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- /*************************************************************************/
- /* item_list_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ITEM_LIST_EDITOR_PLUGIN_H
- #define ITEM_LIST_EDITOR_PLUGIN_H
- #include "canvas_item_editor_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/popup_menu.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class ItemListPlugin : public Object {
- GDCLASS(ItemListPlugin, Object);
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- public:
- enum Flags {
- FLAG_ICON = 1,
- FLAG_CHECKABLE = 2,
- FLAG_ID = 4,
- FLAG_ENABLE = 8,
- FLAG_SEPARATOR = 16
- };
- virtual void set_object(Object *p_object) = 0;
- virtual bool handles(Object *p_object) const = 0;
- virtual int get_flags() const = 0;
- virtual void set_item_text(int p_idx, const String &p_text) {}
- virtual String get_item_text(int p_idx) const { return ""; };
- virtual void set_item_icon(int p_idx, const Ref<Texture> &p_tex) {}
- virtual Ref<Texture> get_item_icon(int p_idx) const { return Ref<Texture>(); };
- virtual void set_item_checkable(int p_idx, bool p_check) {}
- virtual bool is_item_checkable(int p_idx) const { return false; };
- virtual void set_item_checked(int p_idx, bool p_checked) {}
- virtual bool is_item_checked(int p_idx) const { return false; };
- virtual void set_item_enabled(int p_idx, int p_enabled) {}
- virtual bool is_item_enabled(int p_idx) const { return false; };
- virtual void set_item_id(int p_idx, int p_id) {}
- virtual int get_item_id(int p_idx) const { return -1; };
- virtual void set_item_separator(int p_idx, bool p_separator) {}
- virtual bool is_item_separator(int p_idx) const { return false; };
- virtual void add_item() = 0;
- virtual int get_item_count() const = 0;
- virtual void erase(int p_idx) = 0;
- ItemListPlugin() {}
- };
- ///////////////////////////////////////////////////////////////
- class ItemListOptionButtonPlugin : public ItemListPlugin {
- GDCLASS(ItemListOptionButtonPlugin, ItemListPlugin);
- OptionButton *ob;
- public:
- virtual void set_object(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual int get_flags() const;
- virtual void set_item_text(int p_idx, const String &p_text) { ob->set_item_text(p_idx, p_text); }
- virtual String get_item_text(int p_idx) const { return ob->get_item_text(p_idx); }
- virtual void set_item_icon(int p_idx, const Ref<Texture> &p_tex) { ob->set_item_icon(p_idx, p_tex); }
- virtual Ref<Texture> get_item_icon(int p_idx) const { return ob->get_item_icon(p_idx); }
- virtual void set_item_enabled(int p_idx, int p_enabled) { ob->set_item_disabled(p_idx, !p_enabled); }
- virtual bool is_item_enabled(int p_idx) const { return !ob->is_item_disabled(p_idx); }
- virtual void set_item_id(int p_idx, int p_id) { ob->set_item_id(p_idx, p_id); }
- virtual int get_item_id(int p_idx) const { return ob->get_item_id(p_idx); }
- virtual void add_item();
- virtual int get_item_count() const;
- virtual void erase(int p_idx);
- ItemListOptionButtonPlugin();
- };
- class ItemListPopupMenuPlugin : public ItemListPlugin {
- GDCLASS(ItemListPopupMenuPlugin, ItemListPlugin);
- PopupMenu *pp;
- public:
- virtual void set_object(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual int get_flags() const;
- virtual void set_item_text(int p_idx, const String &p_text) { pp->set_item_text(p_idx, p_text); }
- virtual String get_item_text(int p_idx) const { return pp->get_item_text(p_idx); }
- virtual void set_item_icon(int p_idx, const Ref<Texture> &p_tex) { pp->set_item_icon(p_idx, p_tex); }
- virtual Ref<Texture> get_item_icon(int p_idx) const { return pp->get_item_icon(p_idx); }
- virtual void set_item_checkable(int p_idx, bool p_check) { pp->set_item_as_checkable(p_idx, p_check); }
- virtual bool is_item_checkable(int p_idx) const { return pp->is_item_checkable(p_idx); }
- virtual void set_item_checked(int p_idx, bool p_checked) { pp->set_item_checked(p_idx, p_checked); }
- virtual bool is_item_checked(int p_idx) const { return pp->is_item_checked(p_idx); }
- virtual void set_item_enabled(int p_idx, int p_enabled) { pp->set_item_disabled(p_idx, !p_enabled); }
- virtual bool is_item_enabled(int p_idx) const { return !pp->is_item_disabled(p_idx); }
- virtual void set_item_id(int p_idx, int p_id) { pp->set_item_id(p_idx, p_idx); }
- virtual int get_item_id(int p_idx) const { return pp->get_item_id(p_idx); }
- virtual void set_item_separator(int p_idx, bool p_separator) { pp->set_item_as_separator(p_idx, p_separator); }
- virtual bool is_item_separator(int p_idx) const { return pp->is_item_separator(p_idx); }
- virtual void add_item();
- virtual int get_item_count() const;
- virtual void erase(int p_idx);
- ItemListPopupMenuPlugin();
- };
- ///////////////////////////////////////////////////////////////
- class ItemListItemListPlugin : public ItemListPlugin {
- GDCLASS(ItemListItemListPlugin, ItemListPlugin);
- ItemList *pp;
- public:
- virtual void set_object(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual int get_flags() const;
- virtual void set_item_text(int p_idx, const String &p_text) { pp->set_item_text(p_idx, p_text); }
- virtual String get_item_text(int p_idx) const { return pp->get_item_text(p_idx); }
- virtual void set_item_icon(int p_idx, const Ref<Texture> &p_tex) { pp->set_item_icon(p_idx, p_tex); }
- virtual Ref<Texture> get_item_icon(int p_idx) const { return pp->get_item_icon(p_idx); }
- virtual void set_item_enabled(int p_idx, int p_enabled) { pp->set_item_disabled(p_idx, !p_enabled); }
- virtual bool is_item_enabled(int p_idx) const { return !pp->is_item_disabled(p_idx); }
- virtual void add_item();
- virtual int get_item_count() const;
- virtual void erase(int p_idx);
- ItemListItemListPlugin();
- };
- ///////////////////////////////////////////////////////////////
- class ItemListEditor : public HBoxContainer {
- GDCLASS(ItemListEditor, HBoxContainer);
- Node *item_list;
- ToolButton *toolbar_button;
- AcceptDialog *dialog;
- PropertyEditor *property_editor;
- Tree *tree;
- Button *add_button;
- Button *del_button;
- int selected_idx;
- Vector<ItemListPlugin *> item_plugins;
- void _edit_items();
- void _add_pressed();
- void _delete_pressed();
- void _node_removed(Node *p_node);
- protected:
- void _notification(int p_notification);
- static void _bind_methods();
- public:
- void edit(Node *p_item_list);
- bool handles(Object *p_object) const;
- void add_plugin(ItemListPlugin *p_plugin) { item_plugins.push_back(p_plugin); }
- ItemListEditor();
- ~ItemListEditor();
- };
- class ItemListEditorPlugin : public EditorPlugin {
- GDCLASS(ItemListEditorPlugin, EditorPlugin);
- ItemListEditor *item_list_editor;
- EditorNode *editor;
- public:
- virtual String get_name() const { return "ItemList"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- ItemListEditorPlugin(EditorNode *p_node);
- ~ItemListEditorPlugin();
- };
- #endif // ITEM_LIST_EDITOR_PLUGIN_H
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