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- /*************************************************************************/
- /* script_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCRIPT_EDITOR_PLUGIN_H
- #define SCRIPT_EDITOR_PLUGIN_H
- #include "editor/code_editor.h"
- #include "editor/editor_help.h"
- #include "editor/editor_plugin.h"
- #include "editor/script_create_dialog.h"
- #include "scene/gui/item_list.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/tab_container.h"
- #include "scene/gui/text_edit.h"
- #include "scene/gui/tool_button.h"
- #include "scene/gui/tree.h"
- #include "scene/main/timer.h"
- #include "script_language.h"
- class ScriptEditorQuickOpen : public ConfirmationDialog {
- GDCLASS(ScriptEditorQuickOpen, ConfirmationDialog)
- LineEdit *search_box;
- Tree *search_options;
- String function;
- void _update_search();
- void _sbox_input(const Ref<InputEvent> &p_ie);
- Vector<String> functions;
- void _confirmed();
- void _text_changed(const String &p_newtext);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void popup(const Vector<String> &p_functions, bool p_dontclear = false);
- ScriptEditorQuickOpen();
- };
- class ScriptEditorDebugger;
- class ScriptEditorBase : public Control {
- GDCLASS(ScriptEditorBase, Control);
- protected:
- static void _bind_methods();
- public:
- virtual void apply_code() = 0;
- virtual Ref<Script> get_edited_script() const = 0;
- virtual Vector<String> get_functions() = 0;
- virtual void set_edited_script(const Ref<Script> &p_script) = 0;
- virtual void reload_text() = 0;
- virtual String get_name() = 0;
- virtual Ref<Texture> get_icon() = 0;
- virtual bool is_unsaved() = 0;
- virtual Variant get_edit_state() = 0;
- virtual void set_edit_state(const Variant &p_state) = 0;
- virtual void goto_line(int p_line, bool p_with_error = false) = 0;
- virtual void trim_trailing_whitespace() = 0;
- virtual void convert_indent_to_spaces() = 0;
- virtual void convert_indent_to_tabs() = 0;
- virtual void ensure_focus() = 0;
- virtual void tag_saved_version() = 0;
- virtual void reload(bool p_soft) = 0;
- virtual void get_breakpoints(List<int> *p_breakpoints) = 0;
- virtual void add_callback(const String &p_function, PoolStringArray p_args) = 0;
- virtual void update_settings() = 0;
- virtual void set_debugger_active(bool p_active) = 0;
- virtual bool can_lose_focus_on_node_selection() { return true; }
- virtual bool show_members_overview() = 0;
- virtual void set_tooltip_request_func(String p_method, Object *p_obj) = 0;
- virtual Control *get_edit_menu() = 0;
- virtual void clear_edit_menu() = 0;
- ScriptEditorBase() {}
- };
- typedef ScriptEditorBase *(*CreateScriptEditorFunc)(const Ref<Script> &p_script);
- class EditorScriptCodeCompletionCache;
- class ScriptEditor : public PanelContainer {
- GDCLASS(ScriptEditor, PanelContainer);
- EditorNode *editor;
- enum {
- FILE_NEW,
- FILE_OPEN,
- FILE_OPEN_RECENT,
- FILE_SAVE,
- FILE_SAVE_AS,
- FILE_SAVE_ALL,
- FILE_IMPORT_THEME,
- FILE_RELOAD_THEME,
- FILE_SAVE_THEME,
- FILE_SAVE_THEME_AS,
- FILE_RUN,
- FILE_CLOSE,
- CLOSE_DOCS,
- CLOSE_ALL,
- TOGGLE_SCRIPTS_PANEL,
- FILE_TOOL_RELOAD,
- FILE_TOOL_RELOAD_SOFT,
- DEBUG_NEXT,
- DEBUG_STEP,
- DEBUG_BREAK,
- DEBUG_CONTINUE,
- DEBUG_SHOW,
- DEBUG_SHOW_KEEP_OPEN,
- DEBUG_WITH_EXTERNAL_EDITOR,
- SEARCH_HELP,
- SEARCH_CLASSES,
- SEARCH_WEBSITE,
- HELP_SEARCH_FIND,
