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- /*************************************************************************/
- /* sprite_frames_editor_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "sprite_frames_editor_plugin.h"
- #include "editor/editor_settings.h"
- #include "io/resource_loader.h"
- #include "project_settings.h"
- #include "scene/3d/sprite_3d.h"
- void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
- }
- void SpriteFramesEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
- }
- if (p_what == NOTIFICATION_ENTER_TREE) {
- load->set_icon(get_icon("Load", "EditorIcons"));
- _delete->set_icon(get_icon("Remove", "EditorIcons"));
- new_anim->set_icon(get_icon("New", "EditorIcons"));
- remove_anim->set_icon(get_icon("Remove", "EditorIcons"));
- }
- if (p_what == NOTIFICATION_READY) {
- //NodePath("/root")->connect("node_removed", this,"_node_removed",Vector<Variant>(),true);
- }
- if (p_what == NOTIFICATION_DRAW) {
- }
- }
- void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, int p_at_pos) {
- ERR_FAIL_COND(!frames->has_animation(edited_anim));
- List<Ref<Texture> > resources;
- for (int i = 0; i < p_path.size(); i++) {
- Ref<Texture> resource;
- resource = ResourceLoader::load(p_path[i]);
- if (resource.is_null()) {
- dialog->set_text(TTR("ERROR: Couldn't load frame resource!"));
- dialog->set_title(TTR("Error!"));
- //dialog->get_cancel()->set_text("Close");
- dialog->get_ok()->set_text(TTR("Close"));
- dialog->popup_centered_minsize();
- return; ///beh should show an error i guess
- }
- resources.push_back(resource);
- }
- if (resources.empty()) {
- //print_line("added frames!");
- return;
- }
- undo_redo->create_action(TTR("Add Frame"));
- int fc = frames->get_frame_count(edited_anim);
- int count = 0;
- for (List<Ref<Texture> >::Element *E = resources.front(); E; E = E->next()) {
- undo_redo->add_do_method(frames, "add_frame", edited_anim, E->get(), p_at_pos == -1 ? -1 : p_at_pos + count);
- undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos);
- count++;
- }
- undo_redo->add_do_method(this, "_update_library");
- undo_redo->add_undo_method(this, "_update_library");
- undo_redo->commit_action();
- //print_line("added frames!");
- }
- void SpriteFramesEditor::_load_pressed() {
- ERR_FAIL_COND(!frames->has_animation(edited_anim));
- loading_scene = false;
- file->clear_filters();
- List<String> extensions;
- ResourceLoader::get_recognized_extensions_for_type("Texture", &extensions);
- for (int i = 0; i < extensions.size(); i++)
- file->add_filter("*." + extensions[i]);
- file->set_mode(EditorFileDialog::MODE_OPEN_FILES);
- file->popup_centered_ratio();
- }
- void SpriteFramesEditor::_paste_pressed() {
- ERR_FAIL_COND(!frames->has_animation(edited_anim));
- Ref<Texture> r = EditorSettings::get_singleton()->get_resource_clipboard();
- if (!r.is_valid()) {
- dialog->set_text(TTR("Resource clipboard is empty or not a texture!"));
- dialog->set_title(TTR("Error!"));
- //dialog->get_cancel()->set_text("Close");
- dialog->get_ok()->set_text(TTR("Close"));
- dialog->popup_centered_minsize();
- return; ///beh should show an error i guess
- }
- undo_redo->create_action(TTR("Paste Frame"));
- undo_redo->add_do_method(frames, "add_frame", edited_anim, r);
- undo_redo->add_undo_method(frames, "remove_frame", edited_anim, frames->get_frame_count(edited_anim));
- undo_redo->add_do_method(this, "_update_library");
- undo_redo->add_undo_method(this, "_update_library");
- undo_redo->commit_action();
- }
- void SpriteFramesEditor::_copy_pressed() {
- ERR_FAIL_COND(!frames->has_animation(edited_anim));
- if (tree->get_current() < 0)
- return;
- Ref<Texture> r = frames->get_frame(edited_anim, tree->get_current());
- if (!r.is_valid()) {
- return;
- }
- EditorSettings::get_singleton()->set_resource_clipboard(r);
