polygon must be set (or drawn) for this occluder to take effect."
- msgstr ""
- "Een occluder polygon moet gegeven (of getekend) worden om deze occluder te "
- "laten werken."
- #: scene/2d/light_occluder_2d.cpp
- msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
- msgstr ""
- "De occluder polygoon van deze occluder is leeg. Teken alsjeblieft een "
- "polygoon!"
- #: scene/2d/navigation_polygon.cpp
- msgid ""
- "A NavigationPolygon resource must be set or created for this node to work. "
- "Please set a property or draw a polygon."
- msgstr ""
- "Een NavigatorPolygon resource moet gegeven of gemaakt worden om deze node te "
- "laten werken. Geef alsjeblieft een eigenschap of teken een polygoon."
- #: scene/2d/navigation_polygon.cpp
- msgid ""
- "NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
- "node. It only provides navigation data."
- msgstr ""
- "NavigationPolygonInstance moet een kind of kleinkind zijn van een "
- "Navigation2D node. Het geeft alleen navigatie data."
- #: scene/2d/parallax_layer.cpp
- msgid ""
- "ParallaxLayer node only works when set as child of a ParallaxBackground node."
- msgstr ""
- "ParallaxLayer node werkt alleen wanneer het een kind is van een "
- "ParallaxBackground node."
- #: scene/2d/particles_2d.cpp scene/3d/particles.cpp
- msgid ""
- "A material to process the particles is not assigned, so no behavior is "
- "imprinted."
- msgstr ""
- #: scene/2d/path_2d.cpp
- msgid "PathFollow2D only works when set as a child of a Path2D node."
- msgstr "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is."
- #: scene/2d/physics_body_2d.cpp
- msgid ""
- "Size changes to RigidBody2D (in character or rigid modes) will be overriden "
- "by the physics engine when running.\n"
- "Change the size in children collision shapes instead."
- msgstr ""
- #: scene/2d/remote_transform_2d.cpp
- msgid "Path property must point to a valid Node2D node to work."
- msgstr ""
- "Path eigenschap moet verwijzen naar een geldige Node2D node om te werken."
- #: scene/2d/sprite.cpp
- msgid ""
- "Path property must point to a valid Viewport node to work. Such Viewport "
- "must be set to 'render target' mode."
- msgstr ""
- "Path eigenschap moet verwijzen naar een geldige Viewport node om te werken. "
- "Zo een Viewport moet in 'render target' modus gezet worden."
- #: scene/2d/sprite.cpp
- msgid ""
- "The Viewport set in the path property must be set as 'render target' in "
- "order for this sprite to work."
- msgstr ""
- "De Viewport gegeven in de pad eigenschap moet als 'render target' ingesteld "
- "zijn om deze sprite te laten werken."
- #: scene/2d/visibility_notifier_2d.cpp
- msgid ""
- "VisibilityEnable2D works best when used with the edited scene root directly "
- "as parent."
- msgstr ""
- "VisibilityEnable2D werkt het beste wanneer het gebruikt wordt met de "
- "aangepaste scene root direct als ouder."
- #: scene/3d/arvr_nodes.cpp
- msgid "ARVRCamera must have an ARVROrigin node as its parent"
- msgstr ""
- #: scene/3d/arvr_nodes.cpp
- msgid "ARVRController must have an ARVROrigin node as its parent"
- msgstr ""
- #: scene/3d/arvr_nodes.cpp
- msgid ""
- "The controller id must not be 0 or this controller will not be bound to an "
- "actual controller"
- msgstr ""
- #: scene/3d/arvr_nodes.cpp
- msgid "ARVRAnchor must have an ARVROrigin node as its parent"
- msgstr ""
- #: scene/3d/arvr_nodes.cpp
- msgid ""
- "The anchor id must not be 0 or this anchor will not be bound to an actual "
- "anchor"
- msgstr ""
- #: scene/3d/arvr_nodes.cpp
- msgid "ARVROrigin requires an ARVRCamera child node"
- msgstr ""
- #: scene/3d/collision_polygon.cpp
- msgid ""
- "CollisionPolygon only serves to provide a collision shape to a "
- "CollisionObject derived node. Please only use it as a child of Area, "
- "StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
- msgstr ""
- "CollisionPolygon dient alleen om een bots vorm te bieden aan een node die "
- "afstamt van CollisionObject. Gebruik het alsjeblieft alleen als een kind van "
- "van Area, StaticBody, RigidBody, KinematicBody etc. om ze een vorm te geven."
- #: scene/3d/collision_polygon.cpp
- msgid "An empty CollisionPolygon has no effect on collision."
- msgstr "Een lege CollisionPolygon heeft geen effect op botsingen."
- #: scene/3d/collision_shape.cpp
- msgid ""
- "CollisionShape only serves to provide a collision shape to a CollisionObject "
- "derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
- "KinematicBody, etc. to give them a shape."
- msgstr ""
- "CollisionShape dient alleen om een bots vorm te bieden aan een node die "
- "afstamt van de CollisionObject node. Gebruik het alsjeblieft alleen als kind "
- "van Area, StaticBody, RigidBody, KinematicBody etc. om ze een vorm te geven."
