create_dialog.h 3.9 KB

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  1. /*************************************************************************/
  2. /* create_dialog.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CREATE_DIALOG_H
  31. #define CREATE_DIALOG_H
  32. #include "editor_help.h"
  33. #include "scene/gui/button.h"
  34. #include "scene/gui/dialogs.h"
  35. #include "scene/gui/item_list.h"
  36. #include "scene/gui/label.h"
  37. #include "scene/gui/line_edit.h"
  38. #include "scene/gui/tree.h"
  39. /**
  40. @author Juan Linietsky <reduzio@gmail.com>
  41. */
  42. class CreateDialog : public ConfirmationDialog {
  43. GDCLASS(CreateDialog, ConfirmationDialog)
  44. Vector<String> favorite_list;
  45. Tree *favorites;
  46. Tree *recent;
  47. Button *favorite;
  48. LineEdit *search_box;
  49. Tree *search_options;
  50. String base_type;
  51. String preferred_search_result_type;
  52. EditorHelpBit *help_bit;
  53. List<StringName> type_list;
  54. void _item_selected();
  55. void _update_search();
  56. void _update_favorite_list();
  57. void _save_favorite_list();
  58. void _favorite_toggled();
  59. void _history_selected();
  60. void _favorite_selected();
  61. void _history_activated();
  62. void _favorite_activated();
  63. void _sbox_input(const Ref<InputEvent> &p_ie);
  64. void _confirmed();
  65. void _text_changed(const String &p_newtext);
  66. Ref<Texture> _get_editor_icon(const String &p_type) const;
  67. void add_type(const String &p_type, HashMap<String, TreeItem *> &p_types, TreeItem *p_root, TreeItem **to_select);
  68. Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
  69. bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
  70. void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
  71. protected:
  72. void _notification(int p_what);
  73. static void _bind_methods();
  74. public:
  75. Object *instance_selected();
  76. String get_selected_type();
  77. void set_base_type(const String &p_base);
  78. String get_base_type() const;
  79. void set_preferred_search_result_type(const String &p_preferred_type);
  80. String get_preferred_search_result_type();
  81. void popup_create(bool p_dontclear);
  82. CreateDialog();
  83. };
  84. #endif