settings_config_dialog.h 3.6 KB

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  1. /*************************************************************************/
  2. /* settings_config_dialog.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SETTINGS_CONFIG_DIALOG_H
  31. #define SETTINGS_CONFIG_DIALOG_H
  32. #include "property_editor.h"
  33. #include "scene/gui/rich_text_label.h"
  34. #include "scene/gui/tab_container.h"
  35. class EditorSettingsDialog : public AcceptDialog {
  36. GDCLASS(EditorSettingsDialog, AcceptDialog);
  37. bool updating;
  38. TabContainer *tabs;
  39. LineEdit *search_box;
  40. LineEdit *shortcut_search_box;
  41. ToolButton *clear_button;
  42. ToolButton *shortcut_clear_button;
  43. SectionedPropertyEditor *property_editor;
  44. Timer *timer;
  45. UndoRedo *undo_redo;
  46. Tree *shortcuts;
  47. ConfirmationDialog *press_a_key;
  48. Label *press_a_key_label;
  49. Ref<InputEventKey> last_wait_for_key;
  50. String shortcut_configured;
  51. String shortcut_filter;
  52. virtual void cancel_pressed();
  53. virtual void ok_pressed();
  54. void _settings_changed();
  55. void _settings_property_edited(const String &p_name);
  56. void _settings_save();
  57. void _unhandled_input(const Ref<InputEvent> &p_event);
  58. void _notification(int p_what);
  59. void _press_a_key_confirm();
  60. void _wait_for_key(const Ref<InputEvent> &p_event);
  61. void _clear_shortcut_search_box();
  62. void _clear_search_box();
  63. void _filter_shortcuts(const String &p_filter);
  64. void _update_shortcuts();
  65. void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx);
  66. static void _undo_redo_callback(void *p_self, const String &p_name);
  67. protected:
  68. static void _bind_methods();
  69. public:
  70. void popup_edit_settings();
  71. EditorSettingsDialog();
  72. ~EditorSettingsDialog();
  73. };
  74. #endif // SETTINGS_CONFIG_DIALOG_H