- #: scene/3d/collision_shape.cpp
- msgid ""
- "A shape must be provided for CollisionShape to function. Please create a "
- "shape resource for it!"
- msgstr ""
- "Een vorm moet gegeven worden om CollisionShape te laten werken. Maak "
- "alsjeblieft een vorm resource voor deze!"
- #: scene/3d/navigation_mesh.cpp
- msgid "A NavigationMesh resource must be set or created for this node to work."
- msgstr ""
- "Een NavigationMesh resource moet gegeven of gemaakt worden om deze node te "
- "laten werken."
- #: scene/3d/navigation_mesh.cpp
- msgid ""
- "NavigationMeshInstance must be a child or grandchild to a Navigation node. "
- "It only provides navigation data."
- msgstr ""
- "NavigationMeshInstance moet een kind of kleinkind zijn van een Navigation "
- "node. Het biedt alleen navigatie data."
- #: scene/3d/particles.cpp
- msgid ""
- "Nothing is visible because meshes have not been assigned to draw passes."
- msgstr ""
- #: scene/3d/physics_body.cpp
- msgid ""
- "Size changes to RigidBody (in character or rigid modes) will be overriden by "
- "the physics engine when running.\n"
- "Change the size in children collision shapes instead."
- msgstr ""
- #: scene/3d/remote_transform.cpp
- msgid "Path property must point to a valid Spatial node to work."
- msgstr ""
- "Pad eigenschap moet verwijzen naar een geldige Spatial node om te werken."
- #: scene/3d/scenario_fx.cpp
- msgid ""
- "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
- msgstr ""
- "Slechts één WorldEnvironment is toegestaan per scene (of set van "
- "geïnstantieerde scenes)."
- #: scene/3d/sprite_3d.cpp
- msgid ""
- "A SpriteFrames resource must be created or set in the 'Frames' property in "
- "order for AnimatedSprite3D to display frames."
- msgstr ""
- "Een SpriteFrames resource moet gemaakt of gegeven worden in de 'Frames' "
- "eigenschap om AnimatedSprite3D frames te laten tonen."
- #: scene/3d/vehicle_body.cpp
- msgid ""
- "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
- "it as a child of a VehicleBody."
- msgstr ""
- #: scene/gui/color_picker.cpp
- msgid "Raw Mode"
- msgstr ""
- #: scene/gui/color_picker.cpp
- msgid "Add current color as a preset"
- msgstr ""
- #: scene/gui/dialogs.cpp
- msgid "Cancel"
- msgstr "Annuleren"
- #: scene/gui/dialogs.cpp
- msgid "Alert!"
- msgstr "Alarm!"
- #: scene/gui/dialogs.cpp
- msgid "Please Confirm..."
- msgstr "Bevestig Alsjeblieft..."
- #: scene/gui/popup.cpp
- msgid ""
- "Popups will hide by default unless you call popup() or any of the popup*() "
- "functions. Making them visible for editing is fine though, but they will "
- "hide upon running."
- msgstr ""
- "Standaard verbergen pop-ups zich tenzij je popup() aanroept of één van de "
- "popup*() functies. Ze zichtbaar maken om te bewerken is prima, maar ze "
- "zullen zich verbergen bij het uitvoeren."
- #: scene/gui/scroll_container.cpp
- msgid ""
- "ScrollContainer is intended to work with a single child control.\n"
- "Use a container as child (VBox,HBox,etc), or a Control and set the custom "
- "minimum size manually."
- msgstr ""
- #: scene/main/scene_tree.cpp
- msgid ""
- "Default Environment as specified in Project Setings (Rendering -> Viewport -"
- "> Default Environment) could not be loaded."
- msgstr ""
- #: scene/main/viewport.cpp
- msgid ""
- "This viewport is not set as render target. If you intend for it to display "
- "its contents directly to the screen, make it a child of a Control so it can "
- "obtain a size. Otherwise, make it a RenderTarget and assign its internal "
- "texture to some node for display."
- msgstr ""
- "Deze viewport is niet ingesteld als render target. Maak het een kind van een "
- "Control zodat het een grootte kan ontvangen, als je de bedoeling hebt zijn "
- "inhoud direct op het scherm te weergeven. Anders, maak er een RenderTarget "
- "van en wijs zijn interne texture toe aan een node om te tonen."
- #: scene/resources/dynamic_font.cpp
- msgid "Error initializing FreeType."
- msgstr "Error bij het initialiseren van FreeType."
- #: scene/resources/dynamic_font.cpp
- msgid "Unknown font format."
- msgstr "Onbekende lettertype formaat."
- #: scene/resources/dynamic_font.cpp
- msgid "Error loading font."
- msgstr "Error bij het laden van lettertype."
- #: scene/resources/dynamic_font.cpp
- msgid "Invalid font size."
- msgstr "Ongeldige lettertype grootte."
- #~ msgid "Filter:"
- #~ msgstr "Filter:"
- #~ msgid "' parsing of config failed."
- #~ msgstr "' te activeren. Het configuratiebestand kon niet gelezen worden."
