node_dock.h 2.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. /*************************************************************************/
  2. /* node_dock.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef NODE_DOCK_H
  31. #define NODE_DOCK_H
  32. #include "connections_dialog.h"
  33. #include "groups_editor.h"
  34. class NodeDock : public VBoxContainer {
  35. GDCLASS(NodeDock, VBoxContainer);
  36. ToolButton *connections_button;
  37. ToolButton *groups_button;
  38. ConnectionsDock *connections;
  39. GroupsEditor *groups;
  40. HBoxContainer *mode_hb;
  41. Label *select_a_node;
  42. protected:
  43. static void _bind_methods();
  44. void _notification(int p_what);
  45. public:
  46. static NodeDock *singleton;
  47. void set_node(Node *p_node);
  48. void show_groups();
  49. void show_connections();
  50. void update_lists();
  51. NodeDock();
  52. };
  53. #endif // NODE_DOCK_H