editor_name_dialog.cpp 3.4 KB

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  1. /*************************************************************************/
  2. /* editor_name_dialog.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "editor_name_dialog.h"
  31. #include "class_db.h"
  32. #include "os/keyboard.h"
  33. void EditorNameDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
  34. Ref<InputEventKey> k = p_event;
  35. if (k.is_valid()) {
  36. if (!k->is_pressed())
  37. return;
  38. switch (k->get_scancode()) {
  39. case KEY_KP_ENTER:
  40. case KEY_ENTER: {
  41. if (get_hide_on_ok())
  42. hide();
  43. ok_pressed();
  44. accept_event();
  45. } break;
  46. case KEY_ESCAPE: {
  47. hide();
  48. accept_event();
  49. } break;
  50. }
  51. }
  52. }
  53. void EditorNameDialog::_post_popup() {
  54. ConfirmationDialog::_post_popup();
  55. name->clear();
  56. name->grab_focus();
  57. }
  58. void EditorNameDialog::ok_pressed() {
  59. if (name->get_text() != "") {
  60. emit_signal("name_confirmed", name->get_text());
  61. }
  62. }
  63. void EditorNameDialog::_bind_methods() {
  64. ClassDB::bind_method("_line_gui_input", &EditorNameDialog::_line_gui_input);
  65. ADD_SIGNAL(MethodInfo("name_confirmed", PropertyInfo(Variant::STRING, "name")));
  66. }
  67. EditorNameDialog::EditorNameDialog() {
  68. makevb = memnew(VBoxContainer);
  69. add_child(makevb);
  70. name = memnew(LineEdit);
  71. makevb->add_child(name);
  72. name->set_margin(MARGIN_TOP, 5);
  73. name->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
  74. name->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5);
  75. name->connect("gui_input", this, "_line_gui_input");
  76. }