123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881 |
- /*************************************************************************/
- /* editor_preview_plugins.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "editor_preview_plugins.h"
- #include "editor/editor_scale.h"
- #include "editor/editor_settings.h"
- #include "io/file_access_memory.h"
- #include "io/resource_loader.h"
- #include "os/os.h"
- #include "scene/resources/bit_mask.h"
- #include "scene/resources/material.h"
- #include "scene/resources/mesh.h"
- bool EditorTexturePreviewPlugin::handles(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "Texture");
- }
- Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from) {
- Ref<Image> img;
- Ref<AtlasTexture> atex = p_from;
- if (atex.is_valid()) {
- Ref<Texture> tex = atex->get_atlas();
- if (!tex.is_valid()) {
- return Ref<Texture>();
- }
- Ref<Image> atlas = tex->get_data();
- img = atlas->get_rect(atex->get_region());
- } else {
- Ref<Texture> tex = p_from;
- img = tex->get_data();
- }
- if (img.is_null() || img->empty())
- return Ref<Texture>();
- img->clear_mipmaps();
- int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
- thumbnail_size *= EDSCALE;
- if (img->is_compressed()) {
- if (img->decompress() != OK)
- return Ref<Texture>();
- } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
- img->convert(Image::FORMAT_RGBA8);
- }
- int width, height;
- if (img->get_width() > thumbnail_size && img->get_width() >= img->get_height()) {
- width = thumbnail_size;
- height = img->get_height() * thumbnail_size / img->get_width();
- } else if (img->get_height() > thumbnail_size && img->get_height() >= img->get_width()) {
- height = thumbnail_size;
- width = img->get_width() * thumbnail_size / img->get_height();
- } else {
- width = img->get_width();
- height = img->get_height();
- }
- img->resize(width, height);
- Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
- return ptex;
- }
- EditorTexturePreviewPlugin::EditorTexturePreviewPlugin() {
- }
- ////////////////////////////////////////////////////////////////////////////
- bool EditorBitmapPreviewPlugin::handles(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "BitMap");
- }
- Ref<Texture> EditorBitmapPreviewPlugin::generate(const RES &p_from) {
- Ref<BitMap> bm = p_from;
- if (bm->get_size() == Size2()) {
- return Ref<Texture>();
- }
- PoolVector<uint8_t> data;
- data.resize(bm->get_size().width * bm->get_size().height);
- {
- PoolVector<uint8_t>::Write w = data.write();
- for (int i = 0; i < bm->get_size().width; i++) {
- for (int j = 0; j < bm->get_size().height; j++) {
- if (bm->get_bit(Point2i(i, j))) {
- w[j * bm->get_size().width + i] = 255;
- } else {
- w[j * bm->get_size().width + i] = 0;
- }
- }
- }
- }
- Ref<Image> img;
- img.instance();
- img->create(bm->get_size().width, bm->get_size().height, 0, Image::FORMAT_L8, data);
- int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
- thumbnail_size *= EDSCALE;
- if (img->is_compressed()) {
- if (img->decompress() != OK)
- return Ref<Texture>();
- } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
- img->convert(Image::FORMAT_RGBA8);
- }
- int width, height;
- if (img->get_width() > thumbnail_size && img->get_width() >= img->get_height()) {
- width = thumbnail_size;
- height = img->get_height() * thumbnail_size / img->get_width();
- } else if (img->get_height() > thumbnail_size && img->get_height() >= img->get_width()) {
- height = thumbnail_size;
- width = img->get_width() * thumbnail_size / img->get_height();
- } else {
- width = img->get_width();
- height = img->get_height();
- }
- img->resize(width, height);
- Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
- return ptex;
- }
- EditorBitmapPreviewPlugin::EditorBitmapPreviewPlugin() {