- }
- void SpriteFramesEditor::_empty_pressed() {
- ERR_FAIL_COND(!frames->has_animation(edited_anim));
- int from = -1;
- if (tree->get_current() >= 0) {
- from = tree->get_current();
- sel = from;
- } else {
- from = frames->get_frame_count(edited_anim);
- }
- Ref<Texture> r;
- undo_redo->create_action(TTR("Add Empty"));
- undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from);
- undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from);
- undo_redo->add_do_method(this, "_update_library");
- undo_redo->add_undo_method(this, "_update_library");
- undo_redo->commit_action();
- }
- void SpriteFramesEditor::_empty2_pressed() {
- ERR_FAIL_COND(!frames->has_animation(edited_anim));
- int from = -1;
- if (tree->get_current() >= 0) {
- from = tree->get_current();
- sel = from;
- } else {
- from = frames->get_frame_count(edited_anim);
- }
- Ref<Texture> r;
- undo_redo->create_action(TTR("Add Empty"));
- undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from + 1);
- undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from + 1);
- undo_redo->add_do_method(this, "_update_library");
- undo_redo->add_undo_method(this, "_update_library");
- undo_redo->commit_action();
- }
- void SpriteFramesEditor::_up_pressed() {
- ERR_FAIL_COND(!frames->has_animation(edited_anim));
- if (tree->get_current() < 0)
- return;
- int to_move = tree->get_current();
- if (to_move < 1)
- return;
- sel = to_move;
- sel -= 1;
- Ref<Texture> r = frames->get_frame(edited_anim, to_move);
- undo_redo->create_action(TTR("Delete Resource"));
- undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move - 1));
- undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move));
- undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move));
- undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move - 1));
- undo_redo->add_do_method(this, "_update_library");
- undo_redo->add_undo_method(this, "_update_library");
- undo_redo->commit_action();
- }
- void SpriteFramesEditor::_down_pressed() {
- ERR_FAIL_COND(!frames->has_animation(edited_anim));
- if (tree->get_current() < 0)
- return;
- int to_move = tree->get_current();
- if (to_move < 0 || to_move >= frames->get_frame_count(edited_anim) - 1)
- return;
- sel = to_move;
- sel += 1;
- Ref<Texture> r = frames->get_frame(edited_anim, to_move);
- undo_redo->create_action(TTR("Delete Resource"));
- undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move + 1));
- undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move));
- undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move));
- undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move + 1));
- undo_redo->add_do_method(this, "_update_library");
- undo_redo->add_undo_method(this, "_update_library");
- undo_redo->commit_action();
- }
- void SpriteFramesEditor::_delete_pressed() {
- ERR_FAIL_COND(!frames->has_animation(edited_anim));
- if (tree->get_current() < 0)
- return;
- int to_delete = tree->get_current();
- if (to_delete < 0 || to_delete >= frames->get_frame_count(edited_anim)) {
- return;
- }
- undo_redo->create_action(TTR("Delete Resource"));
- undo_redo->add_do_method(frames, "remove_frame", edited_anim, to_delete);
- undo_redo->add_undo_method(frames, "add_frame", edited_anim, frames->get_frame(edited_anim, to_delete), to_delete);
- undo_redo->add_do_method(this, "_update_library");
- undo_redo->add_undo_method(this, "_update_library");
- undo_redo->commit_action();
- }
- void SpriteFramesEditor::_animation_select() {
- if (updating)
- return;
- TreeItem *selected = animations->get_selected();
- ERR_FAIL_COND(!selected);
- edited_anim = selected->get_text(0);
- _update_library(true);
- }
- static void _find_anim_sprites(Node *p_node, List<Node *> *r_nodes, Ref<SpriteFrames> p_sfames) {
- Node *edited = EditorNode::get_singleton()->get_edited_scene();
