array_property_edit.h 3.1 KB

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  1. /*************************************************************************/
  2. /* array_property_edit.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef ARRAY_PROPERTY_EDIT_H
  31. #define ARRAY_PROPERTY_EDIT_H
  32. #include "scene/main/node.h"
  33. class ArrayPropertyEdit : public Reference {
  34. GDCLASS(ArrayPropertyEdit, Reference);
  35. int page;
  36. ObjectID obj;
  37. StringName property;
  38. String vtypes;
  39. String subtype_hint_string;
  40. PropertyHint subtype_hint;
  41. Variant::Type subtype;
  42. Variant get_array() const;
  43. Variant::Type default_type;
  44. void _notif_change();
  45. void _notif_changev(const String &p_v);
  46. void _set_size(int p_size);
  47. void _set_value(int p_idx, const Variant &p_value);
  48. protected:
  49. static void _bind_methods();
  50. bool _set(const StringName &p_name, const Variant &p_value);
  51. bool _get(const StringName &p_name, Variant &r_ret) const;
  52. void _get_property_list(List<PropertyInfo> *p_list) const;
  53. public:
  54. void edit(Object *p_obj, const StringName &p_prop, const String &p_hint_string, Variant::Type p_deftype);
  55. Node *get_node();
  56. ArrayPropertyEdit();
  57. };
  58. #endif // ARRAY_PROPERTY_EDIT_H