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- /*************************************************************************/
- /* filesystem_dock.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef FILESYSTEM_DOCK_H
- #define FILESYSTEM_DOCK_H
- #include "scene/gui/box_container.h"
- #include "scene/gui/control.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/item_list.h"
- #include "scene/gui/label.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/progress_bar.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/tool_button.h"
- #include "scene/gui/tree.h"
- #include "scene/main/timer.h"
- #include "os/dir_access.h"
- #include "os/thread.h"
- #include "dependency_editor.h"
- #include "editor_dir_dialog.h"
- #include "editor_file_system.h"
- class EditorNode;
- class FileSystemDock : public VBoxContainer {
- GDCLASS(FileSystemDock, VBoxContainer);
- public:
- enum DisplayMode {
- DISPLAY_THUMBNAILS,
- DISPLAY_LIST
- };
- private:
- enum FileMenu {
- FILE_OPEN,
- FILE_INSTANCE,
- FILE_DEPENDENCIES,
- FILE_OWNERS,
- FILE_MOVE,
- FILE_RENAME,
- FILE_REMOVE,
- FILE_REIMPORT,
- FILE_INFO,
- FILE_NEW_FOLDER,
- FILE_SHOW_IN_EXPLORER,
- FILE_COPY_PATH
- };
- enum FolderMenu {
- FOLDER_EXPAND_ALL,
- FOLDER_COLLAPSE_ALL,
- FOLDER_MOVE,
- FOLDER_RENAME,
- FOLDER_REMOVE,
- FOLDER_NEW_FOLDER,
- FOLDER_SHOW_IN_EXPLORER,
- FOLDER_COPY_PATH
- };
- VBoxContainer *scanning_vb;
- ProgressBar *scanning_progress;
- VSplitContainer *split_box;
- VBoxContainer *file_list_vb;
- EditorNode *editor;
- Set<String> favorites;
- Button *button_reload;
- Button *button_favorite;
- Button *button_tree;
- Button *button_display_mode;
- Button *button_hist_next;
- Button *button_hist_prev;
- LineEdit *current_path;
- LineEdit *search_box;
- TextureRect *search_icon;
- HBoxContainer *path_hb;
- bool low_height_mode;
- DisplayMode display_mode;
- PopupMenu *file_options;
- PopupMenu *folder_options;
- DependencyEditor *deps_editor;
- DependencyEditorOwners *owners_editor;
- DependencyRemoveDialog *remove_dialog;
- EditorDirDialog *move_dialog;
- ConfirmationDialog *rename_dialog;
- LineEdit *rename_dialog_text;
- ConfirmationDialog *make_dir_dialog;
- LineEdit *make_dir_dialog_text;
- class FileOrFolder {
- public:
- String path;
- bool is_file;
- FileOrFolder()
- : path(""), is_file(false) {}
- FileOrFolder(const String &p_path, bool p_is_file)
- : path(p_path), is_file(p_is_file) {}
- };
- FileOrFolder to_rename;
- Vector<FileOrFolder> to_move;
- Vector<String> history;
- int history_pos;
- int history_max_size;
- String path;
- bool initialized;
- bool updating_tree;
- Tree *tree; //directories
- ItemList *files;
- bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths);
- void _update_tree(bool keep_collapse_state);
- void _update_files(bool p_keep_selection);
- void _update_file_display_toggle_button();
- void _change_file_display();
- void _fs_changed();
- void _go_to_tree();
- void _go_to_file_list();
- void _select_file(int p_idx);
- void _file_multi_selected(int p_index, bool p_selected);
- void _file_selected();
- void _dir_selected();
- void _get_all_files_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files) const;
- void _find_remaps(EditorFileSystemDirectory *efsd, const Map<String, String> &renames, Vector<String> &to_remaps) const;
- void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, Map<String, String> &p_renames) const;
- void _update_dependencies_after_move(const Map<String, String> &p_renames) const;
- void _make_dir_confirm();
- void _rename_operation_confirm();
- void _move_operation_confirm(const String &p_to_path);
- void _file_option(int p_option);
- void _folder_option(int p_option);
- void _fw_history();
- void _bw_history();
- void _update_history();
- void _push_to_history();
- void _set_scanning_mode();
- void _rescan();
- void _favorites_pressed();
- void _search_changed(const String &p_text);
- void _dir_rmb_pressed(const Vector2 &p_pos);
- void _files_list_rmb_select(int p_item, const Vector2 &p_pos);
- struct FileInfo {
- String name;
- String path;
- StringName type;
- int import_status; //0 not imported, 1 - ok, 2- must reimport, 3- broken
- Vector<String> sources;
- bool import_broken;
- bool operator<(const FileInfo &fi) const {
- return name < fi.name;
- }
- };
- void _search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items);
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _preview_invalidated(const String &p_path);
- void _thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Variant &p_udata);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- String get_selected_path() const;
- String get_current_path() const;
- void navigate_to_path(const String &p_path);
- void focus_on_filter();
- void fix_dependencies(const String &p_for_file);
- void set_display_mode(int p_mode);
- int get_split_offset() { return split_box->get_split_offset(); }
- void set_split_offset(int p_offset) { split_box->set_split_offset(p_offset); }
- void select_file(const String &p_file);
- FileSystemDock(EditorNode *p_editor);
- ~FileSystemDock();
- };
- #endif // SCENES_DOCK_H
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