- if (!edited)
- return;
- if (p_node != edited && p_node->get_owner() != edited)
- return;
- {
- AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);
- if (as && as->get_sprite_frames() == p_sfames) {
- r_nodes->push_back(p_node);
- }
- }
- {
- AnimatedSprite3D *as = Object::cast_to<AnimatedSprite3D>(p_node);
- if (as && as->get_sprite_frames() == p_sfames) {
- r_nodes->push_back(p_node);
- }
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _find_anim_sprites(p_node->get_child(i), r_nodes, p_sfames);
- }
- }
- void SpriteFramesEditor::_animation_name_edited() {
- if (updating)
- return;
- if (!frames->has_animation(edited_anim))
- return;
- TreeItem *edited = animations->get_edited();
- if (!edited)
- return;
- String new_name = edited->get_text(0);
- if (new_name == String(edited_anim))
- return;
- new_name = new_name.replace("/", "_").replace(",", " ");
- String name = new_name;
- int counter = 0;
- while (frames->has_animation(name)) {
- counter++;
- name = new_name + " " + itos(counter);
- }
- List<Node *> nodes;
- _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
- undo_redo->create_action(TTR("Rename Animation"));
- undo_redo->add_do_method(frames, "rename_animation", edited_anim, name);
- undo_redo->add_undo_method(frames, "rename_animation", name, edited_anim);
- for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
- String current = E->get()->call("get_animation");
- if (current != edited_anim)
- continue;
- undo_redo->add_do_method(E->get(), "set_animation", name);
- undo_redo->add_undo_method(E->get(), "set_animation", edited_anim);
- }
- undo_redo->add_do_method(this, "_update_library");
- undo_redo->add_undo_method(this, "_update_library");
- edited_anim = new_name;
- undo_redo->commit_action();
- }
- void SpriteFramesEditor::_animation_add() {
- String name = "New Anim";
- int counter = 0;
- while (frames->has_animation(name)) {
- counter++;
- name = "New Anim " + itos(counter);
- }
- List<Node *> nodes;
- _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
- undo_redo->create_action(TTR("Add Animation"));
- undo_redo->add_do_method(frames, "add_animation", name);
- undo_redo->add_undo_method(frames, "remove_animation", name);
- undo_redo->add_do_method(this, "_update_library");
- undo_redo->add_undo_method(this, "_update_library");
- for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
- String current = E->get()->call("get_animation");
- if (frames->has_animation(current))
- continue;
- undo_redo->add_do_method(E->get(), "set_animation", name);
- undo_redo->add_undo_method(E->get(), "set_animation", current);
- }
- edited_anim = name;
- undo_redo->commit_action();
- }
- void SpriteFramesEditor::_animation_remove() {
- //fuck everything
- if (updating)
- return;
- if (!frames->has_animation(edited_anim))
- return;
- undo_redo->create_action(TTR("Remove Animation"));
- undo_redo->add_do_method(frames, "remove_animation", edited_anim);
- undo_redo->add_undo_method(frames, "add_animation", edited_anim);
- undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
- undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
- int fc = frames->get_frame_count(edited_anim);
- for (int i = 0; i < fc; i++) {
- Ref<Texture> frame = frames->get_frame(edited_anim, i);
- undo_redo->add_undo_method(frames, "add_frame", edited_anim, frame);
- }
- undo_redo->add_do_method(this, "_update_library");
- undo_redo->add_undo_method(this, "_update_library");
- undo_redo->commit_action();
- }
- void SpriteFramesEditor::_animation_loop_changed() {
- if (updating)
- return;
- undo_redo->create_action(TTR("Change Animation Loop"));
- undo_redo->add_do_method(frames, "set_animation_loop", edited_anim, anim_loop->is_pressed());
- undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
