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- /*************************************************************************/
- /* collision_polygon_editor_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "collision_polygon_editor_plugin.h"
- #include "canvas_item_editor_plugin.h"
- #include "editor/editor_settings.h"
- #include "os/file_access.h"
- #include "scene/3d/camera.h"
- #include "spatial_editor_plugin.h"
- void CollisionPolygonEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- button_create->set_icon(get_icon("Edit", "EditorIcons"));
- button_edit->set_icon(get_icon("MovePoint", "EditorIcons"));
- button_edit->set_pressed(true);
- get_tree()->connect("node_removed", this, "_node_removed");
- } break;
- case NOTIFICATION_PROCESS: {
- if (!node) {
- return;
- }
- if (node->get_depth() != prev_depth) {
- _polygon_draw();
- prev_depth = node->get_depth();
- }
- } break;
- }
- }
- void CollisionPolygonEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = NULL;
- if (imgeom->get_parent() == p_node)
- p_node->remove_child(imgeom);
- hide();
- set_process(false);
- }
- }
- void CollisionPolygonEditor::_menu_option(int p_option) {
- switch (p_option) {
- case MODE_CREATE: {
- mode = MODE_CREATE;
- button_create->set_pressed(true);
- button_edit->set_pressed(false);
- } break;
- case MODE_EDIT: {
- mode = MODE_EDIT;
- button_create->set_pressed(false);
- button_edit->set_pressed(true);
- } break;
- }
- }
- void CollisionPolygonEditor::_wip_close() {
- undo_redo->create_action(TTR("Create Poly3D"));
- undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
- undo_redo->add_do_method(node, "set_polygon", wip);
- undo_redo->add_do_method(this, "_polygon_draw");
- undo_redo->add_undo_method(this, "_polygon_draw");
- wip.clear();
- wip_active = false;
- mode = MODE_EDIT;
- button_edit->set_pressed(true);
- button_create->set_pressed(false);
- edited_point = -1;
- undo_redo->commit_action();
- }
- bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) {
- if (!node)
- return false;
- Transform gt = node->get_global_transform();
- Transform gi = gt.affine_inverse();
- float depth = node->get_depth() * 0.5;
- Vector3 n = gt.basis.get_axis(2).normalized();
- Plane p(gt.origin + n * depth, n);
- Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid()) {
- Vector2 gpoint = mb->get_position();
- Vector3 ray_from = p_camera->project_ray_origin(gpoint);
- Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
- Vector3 spoint;
- if (!p.intersects_ray(ray_from, ray_dir, &spoint))
- return false;
- spoint = gi.xform(spoint);
- Vector2 cpoint(spoint.x, spoint.y);
- cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
- Vector<Vector2> poly = node->get_polygon();
- //first check if a point is to be added (segment split)
- real_t grab_treshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
- switch (mode) {
- case MODE_CREATE: {
- if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
- if (!wip_active) {
- wip.clear();
- wip.push_back(cpoint);
- wip_active = true;
- edited_point_pos = cpoint;
- _polygon_draw();
- edited_point = 1;
- return true;
- } else {
- if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_treshold) {
- //wip closed
- _wip_close();
- return true;
- } else {
- wip.push_back(cpoint);
- edited_point = wip.size();
- _polygon_draw();
- return true;
- }
- }
- } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
- _wip_close();
- }
- } break;
- case MODE_EDIT: {
- if (mb->get_button_index() == BUTTON_LEFT) {
- if (mb->is_pressed()) {
- if (mb->get_control()) {
- if (poly.size() < 3) {
- undo_redo->create_action(TTR("Edit Poly"));
- undo_redo->add_undo_method(node, "set_polygon", poly);
- poly.push_back(cpoint);
- undo_redo->add_do_method(node, "set_polygon", poly);
- undo_redo->add_do_method(this, "_polygon_draw");
- undo_redo->add_undo_method(this, "_polygon_draw");
- undo_redo->commit_action();
- return true;
- }
- //search edges
- int closest_idx = -1;
- Vector2 closest_pos;
- real_t closest_dist = 1e10;
- for (int i = 0; i < poly.size(); i++) {
- Vector2 points[2] = {
- p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))),
- p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.size()].y, depth)))
- };
- Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, points);
- if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2)
- continue; //not valid to reuse point
- real_t d = cp.distance_to(gpoint);
