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- /*************************************************************************/
- /* editor_audio_buses.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EDITORAUDIOBUSES_H
- #define EDITORAUDIOBUSES_H
- #include "editor/editor_file_dialog.h"
- #include "editor_plugin.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/line_edit.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/panel.h"
- #include "scene/gui/panel_container.h"
- #include "scene/gui/scroll_container.h"
- #include "scene/gui/slider.h"
- #include "scene/gui/texture_progress.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/gui/tool_button.h"
- #include "scene/gui/tree.h"
- class EditorAudioBuses;
- class EditorAudioBus : public PanelContainer {
- GDCLASS(EditorAudioBus, PanelContainer)
- Ref<Texture> disabled_vu;
- LineEdit *track_name;
- MenuButton *bus_options;
- VSlider *slider;
- int cc;
- struct {
- bool prev_active;
- float peak_l;
- float peak_r;
- TextureProgress *vu_l;
- TextureProgress *vu_r;
- } channel[4];
- TextureRect *scale;
- OptionButton *send;
- PopupMenu *effect_options;
- PopupMenu *bus_popup;
- PopupMenu *delete_effect_popup;
- Button *solo;
- Button *mute;
- Button *bypass;
- Tree *effects;
- bool updating_bus;
- bool is_master;
- void _gui_input(const Ref<InputEvent> &p_event);
- void _bus_popup_pressed(int p_option);
- void _name_changed(const String &p_new_name);
- void _name_focus_exit() { _name_changed(track_name->get_text()); }
- void _volume_db_changed(float p_db);
- void _solo_toggled();
- void _mute_toggled();
- void _bypass_toggled();
- void _send_selected(int p_which);
- void _effect_edited();
- void _effect_add(int p_which);
- void _effect_selected();
- void _delete_effect_pressed(int p_option);
- void _effect_rmb(const Vector2 &p_pos);
- virtual Variant get_drag_data(const Point2 &p_point);
- virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
- virtual void drop_data(const Point2 &p_point, const Variant &p_data);
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- friend class EditorAudioBuses;
- EditorAudioBuses *buses;
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- void update_bus();
- void update_send();
- EditorAudioBus(EditorAudioBuses *p_buses = NULL, bool p_is_master = false);
- };
- class EditorAudioBusDrop : public Panel {
- GDCLASS(EditorAudioBusDrop, Panel);
- virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
- virtual void drop_data(const Point2 &p_point, const Variant &p_data);
- protected:
- static void _bind_methods();
- public:
- EditorAudioBusDrop();
- };
- class EditorAudioBuses : public VBoxContainer {
- GDCLASS(EditorAudioBuses, VBoxContainer)
- HBoxContainer *top_hb;
- Button *add;
- ScrollContainer *bus_scroll;
- HBoxContainer *bus_hb;
- EditorAudioBusDrop *drop_end;
- Button *file;
- Button *load;
- Button *save_as;
- Button *_default;
- Button *_new;
- Timer *save_timer;
- String edited_path;
- void _add_bus();
- void _update_buses();
- void _update_bus(int p_index);
- void _update_sends();
- void _delete_bus(Object *p_which);
- void _duplicate_bus(int p_which);
- void _reset_bus_volume(Object *p_which);
- void _request_drop_end();
- void _drop_at_index(int p_bus, int p_index);
- void _server_save();
- void _select_layout();
- void _load_layout();
- void _save_as_layout();
- void _load_default_layout();
- void _new_layout();
- EditorFileDialog *file_dialog;
- bool new_layout;
- void _file_dialog_callback(const String &p_string);
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- void open_layout(const String &p_path);
- static EditorAudioBuses *register_editor();
- EditorAudioBuses();
- };
- class AudioBusesEditorPlugin : public EditorPlugin {
- GDCLASS(AudioBusesEditorPlugin, EditorPlugin);
- EditorAudioBuses *audio_bus_editor;
- public:
- virtual String get_name() const { return "SampleLibrary"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
- AudioBusesEditorPlugin(EditorAudioBuses *p_node);
- ~AudioBusesEditorPlugin();
- };
- #endif // EDITORAUDIOBUSES_H
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