- undo_redo->add_do_method(this, "_update_library", true);
- undo_redo->add_undo_method(this, "_update_library", true);
- undo_redo->commit_action();
- }
- void SpriteFramesEditor::_animation_fps_changed(double p_value) {
- if (updating)
- return;
- undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS);
- undo_redo->add_do_method(frames, "set_animation_speed", edited_anim, p_value);
- undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
- undo_redo->add_do_method(this, "_update_library", true);
- undo_redo->add_undo_method(this, "_update_library", true);
- undo_redo->commit_action();
- }
- void SpriteFramesEditor::_update_library(bool p_skip_selector) {
- updating = true;
- if (!p_skip_selector) {
- animations->clear();
- TreeItem *anim_root = animations->create_item();
- List<StringName> anim_names;
- anim_names.sort_custom<StringName::AlphCompare>();
- frames->get_animation_list(&anim_names);
- anim_names.sort_custom<StringName::AlphCompare>();
- for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
- String name = E->get();
- TreeItem *it = animations->create_item(anim_root);
- it->set_metadata(0, name);
- it->set_text(0, name);
- it->set_editable(0, true);
- if (E->get() == edited_anim) {
- it->select(0);
- }
- }
- }
- tree->clear();
- if (!frames->has_animation(edited_anim)) {
- updating = false;
- return;
- }
- if (sel >= frames->get_frame_count(edited_anim))
- sel = frames->get_frame_count(edited_anim) - 1;
- else if (sel < 0 && frames->get_frame_count(edited_anim))
- sel = 0;
- for (int i = 0; i < frames->get_frame_count(edited_anim); i++) {
- String name;
- Ref<Texture> icon;
- if (frames->get_frame(edited_anim, i).is_null()) {
- name = itos(i) + ": " + TTR("(empty)");
- } else {
- name = itos(i) + ": " + frames->get_frame(edited_anim, i)->get_name();
- icon = frames->get_frame(edited_anim, i);
- }
- tree->add_item(name, icon);
- if (frames->get_frame(edited_anim, i).is_valid())
- tree->set_item_tooltip(tree->get_item_count() - 1, frames->get_frame(edited_anim, i)->get_path());
- if (sel == i)
- tree->select(tree->get_item_count() - 1);
- }
- anim_speed->set_value(frames->get_animation_speed(edited_anim));
- anim_loop->set_pressed(frames->get_animation_loop(edited_anim));
- updating = false;
- //player->add_resource("default",resource);
- }
- void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
- if (frames == p_frames)
- return;
- frames = p_frames;
- if (p_frames) {
- if (!p_frames->has_animation(edited_anim)) {
- List<StringName> anim_names;
- frames->get_animation_list(&anim_names);
- anim_names.sort_custom<StringName::AlphCompare>();
- if (anim_names.size()) {
- edited_anim = anim_names.front()->get();
- } else {
- edited_anim = StringName();
- }
- }
- _update_library();
- } else {
- hide();
- //set_physics_process(false);
- }
- }
- Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
- if (!frames->has_animation(edited_anim))
- return false;
- int idx = tree->get_item_at_position(p_point, true);
- if (idx < 0 || idx >= frames->get_frame_count(edited_anim))
- return Variant();
- RES frame = frames->get_frame(edited_anim, idx);
- if (frame.is_null())
- return Variant();
- return EditorNode::get_singleton()->drag_resource(frame, p_from);
- }
- bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
- Dictionary d = p_data;
- if (!d.has("type"))
- return false;
- if (d.has("from") && (Object *)(d["from"]) == tree)
- return false;
- if (String(d["type"]) == "resource" && d.has("resource")) {
- RES r = d["resource"];
- Ref<Texture> texture = r;
- if (texture.is_valid()) {
- return true;
- }
- }
- if (String(d["type"]) == "files") {
- Vector<String> files = d["files"];
- if (files.size() == 0)
- return false;
- for (int i = 0; i < files.size(); i++) {
- String file = files[0];
- String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
