123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 |
- /*************************************************************************/
- /* audio_driver_xaudio2.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef AUDIO_DRIVER_XAUDIO2_H
- #define AUDIO_DRIVER_XAUDIO2_H
- #include "core/os/mutex.h"
- #include "core/os/thread.h"
- #include "servers/audio_server.h"
- #include <mmsystem.h>
- #include <windows.h>
- #include <wrl/client.h>
- #include <xaudio2.h>
- class AudioDriverXAudio2 : public AudioDriver {
- enum {
- AUDIO_BUFFERS = 2
- };
- struct XAudio2DriverVoiceCallback : public IXAudio2VoiceCallback {
- HANDLE buffer_end_event;
- XAudio2DriverVoiceCallback()
- : buffer_end_event(CreateEvent(NULL, FALSE, FALSE, NULL)) {}
- void STDMETHODCALLTYPE OnBufferEnd(void *pBufferContext) { /*print_line("buffer ended");*/
- SetEvent(buffer_end_event);
- }
- //Unused methods are stubs
- void STDMETHODCALLTYPE OnStreamEnd() {}
- void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() {}
- void STDMETHODCALLTYPE OnVoiceProcessingPassStart(UINT32 SamplesRequired) {}
- void STDMETHODCALLTYPE OnBufferStart(void *pBufferContext) {}
- void STDMETHODCALLTYPE OnLoopEnd(void *pBufferContext) {}
- void STDMETHODCALLTYPE OnVoiceError(void *pBufferContext, HRESULT Error) {}
- };
- Thread *thread;
- Mutex *mutex;
- int32_t *samples_in;
- int16_t *samples_out[AUDIO_BUFFERS];
- static void thread_func(void *p_udata);
- int buffer_size;
- unsigned int mix_rate;
- SpeakerMode speaker_mode;
- int channels;
- bool active;
- bool thread_exited;
- mutable bool exit_thread;
- bool pcm_open;
- WAVEFORMATEX wave_format;
- Microsoft::WRL::ComPtr<IXAudio2> xaudio;
- int current_buffer;
- IXAudio2MasteringVoice *mastering_voice;
- XAUDIO2_BUFFER xaudio_buffer[AUDIO_BUFFERS];
- IXAudio2SourceVoice *source_voice;
- XAudio2DriverVoiceCallback voice_callback;
- public:
- const char *get_name() const;
- virtual Error init();
- virtual void start();
- virtual int get_mix_rate() const;
- virtual SpeakerMode get_speaker_mode() const;
- virtual float get_latency();
- virtual void lock();
- virtual void unlock();
- virtual void finish();
- AudioDriverXAudio2();
- ~AudioDriverXAudio2();
- };
- #endif
|