- HELP_SEARCH_FIND_NEXT,
- WINDOW_MOVE_LEFT,
- WINDOW_MOVE_RIGHT,
- WINDOW_NEXT,
- WINDOW_PREV,
- WINDOW_SELECT_BASE = 100
- };
- enum ScriptSortBy {
- SORT_BY_NAME,
- SORT_BY_PATH,
- };
- enum ScriptListName {
- DISPLAY_NAME,
- DISPLAY_DIR_AND_NAME,
- DISPLAY_FULL_PATH,
- };
- HBoxContainer *menu_hb;
- MenuButton *file_menu;
- MenuButton *edit_menu;
- MenuButton *script_search_menu;
- MenuButton *debug_menu;
- Timer *autosave_timer;
- uint64_t idle;
- PopupMenu *recent_scripts;
- Button *help_search;
- Button *site_search;
- Button *class_search;
- EditorHelpSearch *help_search_dialog;
- ItemList *script_list;
- HSplitContainer *script_split;
- ItemList *members_overview;
- bool members_overview_enabled;
- ItemList *help_overview;
- bool help_overview_enabled;
- VSplitContainer *list_split;
- TabContainer *tab_container;
- EditorFileDialog *file_dialog;
- ConfirmationDialog *erase_tab_confirm;
- ScriptCreateDialog *script_create_dialog;
- ScriptEditorDebugger *debugger;
- ToolButton *scripts_visible;
- String current_theme;
- TextureRect *script_icon;
- Label *script_name_label;
- ToolButton *script_back;
- ToolButton *script_forward;
- enum {
- SCRIPT_EDITOR_FUNC_MAX = 32
- };
- static int script_editor_func_count;
- static CreateScriptEditorFunc script_editor_funcs[SCRIPT_EDITOR_FUNC_MAX];
- struct ScriptHistory {
- Control *control;
- Variant state;
- };
- Vector<ScriptHistory> history;
- int history_pos;
- Vector<String> previous_scripts;
- EditorHelpIndex *help_index;
- void _tab_changed(int p_which);
- void _menu_option(int p_option);
- Tree *disk_changed_list;
- ConfirmationDialog *disk_changed;
- bool restoring_layout;
- String _get_debug_tooltip(const String &p_text, Node *_se);
- void _resave_scripts(const String &p_str);
- void _reload_scripts();
- bool _test_script_times_on_disk(Ref<Script> p_for_script = Ref<Script>());
- void _add_recent_script(String p_path);
- void _update_recent_scripts();
- void _open_recent_script(int p_idx);
- void _close_tab(int p_idx, bool p_save = true);
- void _close_current_tab();
- void _close_discard_current_tab(const String &p_str);
- void _close_docs_tab();
- void _close_all_tabs();
- void _ask_close_current_unsaved_tab(ScriptEditorBase *current);
- bool grab_focus_block;
- bool pending_auto_reload;
- bool auto_reload_running_scripts;
- void _live_auto_reload_running_scripts();
- void _update_selected_editor_menu();
- EditorScriptCodeCompletionCache *completion_cache;
- void _editor_play();
- void _editor_pause();
- void _editor_stop();
- int edit_pass;
- void _add_callback(Object *p_obj, const String &p_function, const PoolStringArray &p_args);
- void _res_saved_callback(const Ref<Resource> &p_res);
- bool trim_trailing_whitespace_on_save;
- bool use_space_indentation;
- bool convert_indent_on_save;
- void _trim_trailing_whitespace(TextEdit *tx);
- void _goto_script_line2(int p_line);
- void _goto_script_line(REF p_script, int p_line);
- void _breaked(bool p_breaked, bool p_can_debug);
- void _show_debugger(bool p_show);
- void _update_window_menu();
- void _script_created(Ref<Script> p_script);
- void _save_layout();
- void _editor_settings_changed();
- void _autosave_scripts();
- void _update_members_overview_visibility();
- void _update_members_overview();
- void _update_script_names();
- void _members_overview_selected(int p_idx);
- void _script_selected(int p_idx);