- }
- ///////////////////////////////////////////////////////////////////////////
- bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "PackedScene");
- }
- Ref<Texture> EditorPackedScenePreviewPlugin::generate(const RES &p_from) {
- return generate_from_path(p_from->get_path());
- }
- Ref<Texture> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path) {
- String temp_path = EditorSettings::get_singleton()->get_settings_path().plus_file("tmp");
- String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
- cache_base = temp_path.plus_file("resthumb-" + cache_base);
- //does not have it, try to load a cached thumbnail
- String path = cache_base + ".png";
- if (!FileAccess::exists(path))
- return Ref<Texture>();
- Ref<Image> img;
- img.instance();
- Error err = img->load(path);
- if (err == OK) {
- Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
- return ptex;
- } else {
- return Ref<Texture>();
- }
- }
- EditorPackedScenePreviewPlugin::EditorPackedScenePreviewPlugin() {
- }
- //////////////////////////////////////////////////////////////////
- void EditorMaterialPreviewPlugin::_preview_done(const Variant &p_udata) {
- preview_done = true;
- }
- void EditorMaterialPreviewPlugin::_bind_methods() {
- ClassDB::bind_method("_preview_done", &EditorMaterialPreviewPlugin::_preview_done);
- }
- bool EditorMaterialPreviewPlugin::handles(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "Material"); //any material
- }
- Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES &p_from) {
- Ref<Material> material = p_from;
- ERR_FAIL_COND_V(material.is_null(), Ref<Texture>());
- VS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
- VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
- preview_done = false;
- VS::get_singleton()->request_frame_drawn_callback(this, "_preview_done", Variant());
- while (!preview_done) {
- OS::get_singleton()->delay_usec(10);
- }
- Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
- VS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
- ERR_FAIL_COND_V(!img.is_valid(), Ref<ImageTexture>());
- int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
- thumbnail_size *= EDSCALE;
- img->convert(Image::FORMAT_RGBA8);
- img->resize(thumbnail_size, thumbnail_size);
- Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
- return ptex;
- }
- EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
- scenario = VS::get_singleton()->scenario_create();
- viewport = VS::get_singleton()->viewport_create();
- VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED);
- VS::get_singleton()->viewport_set_scenario(viewport, scenario);
- VS::get_singleton()->viewport_set_size(viewport, 128, 128);
- VS::get_singleton()->viewport_set_transparent_background(viewport, true);
- VS::get_singleton()->viewport_set_active(viewport, true);
- VS::get_singleton()->viewport_set_vflip(viewport, true);
- viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
- camera = VS::get_singleton()->camera_create();
- VS::get_singleton()->viewport_attach_camera(viewport, camera);
- VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
- VS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
- light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
- light_instance = VS::get_singleton()->instance_create2(light, scenario);
- VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
- light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
- VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
- //VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
- light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
- VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
- sphere = VS::get_singleton()->mesh_create();
