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- /*************************************************************************/
- /* property_editor.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef PROPERTY_EDITOR_H
- #define PROPERTY_EDITOR_H
- #include "editor/editor_file_dialog.h"
- #include "editor/scene_tree_editor.h"
- #include "scene/gui/button.h"
- #include "scene/gui/check_box.h"
- #include "scene/gui/check_button.h"
- #include "scene/gui/color_picker.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/grid_container.h"
- #include "scene/gui/label.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/text_edit.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/gui/tree.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class PropertyValueEvaluator;
- class CreateDialog;
- class PropertySelector;
- class EditorResourceConversionPlugin : public Reference {
- GDCLASS(EditorResourceConversionPlugin, Reference)
- protected:
- static void _bind_methods();
- public:
- virtual String converts_to() const;
- virtual bool handles(const Ref<Resource> &p_resource) const;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource);
- };
- class CustomPropertyEditor : public Popup {
- GDCLASS(CustomPropertyEditor, Popup);
- enum {
- MAX_VALUE_EDITORS = 12,
- MAX_ACTION_BUTTONS = 5,
- OBJ_MENU_LOAD = 0,
- OBJ_MENU_EDIT = 1,
- OBJ_MENU_CLEAR = 2,
- OBJ_MENU_MAKE_UNIQUE = 3,
- OBJ_MENU_COPY = 4,
- OBJ_MENU_PASTE = 5,
- OBJ_MENU_NEW_SCRIPT = 6,
- OBJ_MENU_SHOW_IN_FILE_SYSTEM = 7,
- TYPE_BASE_ID = 100,
- CONVERT_BASE_ID = 1000
- };
- enum {
- EASING_LINEAR,
- EASING_EASE_IN,
- EASING_EASE_OUT,
- EASING_ZERO,
- EASING_IN_OUT,
- EASING_OUT_IN
- };
- PopupMenu *menu;
- SceneTreeDialog *scene_tree;
- EditorFileDialog *file;
- ConfirmationDialog *error;
- String name;
- Variant::Type type;
- Variant v;
- List<String> field_names;
- int hint;
- String hint_text;
- LineEdit *value_editor[MAX_VALUE_EDITORS];
- int focused_value_editor;
- Label *value_label[MAX_VALUE_EDITORS];
- HScrollBar *scroll[4];
- Button *action_buttons[MAX_ACTION_BUTTONS];
- MenuButton *type_button;
- Vector<String> inheritors_array;
- TextureRect *texture_preview;
- ColorPicker *color_picker;
- TextEdit *text_edit;
- bool read_only;
- bool picking_viewport;
- GridContainer *checks20gc;
- CheckBox *checks20[20];
- SpinBox *spinbox;
- HSlider *slider;
- Control *easing_draw;
- CreateDialog *create_dialog;
- PropertySelector *property_select;
- Object *owner;
- bool updating;
- PropertyValueEvaluator *evaluator;
- void _text_edit_changed();
- void _file_selected(String p_file);
- void _modified(String p_string);
- void _range_modified(double p_value);
- void _focus_enter();
- void _focus_exit();
- void _action_pressed(int p_which);
- void _type_create_selected(int p_idx);
- void _create_dialog_callback();
- void _create_selected_property(const String &p_prop);
- void _color_changed(const Color &p_color);
- void _draw_easing();
- void _menu_option(int p_which);
- void _drag_easing(const Ref<InputEvent> &p_ev);
- void _node_path_selected(NodePath p_path);
- void show_value_editors(int p_amount);
- void config_value_editors(int p_amount, int p_columns, int p_label_w, const List<String> &p_strings);
- void config_action_buttons(const List<String> &p_strings);
- void _emit_changed_whole_or_field();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void hide_menu();
- Variant get_variant() const;
- String get_name() const;
- void set_read_only(bool p_read_only) { read_only = p_read_only; }
- void set_value_evaluator(PropertyValueEvaluator *p_evaluator) { evaluator = p_evaluator; }
- bool edit(Object *p_owner, const String &p_name, Variant::Type p_type, const Variant &p_variant, int p_hint, String p_hint_text);
- CustomPropertyEditor();
- };
- class PropertyEditor : public Control {
- GDCLASS(PropertyEditor, Control);
- Tree *tree;
- Label *top_label;
- LineEdit *search_box;
- PropertyValueEvaluator *evaluator;
- Object *obj;
- StringName _prop_edited;
- bool capitalize_paths;
- bool changing;
- bool update_tree_pending;
- bool autoclear;
- bool keying;
- bool read_only;
- bool show_categories;
- bool show_type_icons;
- float refresh_countdown;
- bool use_doc_hints;
- bool use_filter;
- bool subsection_selectable;
- bool hide_script;
- bool use_folding;
- bool property_selectable;
- bool updating_folding;
- HashMap<String, String> pending;
