output_strings.h 3.1 KB

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  1. /*************************************************************************/
  2. /* output_strings.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef OUTPUT_STRINGS_H
  31. #define OUTPUT_STRINGS_H
  32. #include "map.h"
  33. #include "scene/gui/control.h"
  34. #include "scene/gui/scroll_bar.h"
  35. class OutputStrings : public Control {
  36. GDCLASS(OutputStrings, Control);
  37. public:
  38. enum LineType {
  39. LINE_NORMAL,
  40. LINE_WARNING,
  41. LINE_ERROR,
  42. LINE_LINK
  43. };
  44. private:
  45. struct Line {
  46. LineType type;
  47. Variant meta;
  48. String text;
  49. };
  50. int font_height;
  51. int size_height;
  52. Size2 margin;
  53. typedef Map<int, Line> LineMap;
  54. Map<int, Line> line_map;
  55. VScrollBar *v_scroll;
  56. HScrollBar *h_scroll;
  57. bool following;
  58. int line_max_count;
  59. bool updating;
  60. void _vscroll_changed(float p_value);
  61. void _hscroll_changed(float p_value);
  62. void update_scrollbars();
  63. protected:
  64. static void _bind_methods();
  65. void _notification(int p_what);
  66. public:
  67. void add_line(const String &p_text, const Variant &p_meta = Variant(), const LineType p_type = LINE_NORMAL);
  68. OutputStrings();
  69. };
  70. #endif // OUTPUT_STRINGS_H