- sphere_instance = VS::get_singleton()->instance_create2(sphere, scenario);
- int lats = 32;
- int lons = 32;
- float radius = 1.0;
- PoolVector<Vector3> vertices;
- PoolVector<Vector3> normals;
- PoolVector<Vector2> uvs;
- PoolVector<float> tangents;
- Basis tt = Basis(Vector3(0, 1, 0), Math_PI * 0.5);
- for (int i = 1; i <= lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double)(i - 1) / lats);
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
- double lat1 = Math_PI * (-0.5 + (double)i / lats);
- double z1 = Math::sin(lat1);
- double zr1 = Math::cos(lat1);
- for (int j = lons; j >= 1; j--) {
- double lng0 = 2 * Math_PI * (double)(j - 1) / lons;
- double x0 = Math::cos(lng0);
- double y0 = Math::sin(lng0);
- double lng1 = 2 * Math_PI * (double)(j) / lons;
- double x1 = Math::cos(lng1);
- double y1 = Math::sin(lng1);
- Vector3 v[4] = {
- Vector3(x1 * zr0, z0, y1 * zr0),
- Vector3(x1 * zr1, z1, y1 * zr1),
- Vector3(x0 * zr1, z1, y0 * zr1),
- Vector3(x0 * zr0, z0, y0 * zr0)
- };
- #define ADD_POINT(m_idx) \
- normals.push_back(v[m_idx]); \
- vertices.push_back(v[m_idx] * radius); \
- { \
- Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \
- uv /= Math_PI; \
- uv *= 4.0; \
- uv = uv * 0.5 + Vector2(0.5, 0.5); \
- uvs.push_back(uv); \
- } \
- { \
- Vector3 t = tt.xform(v[m_idx]); \
- tangents.push_back(t.x); \
- tangents.push_back(t.y); \
- tangents.push_back(t.z); \
- tangents.push_back(1.0); \
- }
- ADD_POINT(0);
- ADD_POINT(1);
- ADD_POINT(2);
- ADD_POINT(2);
- ADD_POINT(3);
- ADD_POINT(0);
- }
- }
- Array arr;
- arr.resize(VS::ARRAY_MAX);
- arr[VS::ARRAY_VERTEX] = vertices;
- arr[VS::ARRAY_NORMAL] = normals;
- arr[VS::ARRAY_TANGENT] = tangents;
- arr[VS::ARRAY_TEX_UV] = uvs;
- VS::get_singleton()->mesh_add_surface_from_arrays(sphere, VS::PRIMITIVE_TRIANGLES, arr);
- }
- EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
- VS::get_singleton()->free(sphere);
- VS::get_singleton()->free(sphere_instance);
- VS::get_singleton()->free(viewport);
- VS::get_singleton()->free(light);
- VS::get_singleton()->free(light_instance);
- VS::get_singleton()->free(light2);
- VS::get_singleton()->free(light_instance2);
- VS::get_singleton()->free(camera);
- VS::get_singleton()->free(scenario);
- }
- ///////////////////////////////////////////////////////////////////////////
- static bool _is_text_char(CharType c) {
- return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
- }
- bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "Script");
- }
- Ref<Texture> EditorScriptPreviewPlugin::generate(const RES &p_from) {
- Ref<Script> scr = p_from;
- if (scr.is_null())
- return Ref<Texture>();
- String code = scr->get_source_code().strip_edges();
- if (code == "")
- return Ref<Texture>();
- List<String> kwors;
- scr->get_language()->get_reserved_words(&kwors);
- Set<String> keywords;
- for (List<String>::Element *E = kwors.front(); E; E = E->next()) {
- keywords.insert(E->get());
- }
- int line = 0;
- int col = 0;
- int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
- thumbnail_size *= EDSCALE;
- Ref<Image> img;
- img.instance();
- img->create(thumbnail_size, thumbnail_size, 0, Image::FORMAT_RGBA8);
- Color bg_color = EditorSettings::get_singleton()->get("text_editor/highlighting/background_color");
- bg_color.a = 1.0;
- Color keyword_color = EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color");
- Color text_color = EditorSettings::get_singleton()->get("text_editor/highlighting/text_color");
- Color symbol_color = EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color");
- img->lock();
- for (int i = 0; i < thumbnail_size; i++) {
- for (int j = 0; j < thumbnail_size; j++) {
- img->set_pixel(i, j, bg_color);
- }
- }
- bool prev_is_text = false;
- bool in_keyword = false;
