123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168 |
- /*************************************************************************/
- /* abstract_polygon_2d_editor.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ABSTRACT_POLYGON_2D_EDITOR_H
- #define ABSTRACT_POLYGON_2D_EDITOR_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "scene/2d/polygon_2d.h"
- #include "scene/gui/tool_button.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class CanvasItemEditor;
- class AbstractPolygon2DEditor : public HBoxContainer {
- GDCLASS(AbstractPolygon2DEditor, HBoxContainer);
- ToolButton *button_create;
- ToolButton *button_edit;
- ToolButton *button_delete;
- struct Vertex {
- Vertex();
- Vertex(int p_vertex);
- Vertex(int p_polygon, int p_vertex);
- bool operator==(const Vertex &p_vertex) const;
- bool operator!=(const Vertex &p_vertex) const;
- bool valid() const;
- int polygon;
- int vertex;
- };
- struct PosVertex : public Vertex {
- PosVertex();
- PosVertex(const Vertex &p_vertex, const Vector2 &p_pos);
- PosVertex(int p_polygon, int p_vertex, const Vector2 &p_pos);
- Vector2 pos;
- };
- PosVertex edited_point;
- Vertex hover_point; // point under mouse cursor
- Vertex selected_point; // currently selected
- PosVertex edge_point; // adding an edge point?
- Vector<Vector2> pre_move_edit;
- Vector<Vector2> wip;
- bool wip_active;
- bool wip_destructive;
- CanvasItemEditor *canvas_item_editor;
- EditorNode *editor;
- Panel *panel;
- ConfirmationDialog *create_resource;
- protected:
- enum {
- MODE_CREATE,
- MODE_EDIT,
- MODE_DELETE,
- MODE_CONT,
- };
- int mode;
- UndoRedo *undo_redo;
- virtual void _menu_option(int p_option);
- void _wip_changed();
- void _wip_close();
- bool _delete_point(const Vector2 &p_gpoint);
- void _notification(int p_what);
- void _node_removed(Node *p_node);
- static void _bind_methods();
- void remove_point(const Vertex &p_vertex);
- Vertex get_active_point() const;
- PosVertex closest_point(const Vector2 &p_pos) const;
- PosVertex closest_edge_point(const Vector2 &p_pos) const;
- bool _is_empty() const;
- void _commit_action();
- protected:
- virtual Node2D *_get_node() const = 0;
- virtual void _set_node(Node *p_polygon) = 0;
- virtual bool _is_line() const;
- virtual int _get_polygon_count() const;
- virtual Vector2 _get_offset(int p_idx) const;
- virtual Variant _get_polygon(int p_idx) const;
- virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;
- virtual void _action_add_polygon(const Variant &p_polygon);
- virtual void _action_remove_polygon(int p_idx);
- virtual void _action_set_polygon(int p_idx, const Variant &p_polygon);
- virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);
- virtual bool _has_resource() const;
- virtual void _create_resource();
- public:
- bool forward_gui_input(const Ref<InputEvent> &p_event);
- void forward_draw_over_canvas(Control *p_canvas);
- void edit(Node *p_polygon);
- AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wip_destructive = true);
- };
- class AbstractPolygon2DEditorPlugin : public EditorPlugin {
- GDCLASS(AbstractPolygon2DEditorPlugin, EditorPlugin);
- AbstractPolygon2DEditor *polygon_editor;
- EditorNode *editor;
- String klass;
- public:
- virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return polygon_editor->forward_gui_input(p_event); }
- virtual void forward_draw_over_canvas(Control *p_canvas) { polygon_editor->forward_draw_over_canvas(p_canvas); }
- bool has_main_screen() const { return false; }
- virtual String get_name() const { return klass; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- AbstractPolygon2DEditorPlugin(EditorNode *p_node, AbstractPolygon2DEditor *p_polygon_editor, String p_class);
- ~AbstractPolygon2DEditorPlugin();
- };
- #endif // ABSTRACT_POLYGON_2D_EDITOR_H
|