- if (d < closest_dist && d < grab_treshold) {
- closest_dist = d;
- closest_pos = cp;
- closest_idx = i;
- }
- }
- if (closest_idx >= 0) {
- pre_move_edit = poly;
- poly.insert(closest_idx + 1, cpoint);
- edited_point = closest_idx + 1;
- edited_point_pos = cpoint;
- node->set_polygon(poly);
- _polygon_draw();
- return true;
- }
- } else {
- //look for points to move
- int closest_idx = -1;
- Vector2 closest_pos;
- real_t closest_dist = 1e10;
- for (int i = 0; i < poly.size(); i++) {
- Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
- real_t d = cp.distance_to(gpoint);
- if (d < closest_dist && d < grab_treshold) {
- closest_dist = d;
- closest_pos = cp;
- closest_idx = i;
- }
- }
- if (closest_idx >= 0) {
- pre_move_edit = poly;
- edited_point = closest_idx;
- edited_point_pos = poly[closest_idx];
- _polygon_draw();
- return true;
- }
- }
- } else {
- if (edited_point != -1) {
- //apply
- ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
- poly[edited_point] = edited_point_pos;
- undo_redo->create_action(TTR("Edit Poly"));
- undo_redo->add_do_method(node, "set_polygon", poly);
- undo_redo->add_undo_method(node, "set_polygon", pre_move_edit);
- undo_redo->add_do_method(this, "_polygon_draw");
- undo_redo->add_undo_method(this, "_polygon_draw");
- undo_redo->commit_action();
- edited_point = -1;
- return true;
- }
- }
- }
- if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
- int closest_idx = -1;
- Vector2 closest_pos;
- real_t closest_dist = 1e10;
- for (int i = 0; i < poly.size(); i++) {
- Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
- real_t d = cp.distance_to(gpoint);
- if (d < closest_dist && d < grab_treshold) {
- closest_dist = d;
- closest_pos = cp;
- closest_idx = i;
- }
- }
- if (closest_idx >= 0) {
- undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
- undo_redo->add_undo_method(node, "set_polygon", poly);
- poly.remove(closest_idx);
- undo_redo->add_do_method(node, "set_polygon", poly);
- undo_redo->add_do_method(this, "_polygon_draw");
- undo_redo->add_undo_method(this, "_polygon_draw");
- undo_redo->commit_action();
- return true;
- }
- }
- } break;
- }
- }
- Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid()) {
- if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
- Vector2 gpoint = mm->get_position();
- Vector3 ray_from = p_camera->project_ray_origin(gpoint);
- Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
- Vector3 spoint;
- if (!p.intersects_ray(ray_from, ray_dir, &spoint))
- return false;
- spoint = gi.xform(spoint);
- Vector2 cpoint(spoint.x, spoint.y);
- cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
- edited_point_pos = cpoint;
- _polygon_draw();
- }
- }
- return false;
- }
- void CollisionPolygonEditor::_polygon_draw() {
- if (!node)
- return;
- Vector<Vector2> poly;
- if (wip_active)
- poly = wip;
- else
- poly = node->get_polygon();
- float depth = node->get_depth() * 0.5;
- imgeom->clear();
- imgeom->set_material_override(line_material);
- imgeom->begin(Mesh::PRIMITIVE_LINES, Ref<Texture>());
- Rect2 rect;
- for (int i = 0; i < poly.size(); i++) {
- Vector2 p, p2;
- p = i == edited_point ? edited_point_pos : poly[i];
- if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point))
- p2 = edited_point_pos;
- else
- p2 = poly[(i + 1) % poly.size()];
- if (i == 0)
- rect.position = p;
- else
- rect.expand_to(p);
- Vector3 point = Vector3(p.x, p.y, depth);
- Vector3 next_point = Vector3(p2.x, p2.y, depth);
- imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
- imgeom->add_vertex(point);
- imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
- imgeom->add_vertex(next_point);
- //Color col=Color(1,0.3,0.1,0.8);
- //vpc->draw_line(point,next_point,col,2);
- //vpc->draw_texture(handle,point-handle->get_size()*0.5);
- }
- rect = rect.grow(1);
- Rect3 r;
- r.position.x = rect.position.x;
- r.position.y = rect.position.y;
- r.position.z = depth;
- r.size.x = rect.size.x;
- r.size.y = rect.size.y;
- r.size.z = 0;
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position);
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0.3, 0, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position);
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0.0, 0.3, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0) - Vector3(0.3, 0, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0) + Vector3(0, 0.3, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0) - Vector3(0, 0.3, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0) + Vector3(0.3, 0, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + r.size);
