groups_editor.h 2.9 KB

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  1. /*************************************************************************/
  2. /* groups_editor.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GROUPS_EDITOR_H
  31. #define GROUPS_EDITOR_H
  32. #include "scene/gui/button.h"
  33. #include "scene/gui/dialogs.h"
  34. #include "scene/gui/line_edit.h"
  35. #include "scene/gui/tree.h"
  36. #include "undo_redo.h"
  37. /**
  38. @author Juan Linietsky <reduzio@gmail.com>
  39. */
  40. class GroupsEditor : public VBoxContainer {
  41. GDCLASS(GroupsEditor, VBoxContainer);
  42. Node *node;
  43. LineEdit *group_name;
  44. Button *add;
  45. Tree *tree;
  46. UndoRedo *undo_redo;
  47. void update_tree();
  48. void _add_group(const String &p_group = "");
  49. void _remove_group(Object *p_item, int p_column, int p_id);
  50. void _close();
  51. protected:
  52. static void _bind_methods();
  53. public:
  54. void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; }
  55. void set_current(Node *p_node);
  56. GroupsEditor();
  57. ~GroupsEditor();
  58. };
  59. #endif