progress_dialog.h 3.7 KB

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  1. /*************************************************************************/
  2. /* progress_dialog.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef PROGRESS_DIALOG_H
  31. #define PROGRESS_DIALOG_H
  32. #include "scene/gui/box_container.h"
  33. #include "scene/gui/label.h"
  34. #include "scene/gui/popup.h"
  35. #include "scene/gui/progress_bar.h"
  36. class BackgroundProgress : public HBoxContainer {
  37. GDCLASS(BackgroundProgress, HBoxContainer);
  38. _THREAD_SAFE_CLASS_
  39. struct Task {
  40. HBoxContainer *hb;
  41. ProgressBar *progress;
  42. };
  43. Map<String, Task> tasks;
  44. Map<String, int> updates;
  45. void _update();
  46. protected:
  47. void _add_task(const String &p_task, const String &p_label, int p_steps);
  48. void _task_step(const String &p_task, int p_step = -1);
  49. void _end_task(const String &p_task);
  50. static void _bind_methods();
  51. public:
  52. void add_task(const String &p_task, const String &p_label, int p_steps);
  53. void task_step(const String &p_task, int p_step = -1);
  54. void end_task(const String &p_task);
  55. BackgroundProgress() {}
  56. };
  57. class ProgressDialog : public Popup {
  58. GDCLASS(ProgressDialog, Popup);
  59. struct Task {
  60. String task;
  61. VBoxContainer *vb;
  62. ProgressBar *progress;
  63. Label *state;
  64. };
  65. Map<String, Task> tasks;
  66. VBoxContainer *main;
  67. uint64_t last_progress_tick;
  68. static ProgressDialog *singleton;
  69. void _popup();
  70. protected:
  71. void _notification(int p_what);
  72. public:
  73. static ProgressDialog *get_singleton() { return singleton; }
  74. void add_task(const String &p_task, const String &p_label, int p_steps);
  75. void task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_redraw = true);
  76. void end_task(const String &p_task);
  77. ProgressDialog();
  78. };
  79. #endif // PROGRESS_DIALOG_H