style_box_editor_plugin.h 3.1 KB

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  1. /*************************************************************************/
  2. /* style_box_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef STYLE_BOX_EDITOR_PLUGIN_H
  31. #define STYLE_BOX_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "scene/gui/option_button.h"
  34. #include "scene/gui/texture_rect.h"
  35. #include "scene/resources/style_box.h"
  36. class StyleBoxEditor : public Control {
  37. GDCLASS(StyleBoxEditor, Control);
  38. Panel *panel;
  39. Panel *preview;
  40. Ref<StyleBox> stylebox;
  41. void _sb_changed();
  42. protected:
  43. static void _bind_methods();
  44. public:
  45. void edit(const Ref<StyleBox> &p_stylebox);
  46. StyleBoxEditor();
  47. };
  48. class StyleBoxEditorPlugin : public EditorPlugin {
  49. GDCLASS(StyleBoxEditorPlugin, EditorPlugin);
  50. StyleBoxEditor *stylebox_editor;
  51. EditorNode *editor;
  52. Button *button;
  53. public:
  54. virtual String get_name() const { return "StyleBox"; }
  55. bool has_main_screen() const { return false; }
  56. virtual void edit(Object *p_node);
  57. virtual bool handles(Object *p_node) const;
  58. virtual void make_visible(bool p_visible);
  59. StyleBoxEditorPlugin(EditorNode *p_node);
  60. };
  61. #endif // STYLE_BOX_EDITOR_PLUGIN_H