- String selected_property;
- Map<StringName, Map<StringName, String> > descr_cache;
- Map<StringName, String> class_descr_cache;
- CustomPropertyEditor *custom_editor;
- void _resource_edit_request();
- void _custom_editor_edited();
- void _custom_editor_edited_field(const String &p_field_name);
- void _custom_editor_request(bool p_arrow);
- void _item_selected();
- void _item_rmb_edited();
- void _item_edited();
- TreeItem *get_parent_node(String p_path, HashMap<String, TreeItem *> &item_paths, TreeItem *root, TreeItem *category);
- void set_item_text(TreeItem *p_item, int p_type, const String &p_name, int p_hint = PROPERTY_HINT_NONE, const String &p_hint_text = "");
- TreeItem *find_item(TreeItem *p_item, const String &p_name);
- virtual void _changed_callback(Object *p_changed, const char *p_prop);
- virtual void _changed_callbacks(Object *p_changed, const String &p_prop);
- void _check_reload_status(const String &p_name, TreeItem *item);
- void _edit_button(Object *p_item, int p_column, int p_button);
- void _node_removed(Node *p_node);
- friend class ProjectExportDialog;
- void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all = false, const String &p_changed_field = "");
- void _draw_flags(Object *p_object, const Rect2 &p_rect);
- bool _might_be_in_instance();
- bool _get_instanced_node_original_property(const StringName &p_prop, Variant &value);
- bool _is_property_different(const Variant &p_current, const Variant &p_orig, int p_usage = 0);
- void _refresh_item(TreeItem *p_item);
- void _set_range_def(Object *p_item, String prop, float p_frame);
- void _filter_changed(const String &p_text);
- void _mark_drop_fields(TreeItem *p_at);
- void _clear_drop_fields(TreeItem *p_at);
- bool _is_drop_valid(const Dictionary &p_drag_data, const Dictionary &p_item_data) const;
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _resource_preview_done(const String &p_path, const Ref<Texture> &p_preview, Variant p_ud);
- void _draw_transparency(Object *t, const Rect2 &p_rect);
- void _item_folded(Object *item_obj);
- UndoRedo *undo_redo;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
- String get_selected_path() const;
- Tree *get_scene_tree();
- Label *get_top_label();
- void hide_top_label();
- void update_tree();
- void update_property(const String &p_prop);
- void refresh();
- void edit(Object *p_object);
- void set_keying(bool p_active);
- void set_read_only(bool p_read_only) {
- read_only = p_read_only;
- custom_editor->set_read_only(p_read_only);
- }
- bool is_capitalize_paths_enabled() const;
- void set_enable_capitalize_paths(bool p_capitalize);
- void set_autoclear(bool p_enable);
- void set_show_categories(bool p_show);
- void set_use_doc_hints(bool p_enable) { use_doc_hints = p_enable; }
- void set_hide_script(bool p_hide) { hide_script = p_hide; }
- void set_use_filter(bool p_use);
- void register_text_enter(Node *p_line_edit);
- void set_subsection_selectable(bool p_selectable);
- void set_property_selectable(bool p_selectable);
- void set_use_folding(bool p_enable);
- PropertyEditor();
- ~PropertyEditor();
- };
- class SectionedPropertyEditorFilter;
- class SectionedPropertyEditor : public HBoxContainer {
- GDCLASS(SectionedPropertyEditor, HBoxContainer);
- ObjectID obj;
- Tree *sections;
- SectionedPropertyEditorFilter *filter;
- Map<String, TreeItem *> section_map;
- PropertyEditor *editor;
- LineEdit *search_box;
- static void _bind_methods();
- void _section_selected();
- void _search_changed(const String &p_what);
- public:
- void register_search_box(LineEdit *p_box);
- PropertyEditor *get_property_editor();
- void edit(Object *p_object);
- String get_full_item_path(const String &p_item);
- void set_current_section(const String &p_section);
- String get_current_section() const;
- void update_category_list();
- SectionedPropertyEditor();
- ~SectionedPropertyEditor();
- };
- class PropertyValueEvaluator : public ValueEvaluator {
- GDCLASS(PropertyValueEvaluator, ValueEvaluator);
- Object *obj;
- ScriptLanguage *script_language;
- String _build_script(const String &p_text);
- _FORCE_INLINE_ double _default_eval(const String &p_text) {
- return p_text.to_double();
- }
- public:
- void edit(Object *p_obj);
- double eval(const String &p_text);
- PropertyValueEvaluator();
- ~PropertyValueEvaluator();
- };
- #endif
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