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + r.size - Vector3(0.3, 0, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + r.size);
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + r.size - Vector3(0.0, 0.3, 0));
- imgeom->end();
- while (m->get_surface_count()) {
- m->surface_remove(0);
- }
- if (poly.size() == 0)
- return;
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- PoolVector<Vector3> va;
- {
- va.resize(poly.size());
- PoolVector<Vector3>::Write w = va.write();
- for (int i = 0; i < poly.size(); i++) {
- Vector2 p, p2;
- p = i == edited_point ? edited_point_pos : poly[i];
- Vector3 point = Vector3(p.x, p.y, depth);
- w[i] = point;
- }
- }
- a[Mesh::ARRAY_VERTEX] = va;
- m->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a);
- m->surface_set_material(0, handle_material);
- }
- void CollisionPolygonEditor::edit(Node *p_collision_polygon) {
- if (p_collision_polygon) {
- node = Object::cast_to<CollisionPolygon>(p_collision_polygon);
- //Enable the pencil tool if the polygon is empty
- if (node->get_polygon().size() == 0) {
- _menu_option(MODE_CREATE);
- }
- wip.clear();
- wip_active = false;
- edited_point = -1;
- p_collision_polygon->add_child(imgeom);
- _polygon_draw();
- set_process(true);
- prev_depth = -1;
- } else {
- node = NULL;
- if (imgeom->get_parent())
- imgeom->get_parent()->remove_child(imgeom);
- set_process(false);
- }
- }
- void CollisionPolygonEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_menu_option"), &CollisionPolygonEditor::_menu_option);
- ClassDB::bind_method(D_METHOD("_polygon_draw"), &CollisionPolygonEditor::_polygon_draw);
- ClassDB::bind_method(D_METHOD("_node_removed"), &CollisionPolygonEditor::_node_removed);
- }
- CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
- node = NULL;
- editor = p_editor;
- undo_redo = editor->get_undo_redo();
- add_child(memnew(VSeparator));
- button_create = memnew(ToolButton);
- add_child(button_create);
- button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
- button_create->set_toggle_mode(true);
- button_edit = memnew(ToolButton);
- add_child(button_edit);
- button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
- button_edit->set_toggle_mode(true);
- mode = MODE_EDIT;
- wip_active = false;
- imgeom = memnew(ImmediateGeometry);
- imgeom->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
- line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
- line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- line_material->set_line_width(3.0);
- line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
- line_material->set_albedo(Color(1, 1, 1));
- handle_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
- handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- handle_material->set_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true);
- handle_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- handle_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- handle_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
- Ref<Texture> handle = editor->get_gui_base()->get_icon("Editor3DHandle", "EditorIcons");
- handle_material->set_point_size(handle->get_width());
- handle_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, handle);
- pointsm = memnew(MeshInstance);
- imgeom->add_child(pointsm);
- m.instance();
- pointsm->set_mesh(m);
- pointsm->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
- }
- CollisionPolygonEditor::~CollisionPolygonEditor() {
- memdelete(imgeom);
- }
- void CollisionPolygonEditorPlugin::edit(Object *p_object) {
- collision_polygon_editor->edit(Object::cast_to<Node>(p_object));
- }
- bool CollisionPolygonEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("CollisionPolygon");
- }
- void CollisionPolygonEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- collision_polygon_editor->show();
- } else {
- collision_polygon_editor->hide();
- collision_polygon_editor->edit(NULL);
- }
- }
- CollisionPolygonEditorPlugin::CollisionPolygonEditorPlugin(EditorNode *p_node) {
- editor = p_node;
- collision_polygon_editor = memnew(CollisionPolygonEditor(p_node));
- SpatialEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
- collision_polygon_editor->hide();
- }
- CollisionPolygonEditorPlugin::~CollisionPolygonEditorPlugin() {
- }
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