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- /*************************************************************************/
- /* shader_graph_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SHADER_GRAPH_EDITOR_PLUGIN_H
- #define SHADER_GRAPH_EDITOR_PLUGIN_H
- // FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin,
- // it needs to be ported to the new shader language.
- #if 0
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "editor/property_editor.h"
- #include "scene/gui/button.h"
- #include "scene/gui/graph_edit.h"
- #include "scene/gui/popup.h"
- #include "scene/gui/tree.h"
- #include "scene/resources/shader.h"
- #include "scene/resources/shader_graph.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class GraphColorRampEdit : public Control {
- GDCLASS(GraphColorRampEdit,Control);
- struct Point {
- float offset;
- Color color;
- bool operator<(const Point& p_ponit) const {
- return offset<p_ponit.offset;
- }
- };
- PopupPanel *popup;
- ColorPicker *picker;
- bool grabbing;
- int grabbed;
- float grabbed_at;
- Vector<Point> points;
- void _color_changed(const Color& p_color);
- protected:
- void _gui_input(const InputEvent& p_event);
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors);
- Vector<float> get_offsets() const;
- Vector<Color> get_colors() const;
- virtual Size2 get_minimum_size() const;
- GraphColorRampEdit();
- };
- class GraphCurveMapEdit : public Control {
- GDCLASS(GraphCurveMapEdit,Control);
- struct Point {
- float offset;
- float height;
- bool operator<(const Point& p_ponit) const {
- return offset<p_ponit.offset;
- }
- };
- bool grabbing;
- int grabbed;
- Vector<Point> points;
- void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d);
- protected:
- void _gui_input(const InputEvent& p_event);
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_points(const Vector<Vector2>& p_points);
- Vector<Vector2> get_points() const;
- virtual Size2 get_minimum_size() const;
- GraphCurveMapEdit();
- };
- class ShaderGraphView : public Control {
- GDCLASS(ShaderGraphView,Control);
- CustomPropertyEditor *ped_popup;
- bool block_update;
- Label *status;
- GraphEdit *graph_edit;
- Ref<ShaderGraph> graph;
- int edited_id;
- int edited_def;
- ShaderGraph::ShaderType type;
- void _update_graph();
- void _create_node(int p_id);
- ToolButton *make_label(String text, Variant::Type v_type = Variant::NIL);
- ToolButton *make_editor(String text, GraphNode* gn, int p_id, int param, Variant::Type type, String p_hint="");
- void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
- void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
- void _node_removed(int p_id);
- void _begin_node_move();
- void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id);
- void _end_node_move();
- void _move_node(int p_id,const Vector2& p_to);
- void _duplicate_nodes_request();
- void _duplicate_nodes(const Array &p_nodes);
- void _delete_nodes_request();
- void _default_changed(int p_id, Node* p_button, int p_param, int v_type, String p_hint);
- void _scalar_const_changed(double p_value,int p_id);
- void _vec_const_changed(double p_value, int p_id, Array p_arr);
- void _rgb_const_changed(const Color& p_color, int p_id);
- void _xform_const_changed(int p_id,Node* p_button);
- void _scalar_op_changed(int p_op, int p_id);
- void _vec_op_changed(int p_op, int p_id);
- void _vec_scalar_op_changed(int p_op, int p_id);
- void _rgb_op_changed(int p_op, int p_id);
- void _xform_inv_rev_changed(bool p_enabled, int p_id);
- void _scalar_func_changed(int p_func, int p_id);
- void _vec_func_changed(int p_func, int p_id);
- void _scalar_input_changed(double p_value,int p_id);
- void _vec_input_changed(double p_value, int p_id, Array p_arr);
- void _xform_input_changed(int p_id,Node* p_button);
- void _rgb_input_changed(const Color& p_color, int p_id);
- void _tex_input_change(int p_id,Node* p_button);
- void _cube_input_change(int p_id);
- void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit);
- void _tex_edited(int p_id,Node* p_button);
- void _cube_edited(int p_id,Node* p_button);
- void _variant_edited();
- void _comment_edited(int p_id,Node* p_button);
- void _color_ramp_changed(int p_id,Node* p_ramp);
- void _curve_changed(int p_id,Node* p_curve);
- void _sg_updated();
- Map<int,GraphNode*> node_map;
- Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
- bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
- void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void add_node(int p_type, const Vector2 &location);
- GraphEdit *get_graph_edit() { return graph_edit; }
- void set_graph(Ref<ShaderGraph> p_graph);
- ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT);
- };
- class ShaderGraphEditor : public VBoxContainer {
- GDCLASS(ShaderGraphEditor,VBoxContainer);
- PopupMenu *popup;
- TabContainer *tabs;
- ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX];
- static const char* node_names[ShaderGraph::NODE_TYPE_MAX];
- Vector2 next_location;
- bool _2d;
- void _add_node(int p_type);
- void _popup_requested(const Vector2 &p_position);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void edit(Ref<ShaderGraph> p_shader);
- ShaderGraphEditor(bool p_2d);
- };
- class ShaderGraphEditorPlugin : public EditorPlugin {
- GDCLASS( ShaderGraphEditorPlugin, EditorPlugin );
- bool _2d;
- ShaderGraphEditor *shader_editor;
- EditorNode *editor;
- public:
- virtual String get_name() const { return "ShaderGraph"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
- ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d);
- ~ShaderGraphEditorPlugin();
- };
- #endif
- #endif // SHADER_GRAPH_EDITOR_PLUGIN_H
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