editor_run_native.cpp 6.2 KB

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  1. /*************************************************************************/
  2. /* editor_run_native.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "editor_run_native.h"
  31. #include "editor_export.h"
  32. #include "editor_node.h"
  33. void EditorRunNative::_notification(int p_what) {
  34. if (p_what == NOTIFICATION_ENTER_TREE) {
  35. for (int i = 0; i < EditorExport::get_singleton()->get_export_platform_count(); i++) {
  36. Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(i);
  37. if (eep.is_null())
  38. continue;
  39. Ref<ImageTexture> icon = eep->get_run_icon();
  40. if (!icon.is_null()) {
  41. Ref<Image> im = icon->get_data();
  42. im = im->duplicate();
  43. im->clear_mipmaps();
  44. if (!im->empty()) {
  45. im->resize(16, 16);
  46. Ref<ImageTexture> small_icon;
  47. small_icon.instance();
  48. small_icon->create_from_image(im, 0);
  49. MenuButton *mb = memnew(MenuButton);
  50. mb->get_popup()->connect("id_pressed", this, "_run_native", varray(i));
  51. //mb->connect("pressed", this, "_run_native", varray(-1, i));
  52. mb->set_icon(small_icon);
  53. add_child(mb);
  54. menus[i] = mb;
  55. }
  56. }
  57. }
  58. }
  59. if (p_what == NOTIFICATION_PROCESS) {
  60. bool changed = EditorExport::get_singleton()->poll_export_platforms() || first;
  61. if (changed) {
  62. for (Map<int, MenuButton *>::Element *E = menus.front(); E; E = E->next()) {
  63. Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(E->key());
  64. MenuButton *mb = E->get();
  65. int dc = eep->get_device_count();
  66. if (dc == 0) {
  67. mb->hide();
  68. } else {
  69. mb->get_popup()->clear();
  70. mb->show();
  71. mb->set_tooltip(TTR("Select device from the list"));
  72. for (int i = 0; i < dc; i++) {
  73. mb->get_popup()->add_icon_item(get_icon("Play", "EditorIcons"), eep->get_device_name(i));
  74. mb->get_popup()->set_item_tooltip(mb->get_popup()->get_item_count() - 1, eep->get_device_info(i).strip_edges());
  75. }
  76. }
  77. }
  78. first = false;
  79. }
  80. }
  81. }
  82. void EditorRunNative::_run_native(int p_idx, int p_platform) {
  83. Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(p_platform);
  84. ERR_FAIL_COND(eep.is_null());
  85. /*if (p_idx == -1) {
  86. if (eep->get_device_count() == 1) {
  87. menus[p_platform]->get_popup()->hide();
  88. p_idx = 0;
  89. } else {
  90. return;
  91. }
  92. }*/
  93. Ref<EditorExportPreset> preset;
  94. for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
  95. Ref<EditorExportPreset> ep = EditorExport::get_singleton()->get_export_preset(i);
  96. if (ep->is_runnable() && ep->get_platform() == eep) {
  97. preset = ep;
  98. break;
  99. }
  100. }
  101. if (preset.is_null()) {
  102. EditorNode::get_singleton()->show_warning(TTR("No runnable export preset found for this platform.\nPlease add a runnable preset in the export menu."));
  103. return;
  104. }
  105. emit_signal("native_run");
  106. int flags = 0;
  107. if (deploy_debug_remote)
  108. flags |= EditorExportPlatform::DEBUG_FLAG_REMOTE_DEBUG;
  109. if (deploy_dumb)
  110. flags |= EditorExportPlatform::DEBUG_FLAG_DUMB_CLIENT;
  111. if (debug_collisions)
  112. flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_COLLISONS;
  113. if (debug_navigation)
  114. flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_NAVIGATION;
  115. eep->run(preset, p_idx, flags);
  116. }
  117. void EditorRunNative::_bind_methods() {
  118. ClassDB::bind_method("_run_native", &EditorRunNative::_run_native);
  119. ADD_SIGNAL(MethodInfo("native_run"));
  120. }
  121. void EditorRunNative::set_deploy_dumb(bool p_enabled) {
  122. deploy_dumb = p_enabled;
  123. }
  124. bool EditorRunNative::is_deploy_dumb_enabled() const {
  125. return deploy_dumb;
  126. }
  127. void EditorRunNative::set_deploy_debug_remote(bool p_enabled) {
  128. deploy_debug_remote = p_enabled;
  129. }
  130. bool EditorRunNative::is_deploy_debug_remote_enabled() const {
  131. return deploy_debug_remote;
  132. }
  133. void EditorRunNative::set_debug_collisions(bool p_debug) {
  134. debug_collisions = p_debug;
  135. }
  136. bool EditorRunNative::get_debug_collisions() const {
  137. return debug_collisions;
  138. }
  139. void EditorRunNative::set_debug_navigation(bool p_debug) {
  140. debug_navigation = p_debug;
  141. }
  142. bool EditorRunNative::get_debug_navigation() const {
  143. return debug_navigation;
  144. }
  145. EditorRunNative::EditorRunNative() {
  146. set_process(true);
  147. first = true;
  148. deploy_dumb = false;
  149. deploy_debug_remote = false;
  150. debug_collisions = false;
  151. debug_navigation = false;
  152. }