editor_path.h 2.8 KB

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  1. /*************************************************************************/
  2. /* editor_path.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef EDITOR_PATH_H
  31. #define EDITOR_PATH_H
  32. #include "editor_data.h"
  33. #include "scene/gui/control.h"
  34. #include "scene/gui/popup_menu.h"
  35. class EditorPath : public Control {
  36. GDCLASS(EditorPath, Control);
  37. EditorHistory *history;
  38. Vector<ObjectID> objects;
  39. PopupMenu *popup;
  40. bool mouse_over;
  41. EditorPath();
  42. void _popup_select(int p_idx);
  43. void _gui_input(const Ref<InputEvent> &p_event);
  44. void _add_children_to_popup(Object *p_obj, int p_depth = 0);
  45. protected:
  46. static void _bind_methods();
  47. void _notification(int p_what);
  48. public:
  49. void update_path();
  50. EditorPath(EditorHistory *p_history);
  51. };
  52. #endif // EDITOR_PATH_H