- if (!ClassDB::is_parent_class(ftype, "Texture")) {
- return false;
- }
- }
- return true;
- }
- return false;
- }
- void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
- if (!can_drop_data_fw(p_point, p_data, p_from))
- return;
- Dictionary d = p_data;
- if (!d.has("type"))
- return;
- int at_pos = tree->get_item_at_position(p_point, true);
- if (String(d["type"]) == "resource" && d.has("resource")) {
- RES r = d["resource"];
- Ref<Texture> texture = r;
- if (texture.is_valid()) {
- undo_redo->create_action(TTR("Add Frame"));
- undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos);
- undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos);
- undo_redo->add_do_method(this, "_update_library");
- undo_redo->add_undo_method(this, "_update_library");
- undo_redo->commit_action();
- }
- }
- if (String(d["type"]) == "files") {
- PoolVector<String> files = d["files"];
- _file_load_request(files, at_pos);
- }
- }
- void SpriteFramesEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &SpriteFramesEditor::_gui_input);
- ClassDB::bind_method(D_METHOD("_load_pressed"), &SpriteFramesEditor::_load_pressed);
- ClassDB::bind_method(D_METHOD("_empty_pressed"), &SpriteFramesEditor::_empty_pressed);
- ClassDB::bind_method(D_METHOD("_empty2_pressed"), &SpriteFramesEditor::_empty2_pressed);
- ClassDB::bind_method(D_METHOD("_delete_pressed"), &SpriteFramesEditor::_delete_pressed);
- ClassDB::bind_method(D_METHOD("_copy_pressed"), &SpriteFramesEditor::_copy_pressed);
- ClassDB::bind_method(D_METHOD("_paste_pressed"), &SpriteFramesEditor::_paste_pressed);
- ClassDB::bind_method(D_METHOD("_file_load_request", "files", "at_position"), &SpriteFramesEditor::_file_load_request, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("_up_pressed"), &SpriteFramesEditor::_up_pressed);
- ClassDB::bind_method(D_METHOD("_down_pressed"), &SpriteFramesEditor::_down_pressed);
- ClassDB::bind_method(D_METHOD("_animation_select"), &SpriteFramesEditor::_animation_select);
- ClassDB::bind_method(D_METHOD("_animation_name_edited"), &SpriteFramesEditor::_animation_name_edited);
- ClassDB::bind_method(D_METHOD("_animation_add"), &SpriteFramesEditor::_animation_add);
- ClassDB::bind_method(D_METHOD("_animation_remove"), &SpriteFramesEditor::_animation_remove);
- ClassDB::bind_method(D_METHOD("_animation_loop_changed"), &SpriteFramesEditor::_animation_loop_changed);
- ClassDB::bind_method(D_METHOD("_animation_fps_changed"), &SpriteFramesEditor::_animation_fps_changed);
- ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
- }
- SpriteFramesEditor::SpriteFramesEditor() {
- //add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("panel","Panel"));
- split = memnew(HSplitContainer);
- add_child(split);
- VBoxContainer *vbc_animlist = memnew(VBoxContainer);
- split->add_child(vbc_animlist);
- vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE);
- //vbc_animlist->set_v_size_flags(SIZE_EXPAND_FILL);
- VBoxContainer *sub_vb = memnew(VBoxContainer);
- vbc_animlist->add_margin_child(TTR("Animations"), sub_vb, true);
- sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
- HBoxContainer *hbc_animlist = memnew(HBoxContainer);
- sub_vb->add_child(hbc_animlist);
- new_anim = memnew(Button);
- new_anim->set_flat(true);
- hbc_animlist->add_child(new_anim);
- new_anim->set_h_size_flags(SIZE_EXPAND_FILL);
- new_anim->connect("pressed", this, "_animation_add");
- remove_anim = memnew(Button);
- remove_anim->set_flat(true);
- hbc_animlist->add_child(remove_anim);
- remove_anim->connect("pressed", this, "_animation_remove");
- animations = memnew(Tree);
- sub_vb->add_child(animations);
- animations->set_v_size_flags(SIZE_EXPAND_FILL);
- animations->set_hide_root(true);
- animations->connect("cell_selected", this, "_animation_select");
