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- /*************************************************************************/
- /* collision_polygon_2d_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef COLLISION_POLYGON_2D_EDITOR_PLUGIN_H
- #define COLLISION_POLYGON_2D_EDITOR_PLUGIN_H
- #include "editor/plugins/abstract_polygon_2d_editor.h"
- #include "scene/2d/collision_polygon_2d.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class CollisionPolygon2DEditor : public AbstractPolygon2DEditor {
- GDCLASS(CollisionPolygon2DEditor, AbstractPolygon2DEditor);
- CollisionPolygon2D *node;
- protected:
- virtual Node2D *_get_node() const;
- virtual void _set_node(Node *p_polygon);
- public:
- CollisionPolygon2DEditor(EditorNode *p_editor);
- };
- class CollisionPolygon2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
- GDCLASS(CollisionPolygon2DEditorPlugin, AbstractPolygon2DEditorPlugin);
- public:
- CollisionPolygon2DEditorPlugin(EditorNode *p_node);
- };
- #endif // COLLISION_POLYGON_2D_EDITOR_PLUGIN_H
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