- #~ msgid "Method List For '%s':"
- #~ msgstr "Methodelijst voor '%s':"
- #~ msgid "Arguments:"
- #~ msgstr "Argumenten:"
- #~ msgid "Return:"
- #~ msgstr "Teruggave:"
- #~ msgid "Added:"
- #~ msgstr "Toegevoegd:"
- #~ msgid "Removed:"
- #~ msgstr "Verwijderd:"
- #~ msgid "Error saving atlas:"
- #~ msgstr "Error bij het opslaan van atlas:"
- #~ msgid "Could not save atlas subtexture:"
- #~ msgstr "Kon atlas subtexture niet opslaan:"
- #~ msgid "Exporting for %s"
- #~ msgstr "Aan het exporteren voor %s"
- #~ msgid "Setting Up.."
- #~ msgstr "Aan Het Opzetten.."
- #~ msgid "Re-Importing"
- #~ msgstr "Aan Het Herimporteren"
- #, fuzzy
- #~ msgid "Error moving file:\n"
- #~ msgstr "Error bij het opslaan van TileSet!"
- #, fuzzy
- #~ msgid "Tiles"
- #~ msgstr "Bestand:"
- #~ msgid "Ctrl+"
- #~ msgstr "Ctrl+"
- #~ msgid "just pressed"
- #~ msgstr "reeds ingedrukt"
- #~ msgid "just released"
- #~ msgstr "reeds losgelaten"
- #, fuzzy
- #~ msgid ""
- #~ "Couldn't read the certificate file. Are the path and password both "
- #~ "correct?"
- #~ msgstr ""
- #~ "Kon het certificaat bestand niet lezen. Zijn het pad en wachtwoord beide "
- #~ "correct?"
- #~ msgid "Error creating the signature object."
- #~ msgstr "Error bij het maken van het signatuur object."
- #~ msgid "Error creating the package signature."
- #~ msgstr "Error bij het maken van het pakket signatuur."
- #~ msgid ""
- #~ "No export templates found.\n"
- #~ "Download and install export templates."
- #~ msgstr ""
- #~ "Geen export templates gevonden.\n"
- #~ "Download en installeer export templates."
- #~ msgid "Custom debug package not found."
- #~ msgstr "Custom debug pakket niet gevonden."
- #~ msgid "Custom release package not found."
- #~ msgstr "Custom release pakket niet gevonden."
- #~ msgid "Invalid unique name."
- #~ msgstr "Ongeldige unieke naam."
- #~ msgid "Invalid product GUID."
- #~ msgstr "Ongeldig product GUID."
- #~ msgid "Invalid publisher GUID."
- #~ msgstr "Ongeldige uitgever GUID."
- #~ msgid "Invalid background color."
- #~ msgstr "Ongeldige achtergrondkleur."
- #~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
- #~ msgstr "Ongeldige afmetingen voor Store Logo afbeelding (moet 50×50 zijn)."
- #~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
- #~ msgstr ""
- #~ "Ongeldige afmetingen van vierkante 44×44 logo afbeelding (moet 44×44 "
- #~ "zijn)."
- #~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
- #~ msgstr ""
- #~ "Ongeldige afmetingen van vierkante 71×71 logo afbeelding (moet 71×71 "
- #~ "zijn)."
- #~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
- #~ msgstr ""
- #~ "Ongeldige afmetingen van vierkante 150×150 logo afbeelding (moet 150×150 "
- #~ "zijn)."
- #~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
- #~ msgstr ""
- #~ "Ongeldige afmetingen van vierkante 310×310 logo afbeelding (moet 310×310 "
- #~ "zijn)."
- #~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
- #~ msgstr ""
- #~ "Ongeldige afmetingen van brede 310×150 logo afbeelding (moet 310×150 "
- #~ "zijn)."
- #~ msgid "Invalid splash screen image dimensions (should be 620x300)."
- #~ msgstr ""
- #~ "Ongeldige afmetingen van splash screen afbeelding (moet 620×300 zijn)."
- #~ msgid "Node From Scene"
- #~ msgstr "Node Uit Scene"
- #~ msgid "Path property must point to a valid Particles2D node to work."
- #~ msgstr ""
- #~ "Path eigenschap moet verwijzen naar een geldige Particles2D node om te "
- #~ "werken."
- #~ msgid ""
- #~ "A SampleLibrary resource must be created or set in the 'samples' property "
- #~ "in order for SamplePlayer to play sound."
- #~ msgstr ""
- #~ "Een SampleLibrary resource moet gemaakt of gegeven worden in de 'samples' "
- #~ "eigenschap om SamplePlayer geluid af te laten spelen."
- #~ msgid ""
- #~ "A SampleLibrary resource must be created or set in the 'samples' property "
- #~ "in order for SpatialSamplePlayer to play sound."
- #~ msgstr ""
- #~ "Een SampleLibrary resource moet gemaakt of gegeven worden in de 'samples' "
- #~ "eigenschap om SpatialSamplePlayer geluid te laten afspelen."
- #, fuzzy
- #~ msgid "Replaced %d Ocurrence(s)."
- #~ msgstr "%d Voorgekomen Waarde(s) Vervangen."
|