multimesh_editor_plugin.h 3.8 KB

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  1. /*************************************************************************/
  2. /* multimesh_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef MULTIMESH_EDITOR_PLUGIN_H
  31. #define MULTIMESH_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "scene/3d/multimesh_instance.h"
  35. #include "scene/gui/spin_box.h"
  36. /**
  37. @author Juan Linietsky <reduzio@gmail.com>
  38. */
  39. class MultiMeshEditor : public Control {
  40. GDCLASS(MultiMeshEditor, Control);
  41. friend class MultiMeshEditorPlugin;
  42. AcceptDialog *err_dialog;
  43. MenuButton *options;
  44. MultiMeshInstance *_last_pp_node;
  45. bool browsing_source;
  46. Panel *panel;
  47. MultiMeshInstance *node;
  48. LineEdit *surface_source;
  49. LineEdit *mesh_source;
  50. SceneTreeDialog *std;
  51. ConfirmationDialog *populate_dialog;
  52. OptionButton *populate_axis;
  53. HSlider *populate_rotate_random;
  54. HSlider *populate_tilt_random;
  55. SpinBox *populate_scale_random;
  56. SpinBox *populate_scale;
  57. SpinBox *populate_amount;
  58. enum Menu {
  59. MENU_OPTION_POPULATE
  60. };
  61. void _browsed(const NodePath &p_path);
  62. void _menu_option(int);
  63. void _populate();
  64. void _browse(bool p_source);
  65. protected:
  66. void _node_removed(Node *p_node);
  67. static void _bind_methods();
  68. public:
  69. void edit(MultiMeshInstance *p_multimesh);
  70. MultiMeshEditor();
  71. };
  72. class MultiMeshEditorPlugin : public EditorPlugin {
  73. GDCLASS(MultiMeshEditorPlugin, EditorPlugin);
  74. MultiMeshEditor *multimesh_editor;
  75. EditorNode *editor;
  76. public:
  77. virtual String get_name() const { return "MultiMesh"; }
  78. bool has_main_screen() const { return false; }
  79. virtual void edit(Object *p_object);
  80. virtual bool handles(Object *p_object) const;
  81. virtual void make_visible(bool p_visible);
  82. MultiMeshEditorPlugin(EditorNode *p_node);
  83. ~MultiMeshEditorPlugin();
  84. };
  85. #endif // MULTIMESH_EDITOR_PLUGIN_H