- for (int i = 0; i < code.length(); i++) {
- CharType c = code[i];
- if (c > 32) {
- if (col < thumbnail_size) {
- Color color = text_color;
- if (c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t')) {
- //make symbol a little visible
- color = symbol_color;
- in_keyword = false;
- } else if (!prev_is_text && _is_text_char(c)) {
- int pos = i;
- while (_is_text_char(code[pos])) {
- pos++;
- }
- String word = code.substr(i, pos - i);
- if (keywords.has(word))
- in_keyword = true;
- } else if (!_is_text_char(c)) {
- in_keyword = false;
- }
- if (in_keyword)
- color = keyword_color;
- Color ul = color;
- ul.a *= 0.5;
- img->set_pixel(col, line * 2, bg_color.blend(ul));
- img->set_pixel(col, line * 2 + 1, color);
- prev_is_text = _is_text_char(c);
- }
- } else {
- prev_is_text = false;
- in_keyword = false;
- if (c == '\n') {
- col = 0;
- line++;
- if (line >= thumbnail_size / 2)
- break;
- } else if (c == '\t') {
- col += 3;
- }
- }
- col++;
- }
- img->unlock();
- Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
- return ptex;
- }
- EditorScriptPreviewPlugin::EditorScriptPreviewPlugin() {
- }
- ///////////////////////////////////////////////////////////////////
- // FIXME: Needs to be rewritten for AudioStream in Godot 3.0+
- #if 0
- bool EditorSamplePreviewPlugin::handles(const String& p_type) const {
- return ClassDB::is_parent_class(p_type,"Sample");
- }
- Ref<Texture> EditorSamplePreviewPlugin::generate(const RES& p_from) {
- Ref<Sample> smp =p_from;
- ERR_FAIL_COND_V(smp.is_null(),Ref<Texture>());
- int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
- thumbnail_size*=EDSCALE;
- PoolVector<uint8_t> img;
- int w = thumbnail_size;
- int h = thumbnail_size;
- img.resize(w*h*3);
- PoolVector<uint8_t>::Write imgdata = img.write();
- uint8_t * imgw = imgdata.ptr();
- PoolVector<uint8_t> data = smp->get_data();
- PoolVector<uint8_t>::Read sampledata = data.read();
- const uint8_t *sdata=sampledata.ptr();
- bool stereo = smp->is_stereo();
- bool _16=smp->get_format()==Sample::FORMAT_PCM16;
- int len = smp->get_length();
- if (len<1)
- return Ref<Texture>();
- if (smp->get_format()==Sample::FORMAT_IMA_ADPCM) {
- struct IMA_ADPCM_State {
- int16_t step_index;
- int32_t predictor;
- /* values at loop point */
- int16_t loop_step_index;
- int32_t loop_predictor;
- int32_t last_nibble;
- int32_t loop_pos;
- int32_t window_ofs;
- const uint8_t *ptr;
- } ima_adpcm;
- ima_adpcm.step_index=0;
- ima_adpcm.predictor=0;
- ima_adpcm.loop_step_index=0;
- ima_adpcm.loop_predictor=0;
- ima_adpcm.last_nibble=-1;
- ima_adpcm.loop_pos=0x7FFFFFFF;
- ima_adpcm.window_ofs=0;
- ima_adpcm.ptr=NULL;
- for(int i=0;i<w;i++) {
- float max[2]={-1e10,-1e10};
- float min[2]={1e10,1e10};
- int from = i*len/w;
- int to = (i+1)*len/w;
- if (to>=len)
- to=len-1;
- for(int j=from;j<to;j++) {
- while(j>ima_adpcm.last_nibble) {
- static const int16_t _ima_adpcm_step_table[89] = {
- 7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
- 19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
- 50, 55, 60, 66, 73, 80, 88, 97, 107, 118,
- 130, 143, 157, 173, 190, 209, 230, 253, 279, 307,
- 337, 371, 408, 449, 494, 544, 598, 658, 724, 796,
- 876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066,
- 2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358,
- 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
- 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767
- };
- static const int8_t _ima_adpcm_index_table[16] = {
- -1, -1, -1, -1, 2, 4, 6, 8,
- -1, -1, -1, -1, 2, 4, 6, 8
- };
- int16_t nibble,diff,step;
- ima_adpcm.last_nibble++;
- const uint8_t *src_ptr=sdata;
- int ofs = ima_adpcm.last_nibble>>1;
- if (stereo)
- ofs*=2;
- nibble = (ima_adpcm.last_nibble&1)?
