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- /*************************************************************************/
- /* editor_log.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EDITOR_LOG_H
- #define EDITOR_LOG_H
- #include "scene/gui/control.h"
- #include "scene/gui/label.h"
- #include "scene/gui/rich_text_label.h"
- #include "scene/gui/texture_button.h"
- //#include "scene/gui/empty_control.h"
- #include "os/thread.h"
- #include "pane_drag.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/panel_container.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/gui/tool_button.h"
- class EditorLog : public VBoxContainer {
- GDCLASS(EditorLog, VBoxContainer);
- Button *clearbutton;
- Label *title;
- RichTextLabel *log;
- HBoxContainer *title_hb;
- //PaneDrag *pd;
- static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type);
- ErrorHandlerList eh;
- Thread::ID current;
- //void _dragged(const Point2& p_ofs);
- void _clear_request();
- static void _undo_redo_cbk(void *p_self, const String &p_name);
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- void add_message(const String &p_msg, bool p_error = false);
- void deinit();
- void clear();
- EditorLog();
- ~EditorLog();
- };
- #endif // EDITOR_LOG_H
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