- void _update_help_overview_visibility();
- void _update_help_overview();
- void _help_overview_selected(int p_idx);
- void _find_scripts(Node *p_base, Node *p_current, Set<Ref<Script> > &used);
- void _tree_changed();
- void _script_split_dragged(float);
- void _unhandled_input(const Ref<InputEvent> &p_event);
- void _help_search(String p_text);
- void _help_index(String p_text);
- void _history_forward();
- void _history_back();
- bool waiting_update_names;
- void _help_class_open(const String &p_class);
- void _help_class_goto(const String &p_desc);
- void _update_history_arrows();
- void _save_history();
- void _go_to_tab(int p_idx);
- void _update_history_pos(int p_new_pos);
- void _update_script_colors();
- void _update_modified_scripts_for_external_editor(Ref<Script> p_for_script = Ref<Script>());
- void _script_changed();
- int file_dialog_option;
- void _file_dialog_action(String p_file);
- Ref<Script> _get_current_script();
- Array _get_open_scripts() const;
- static void _open_script_request(const String &p_path);
- static ScriptEditor *script_editor;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static ScriptEditor *get_singleton() { return script_editor; }
- void ensure_focus_current();
- void apply_scripts() const;
- void ensure_select_current();
- _FORCE_INLINE_ bool edit(const Ref<Script> &p_script, bool p_grab_focus = true) { return edit(p_script, -1, 0, p_grab_focus); }
- bool edit(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus = true);
- void get_breakpoints(List<String> *p_breakpoints);
- void save_all_scripts();
- void set_window_layout(Ref<ConfigFile> p_layout);
- void get_window_layout(Ref<ConfigFile> p_layout);
- void set_scene_root_script(Ref<Script> p_script);
- Vector<Ref<Script> > get_open_scripts() const;
- bool script_goto_method(Ref<Script> p_script, const String &p_method);
- virtual void edited_scene_changed();
- void notify_script_close(const Ref<Script> &p_script);
- void notify_script_changed(const Ref<Script> &p_script);
- void close_builtin_scripts_from_scene(const String &p_scene);
- void goto_help(const String &p_desc) { _help_class_goto(p_desc); }
- bool can_take_away_focus() const;
- VSplitContainer *get_left_list_split() { return list_split; }
- ScriptEditorDebugger *get_debugger() { return debugger; }
- void set_live_auto_reload_running_scripts(bool p_enabled);
- static void register_create_script_editor_function(CreateScriptEditorFunc p_func);
- ScriptEditor(EditorNode *p_editor);
- ~ScriptEditor();
- };
- class ScriptEditorPlugin : public EditorPlugin {
- GDCLASS(ScriptEditorPlugin, EditorPlugin);
- ScriptEditor *script_editor;
- EditorNode *editor;
- public:
- virtual String get_name() const { return "Script"; }
- bool has_main_screen() const { return true; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- virtual void selected_notify();
- virtual void save_external_data();
- virtual void apply_changes();
- virtual void restore_global_state();
- virtual void save_global_state();
- virtual void set_window_layout(Ref<ConfigFile> p_layout);
- virtual void get_window_layout(Ref<ConfigFile> p_layout);
- virtual void get_breakpoints(List<String> *p_breakpoints);
- virtual void edited_scene_changed();
- ScriptEditorPlugin(EditorNode *p_node);
- ~ScriptEditorPlugin();
- };
- #endif // SCRIPT_EDITOR_PLUGIN_H
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