- (src_ptr[ofs]>>4):(src_ptr[ofs]&0xF);
- step=_ima_adpcm_step_table[ima_adpcm.step_index];
- ima_adpcm.step_index += _ima_adpcm_index_table[nibble];
- if (ima_adpcm.step_index<0)
- ima_adpcm.step_index=0;
- if (ima_adpcm.step_index>88)
- ima_adpcm.step_index=88;
- diff = step >> 3 ;
- if (nibble & 1)
- diff += step >> 2 ;
- if (nibble & 2)
- diff += step >> 1 ;
- if (nibble & 4)
- diff += step ;
- if (nibble & 8)
- diff = -diff ;
- ima_adpcm.predictor+=diff;
- if (ima_adpcm.predictor<-0x8000)
- ima_adpcm.predictor=-0x8000;
- else if (ima_adpcm.predictor>0x7FFF)
- ima_adpcm.predictor=0x7FFF;
- /* store loop if there */
- if (ima_adpcm.last_nibble==ima_adpcm.loop_pos) {
- ima_adpcm.loop_step_index = ima_adpcm.step_index;
- ima_adpcm.loop_predictor = ima_adpcm.predictor;
- }
- }
- float v=ima_adpcm.predictor/32767.0;
- if (v>max[0])
- max[0]=v;
- if (v<min[0])
- min[0]=v;
- }
- max[0]*=0.8;
- min[0]*=0.8;
- for(int j=0;j<h;j++) {
- float v = (j/(float)h) * 2.0 - 1.0;
- uint8_t* imgofs = &imgw[(uint64_t(j)*w+i)*3];
- if (v>min[0] && v<max[0]) {
- imgofs[0]=255;
- imgofs[1]=150;
- imgofs[2]=80;
- } else {
- imgofs[0]=0;
- imgofs[1]=0;
- imgofs[2]=0;
- }
- }
- }
- } else {
- for(int i=0;i<w;i++) {
- // i trust gcc will optimize this loop
- float max[2]={-1e10,-1e10};
- float min[2]={1e10,1e10};
- int c=stereo?2:1;
- int from = uint64_t(i)*len/w;
- int to = (uint64_t(i)+1)*len/w;
- if (to>=len)
- to=len-1;
- if (_16) {
- const int16_t*src =(const int16_t*)sdata;
- for(int j=0;j<c;j++) {
- for(int k=from;k<=to;k++) {
- float v = src[uint64_t(k)*c+j]/32768.0;
- if (v>max[j])
- max[j]=v;
- if (v<min[j])
- min[j]=v;
- }
- }
- } else {
- const int8_t*src =(const int8_t*)sdata;
- for(int j=0;j<c;j++) {
- for(int k=from;k<=to;k++) {
- float v = src[uint64_t(k)*c+j]/128.0;
- if (v>max[j])
- max[j]=v;
- if (v<min[j])
- min[j]=v;
- }
- }
- }
- max[0]*=0.8;
- max[1]*=0.8;
- min[0]*=0.8;
- min[1]*=0.8;
- if (!stereo) {
- for(int j=0;j<h;j++) {
- float v = (j/(float)h) * 2.0 - 1.0;
- uint8_t* imgofs = &imgw[(j*w+i)*3];
- if (v>min[0] && v<max[0]) {
- imgofs[0]=255;
- imgofs[1]=150;
- imgofs[2]=80;
- } else {
- imgofs[0]=0;
- imgofs[1]=0;
- imgofs[2]=0;
- }
- }
- } else {
- for(int j=0;j<h;j++) {
- int half;
- float v;
- if (j<(h/2)) {
- half=0;
- v = (j/(float)(h/2)) * 2.0 - 1.0;
- } else {
- half=1;
- if( (float)(h/2) != 0 ) {
- v = ((j-(h/2))/(float)(h/2)) * 2.0 - 1.0;
- } else {
- v = ((j-(h/2))/(float)(1/2)) * 2.0 - 1.0;
- }
- }
- uint8_t* imgofs = &imgw[(j*w+i)*3];
- if (v>min[half] && v<max[half]) {
- imgofs[0]=255;
- imgofs[1]=150;
- imgofs[2]=80;
- } else {
- imgofs[0]=0;
- imgofs[1]=0;
- imgofs[2]=0;
- }
- }
- }
- }
- }
- imgdata = PoolVector<uint8_t>::Write();
- Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture));
- ptex->create_from_image(Image(w,h,0,Image::FORMAT_RGB8,img),0);
- return ptex;
- }
- EditorSamplePreviewPlugin::EditorSamplePreviewPlugin() {
- }
- #endif
- ///////////////////////////////////////////////////////////////////////////
- void EditorMeshPreviewPlugin::_preview_done(const Variant &p_udata) {
- preview_done = true;
- }
- void EditorMeshPreviewPlugin::_bind_methods() {
- ClassDB::bind_method("_preview_done", &EditorMeshPreviewPlugin::_preview_done);
- }
- bool EditorMeshPreviewPlugin::handles(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "Mesh"); //any Mesh
- }
- Ref<Texture> EditorMeshPreviewPlugin::generate(const RES &p_from) {