- animations->connect("item_edited", this, "_animation_name_edited");
- animations->set_allow_reselect(true);
- anim_speed = memnew(SpinBox);
- vbc_animlist->add_margin_child(TTR("Speed (FPS):"), anim_speed);
- anim_speed->set_min(0);
- anim_speed->set_max(100);
- anim_speed->set_step(0.01);
- anim_speed->connect("value_changed", this, "_animation_fps_changed");
- anim_loop = memnew(CheckButton);
- anim_loop->set_text(TTR("Loop"));
- vbc_animlist->add_child(anim_loop);
- anim_loop->connect("pressed", this, "_animation_loop_changed");
- VBoxContainer *vbc = memnew(VBoxContainer);
- split->add_child(vbc);
- vbc->set_h_size_flags(SIZE_EXPAND_FILL);
- sub_vb = memnew(VBoxContainer);
- vbc->add_margin_child(TTR("Animation Frames"), sub_vb, true);
- HBoxContainer *hbc = memnew(HBoxContainer);
- sub_vb->add_child(hbc);
- //animations = memnew( ItemList );
- load = memnew(Button);
- load->set_flat(true);
- load->set_tooltip(TTR("Load Resource"));
- hbc->add_child(load);
- copy = memnew(Button);
- copy->set_text(TTR("Copy"));
- hbc->add_child(copy);
- paste = memnew(Button);
- paste->set_text(TTR("Paste"));
- hbc->add_child(paste);
- empty = memnew(Button);
- empty->set_text(TTR("Insert Empty (Before)"));
- hbc->add_child(empty);
- empty2 = memnew(Button);
- empty2->set_text(TTR("Insert Empty (After)"));
- hbc->add_child(empty2);
- move_up = memnew(Button);
- move_up->set_text(TTR("Move (Before)"));
- hbc->add_child(move_up);
- move_down = memnew(Button);
- move_down->set_text(TTR("Move (After)"));
- hbc->add_child(move_down);
- _delete = memnew(Button);
- _delete->set_flat(true);
- hbc->add_child(_delete);
- file = memnew(EditorFileDialog);
- add_child(file);
- tree = memnew(ItemList);
- tree->set_v_size_flags(SIZE_EXPAND_FILL);
- tree->set_icon_mode(ItemList::ICON_MODE_TOP);
- int thumbnail_size = 96;
- tree->set_max_columns(0);
- tree->set_icon_mode(ItemList::ICON_MODE_TOP);
- tree->set_fixed_column_width(thumbnail_size * 3 / 2);
- tree->set_max_text_lines(2);
- tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
- //tree->set_min_icon_size(Size2(thumbnail_size,thumbnail_size));
- tree->set_drag_forwarding(this);
- sub_vb->add_child(tree);
- dialog = memnew(AcceptDialog);
- add_child(dialog);
- load->connect("pressed", this, "_load_pressed");
- _delete->connect("pressed", this, "_delete_pressed");
- copy->connect("pressed", this, "_copy_pressed");
- paste->connect("pressed", this, "_paste_pressed");
- empty->connect("pressed", this, "_empty_pressed");
- empty2->connect("pressed", this, "_empty2_pressed");
- move_up->connect("pressed", this, "_up_pressed");
- move_down->connect("pressed", this, "_down_pressed");
- file->connect("files_selected", this, "_file_load_request");
- loading_scene = false;
- sel = -1;
- updating = false;
- edited_anim = "default";
- }
- void SpriteFramesEditorPlugin::edit(Object *p_object) {
- frames_editor->set_undo_redo(&get_undo_redo());
- SpriteFrames *s = Object::cast_to<SpriteFrames>(p_object);
- if (!s)
- return;
- frames_editor->edit(s);
- }
- bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("SpriteFrames");
- }
- void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- button->show();
- editor->make_bottom_panel_item_visible(frames_editor);
- //frames_editor->set_process(true);
- } else {
- button->hide();
- if (frames_editor->is_visible_in_tree())
- editor->hide_bottom_panel();
- //frames_editor->set_process(false);
- }
- }
- SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) {
- editor = p_node;
- frames_editor = memnew(SpriteFramesEditor);
- frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
- button = editor->add_bottom_panel_item("SpriteFrames", frames_editor);
- button->hide();
- }
- SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() {
- }
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