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- /*************************************************************************/
- /* scene_tree_dock.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCENE_TREE_DOCK_H
- #define SCENE_TREE_DOCK_H
- #include "editor/connections_dialog.h"
- #include "editor/create_dialog.h"
- #include "editor/editor_data.h"
- #include "editor/editor_sub_scene.h"
- #include "editor/groups_editor.h"
- #include "editor/reparent_dialog.h"
- #include "editor/script_create_dialog.h"
- #include "scene/animation/animation_player.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/control.h"
- #include "scene/gui/label.h"
- #include "scene/gui/popup_menu.h"
- #include "scene/gui/tool_button.h"
- #include "scene/gui/tree.h"
- #include "scene_tree_editor.h"
- class EditorNode;
- class SceneTreeDock : public VBoxContainer {
- GDCLASS(SceneTreeDock, VBoxContainer);
- enum Tool {
- TOOL_NEW,
- TOOL_INSTANCE,
- TOOL_REPLACE,
- TOOL_ATTACH_SCRIPT,
- TOOL_CLEAR_SCRIPT,
- TOOL_MOVE_UP,
- TOOL_MOVE_DOWN,
- TOOL_DUPLICATE,
- TOOL_REPARENT,
- TOOL_NEW_SCENE_FROM,
- TOOL_MERGE_FROM_SCENE,
- TOOL_MULTI_EDIT,
- TOOL_ERASE,
- TOOL_COPY_NODE_PATH,
- TOOL_BUTTON_MAX,
- TOOL_SCENE_EDITABLE_CHILDREN,
- TOOL_SCENE_USE_PLACEHOLDER,
- TOOL_SCENE_CLEAR_INSTANCING,
- TOOL_SCENE_OPEN,
- TOOL_SCENE_CLEAR_INHERITANCE,
- TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM,
- TOOL_SCENE_OPEN_INHERITED
- };
- enum {
- EDIT_SUBRESOURCE_BASE = 100
- };
- Vector<ObjectID> subresources;
- bool restore_script_editor_on_drag;
- int current_option;
- CreateDialog *create_dialog;
- ToolButton *button_add;
- ToolButton *button_instance;
- ToolButton *button_create_script;
- ToolButton *button_clear_script;
- SceneTreeEditor *scene_tree;
- HBoxContainer *tool_hbc;
- void _tool_selected(int p_tool, bool p_confirm_override = false);
- EditorData *editor_data;
- EditorSelection *editor_selection;
- ScriptCreateDialog *script_create_dialog;
- AcceptDialog *accept;
- ConfirmationDialog *delete_dialog;
- ReparentDialog *reparent_dialog;
- EditorFileDialog *file;
- EditorSubScene *import_subscene_dialog;
- EditorFileDialog *new_scene_from_dialog;
- LineEdit *filter;
- TextureRect *filter_icon;
- PopupMenu *menu;
- ConfirmationDialog *clear_inherit_confirm;
- bool first_enter;
- void _create();
- Node *scene_root;
- Node *edited_scene;
- EditorNode *editor;
- void _add_children_to_popup(Object *p_obj, int p_depth);
- Node *_duplicate(Node *p_node, Map<Node *, Node *> &duplimap);
- void _node_reparent(NodePath p_path, bool p_keep_global_xform);
- void _do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform);
- void _set_owners(Node *p_owner, const Array &p_nodes);
- void _node_replace_owner(Node *p_base, Node *p_node, Node *p_root);
- void _load_request(const String &p_path);
- void _script_open_request(const Ref<Script> &p_script);
- bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
- void _node_selected();
- void _node_renamed();
- void _script_created(Ref<Script> p_script);
- void _delete_confirm();
- void _node_prerenamed(Node *p_node, const String &p_new_name);
- void _nodes_drag_begin();
- void _input(Ref<InputEvent> p_event);
- void _unhandled_key_input(Ref<InputEvent> p_event);
- void _import_subscene();
- void _new_scene_from(String p_file);
- bool _validate_no_foreign();
- void _selection_changed();
- void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath> > *p_renames);
- void _normalize_drop(Node *&to_node, int &to_pos, int p_type);
- void _nodes_dragged(Array p_nodes, NodePath p_to, int p_type);
- void _files_dropped(Vector<String> p_files, NodePath p_to, int p_type);
- void _script_dropped(String p_file, NodePath p_to);
- void _tree_rmb(const Vector2 &p_menu_pos);
- void _filter_changed(const String &p_filter);
- void _perform_instance_scenes(const Vector<String> &p_files, Node *parent, int p_pos);
- void _replace_with_branch_scene(const String &p_file, Node *base);
- void _file_selected(String p_file);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- String get_filter();
- void set_filter(const String &p_filter);
- void _focus_node();
- void import_subscene();
- void set_edited_scene(Node *p_scene);
- void instance(const String &p_file);
- void instance_scenes(const Vector<String> &p_files, Node *p_parent = NULL);
- void set_selected(Node *p_node, bool p_emit_selected = false);
- void fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath> > *p_renames);
- void perform_node_renames(Node *p_base, List<Pair<NodePath, NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims = NULL);
- SceneTreeEditor *get_tree_editor() { return scene_tree; }
- EditorData *get_editor_data() { return editor_data; }
- void open_script_dialog(Node *p_for_node);
- SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data);
- };
- #endif // SCENE_TREE_DOCK_H
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