- Ref<Mesh> mesh = p_from;
- ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture>());
- VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid());
- Rect3 aabb = mesh->get_aabb();
- Vector3 ofs = aabb.position + aabb.size * 0.5;
- aabb.position -= ofs;
- Transform xform;
- xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125);
- xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
- Rect3 rot_aabb = xform.xform(aabb);
- float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
- if (m == 0)
- return Ref<Texture>();
- m = 1.0 / m;
- m *= 0.5;
- xform.basis.scale(Vector3(m, m, m));
- xform.origin = -xform.basis.xform(ofs); //-ofs*m;
- xform.origin.z -= rot_aabb.size.z * 2;
- VS::get_singleton()->instance_set_transform(mesh_instance, xform);
- VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
- preview_done = false;
- VS::get_singleton()->request_frame_drawn_callback(this, "_preview_done", Variant());
- while (!preview_done) {
- OS::get_singleton()->delay_usec(10);
- }
- Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
- ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
- VS::get_singleton()->instance_set_base(mesh_instance, RID());
- int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
- thumbnail_size *= EDSCALE;
- img->convert(Image::FORMAT_RGBA8);
- img->resize(thumbnail_size, thumbnail_size);
- Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
- ptex->create_from_image(img, 0);
- return ptex;
- }
- EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
- scenario = VS::get_singleton()->scenario_create();
- viewport = VS::get_singleton()->viewport_create();
- VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED);
- VS::get_singleton()->viewport_set_vflip(viewport, true);
- VS::get_singleton()->viewport_set_scenario(viewport, scenario);
- VS::get_singleton()->viewport_set_size(viewport, 128, 128);
- VS::get_singleton()->viewport_set_transparent_background(viewport, true);
- VS::get_singleton()->viewport_set_active(viewport, true);
- viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
- camera = VS::get_singleton()->camera_create();
- VS::get_singleton()->viewport_attach_camera(viewport, camera);
- VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
- //VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
- VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
- light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
- light_instance = VS::get_singleton()->instance_create2(light, scenario);
- VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
- light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
- VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
- //VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
- light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
- VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
- //sphere = VS::get_singleton()->mesh_create();
- mesh_instance = VS::get_singleton()->instance_create();
- VS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
- }
- EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
- //VS::get_singleton()->free(sphere);
- VS::get_singleton()->free(mesh_instance);
- VS::get_singleton()->free(viewport);
- VS::get_singleton()->free(light);
- VS::get_singleton()->free(light_instance);
- VS::get_singleton()->free(light2);
- VS::get_singleton()->free(light_instance2);
- VS::get_singleton()->free(camera);
- VS::get_singleton()->free(scenario);
- }
|